Darkness spell

Discuss anything about the original Dungeon Master on any of the original platforms (Amiga, Atari, etc.).
This forum may contain spoilers.

Moderator: Ameena

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
PicturesInTheDark
Arch Master
Posts: 1154
Joined: Mon Aug 26, 2002 4:47 pm
Location: Vienna, Austria

Darkness spell

Post by PicturesInTheDark »

Since this is a place for the fanatics (no offence meant, counting myself in), here's a basically useless question, but I'm curious: Has anyone ever used a darkness spell for a certain purpose -besides seeing if it works- and if so on which occasion and what for?
User avatar
Lunever
Grand Druid
Posts: 2712
Joined: Thu Feb 14, 2002 4:47 pm

Re: Darkness spell

Post by Lunever »

I never used it except to try it out, but I think, that you can maybe delude some monsters with it, for I think I have heard that certain monsters rely on certain senses like hearing the party or seeing it or combination of them.
Yet I was not interested enough to find out what monsters that would be. Does anyone know?
Parting is all we know from Heaven, and all we need of hell.
User avatar
PicturesInTheDark
Arch Master
Posts: 1154
Joined: Mon Aug 26, 2002 4:47 pm
Location: Vienna, Austria

Re: Darkness spell

Post by PicturesInTheDark »

Hmm you may be right, I checked all the manuals and hint books and the ygave an answer similar to yours... question is: is it worth it? The spell costs a lot of mana and you'll see worse yourself... would depend on the enemies I guess. If it were knights or suchlike I might give it a try!
User avatar
Toni Y
Adept
Posts: 221
Joined: Sat Feb 07, 2004 8:54 am
Location: Finland

Re: Darkness spell

Post by Toni Y »

I wouldn't, since running in (near) complete darkness in lower levels is pretty much a suicide, even if it would fool the knights :-P
Toni Ylisirniö
Author of Grave of King Millias, Return of Chaos, and DM2 dungeons.
User avatar
Lunever
Grand Druid
Posts: 2712
Joined: Thu Feb 14, 2002 4:47 pm

Re: Darkness spell

Post by Lunever »

I don't agree. If you know the dungeons well, you don't need light.
Parting is all we know from Heaven, and all we need of hell.
User avatar
PaulH
Ghastly gastropod
Posts: 3763
Joined: Wed Aug 07, 2002 10:27 pm
Location: Level 6

Re: Darkness spell

Post by PaulH »

If you know them THAT well, then maybe you'll be able to beat the time records!!!
User avatar
Toni Y
Adept
Posts: 221
Joined: Sat Feb 07, 2004 8:54 am
Location: Finland

Re: Darkness spell

Post by Toni Y »

It's not only knowing the level layouts. It's also (not) seeing where the monsters are! Knight level is full of Faders and Oitus too. Besides playing in total darkness isn't fun once it's novelty fades out :)
Toni Ylisirniö
Author of Grave of King Millias, Return of Chaos, and DM2 dungeons.
User avatar
PaulH
Ghastly gastropod
Posts: 3763
Joined: Wed Aug 07, 2002 10:27 pm
Location: Level 6

Re: Darkness spell

Post by PaulH »

When I have had a torch stolen, or being sleeping and the light has faded, the monsters have always been able to find me and attack. I believe from my experience that they will sense you from 3 paces or less regardless of the light level though I can't confirm that. And invisibilty spells I have cast have never seemed to work either, no matter what power. Maybe we should have a new record category: fastest time with no light(!). The only time I have ever cast the darkness spell is by accident!
Christopher

Re: Darkness spell

Post by Christopher »

Invisibility spells have saved me quite a few times way back when I had trouble with the knights. If they chased me down a dead end path, I'd go all the way to the dead end and cast the spell. Then I would go back so I was just able to see the knights (three squares away). They would almost always retreat (which I never understood since they saw me go down that path) leaving me safe. In other words, the Invisiblity spell does work. At least with knights.
User avatar
Toni Y
Adept
Posts: 221
Joined: Sat Feb 07, 2004 8:54 am
Location: Finland

Re: Darkness spell

Post by Toni Y »

I agree on invisibility. Once I had retreated down a dead end corridor and a duo of knights were following.... Wait a second, this sounds familiar :-P

Anyway, my story goes that the knights followed me all the way to the end (I didn't notice it was a dead end until I couldn't swing-back-swing-back any further)... I cast invisibility and lo and behold! The knights stopped swinging at me! After a moment of standing there looking stupid they went away. Was a scary experience though :-P
Toni Ylisirniö
Author of Grave of King Millias, Return of Chaos, and DM2 dungeons.
User avatar
Lunever
Grand Druid
Posts: 2712
Joined: Thu Feb 14, 2002 4:47 pm

Re: Darkness spell

Post by Lunever »

I think originally there were but a few monsters who were not susceptible to invisibility like Chaos or his demons (lucky us they are susceptible in RTC).
And yes, I do know the dungeons that well, and even without knowing them that well you could use the help of the maps of this site to get along, but I never played on time (even chess tournaments I used to play took up to 6 hours per game), I like to explore every single room, kill every monster and take every treasure, that takes time and won't get me any record. What little time I do have for playing games is currently used up by testing RTC.
Parting is all we know from Heaven, and all we need of hell.
User avatar
PicturesInTheDark
Arch Master
Posts: 1154
Joined: Mon Aug 26, 2002 4:47 pm
Location: Vienna, Austria

Re: Darkness spell

Post by PicturesInTheDark »

I think most people here could get well through the dungeon without maps, notwithstanding some minor errors in tracking.

But I still cannot see the point of this spell. Invisibility at least sometimes works (especially well in "Return to Chaos", where every monster I tried the spell on stopped attacking - even the demons and Chaos himself!), but
darkness costs a lot (if not the most) mana points - so if the only reason to use it were to prove to myself that I know the dungeon, I frankly do not need it.
User avatar
Lunever
Grand Druid
Posts: 2712
Joined: Thu Feb 14, 2002 4:47 pm

Re: Darkness spell

Post by Lunever »

Maybe the reason for it's existence is more a philosophical one: Balance.
Where there is light there is also darkness. Remember: The ultimate good is balance.
Parting is all we know from Heaven, and all we need of hell.
Daniel
Neophyte
Posts: 3
Joined: Mon Sep 09, 2002 4:12 pm
Contact:

Re: Darkness spell

Post by Daniel »

could darkness have any effect while you're sleeping (dark -> better regeneration or something like that)? - anyway the spell costs lots of mana...
Seoub

Re: Darkness spell

Post by Seoub »

I find it's funny to hold a torch with a black screen because of darkness spell !
One reason of its existence would be that programmers worked hard to develop light spell, so they created darkness spell to make more spells available !
User avatar
sucinum
Pal Master
Posts: 872
Joined: Wed Apr 18, 2001 1:00 am
Location: Karlsruhe, Germany
Contact:

Re: Darkness spell

Post by sucinum »

i think it has something to do with the story, so light2 and darkness are not spells designed to be cast but spells for the atmosphere.
or maybe they just wanted to fill up to 25 spells...
User avatar
Jardice
Artisan
Posts: 185
Joined: Thu Aug 29, 2002 7:36 am
Location: USA

Re: Darkness spell

Post by Jardice »

That could be it...But I wouldn't know(have yet to read the story).
Meaningless quote:
Words cannot have meaning unless they're given a meaning, words cannot benifit or harm unless they are allowed to.
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: Darkness spell

Post by beowuuf »

Someone (sphenx, paul of zyx) had found some hex relating to monsters...somewhere in the code (dungeon.dat, .exe, graphics.dat, somewhere!)
I just rememeber it seemed to indicte different levels of awareness for things...wish i could rember where i sw it now....

anyone know what i'm babbling about? : )

As to the invisibility, it could have been bad luck, but it seemed to have a range thing...if you cast it when the creature was beside you, even if not facing you, it didn't seem to fall for it - yet otherwise i have noticed a knight walking away from me with the spell on at further levles

Light2 IS useful, it is so much longer lasting, I tend to cast it if I have the mana to play with as soon as the characters can hadle ~ an = version- i hate having magic torches give up during a battle when mana is scarce

and nope, never used the darkness spell, had to struggle to rememebr it when playtesting RTC to start with!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
User avatar
Big-J-Q
Adept
Posts: 215
Joined: Sat Apr 14, 2001 6:05 pm
Location: Oulu, Finland

Re: Darkness spell

Post by Big-J-Q »

I think the Darkness-spell is used to track down monster. There is a way of a making monsters' footprints visible in darkness. Well, as far as I remember. I have never used it, the only situation where there MIGHT be some use to it is when you're chasing a giggler.
User avatar
Lunever
Grand Druid
Posts: 2712
Joined: Thu Feb 14, 2002 4:47 pm

Re: Darkness spell

Post by Lunever »

Only footprints I ever saw in DM where the footprints of the party, created through YaBroRos.
Parting is all we know from Heaven, and all we need of hell.
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: Darkness spell

Post by beowuuf »

Nope, the spell just gets rid of any light spells- nothing additional is highlighted
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
User avatar
Lunever
Grand Druid
Posts: 2712
Joined: Thu Feb 14, 2002 4:47 pm

Re: Darkness spell

Post by Lunever »

Yes, but the Screamers shine pretty in the dark, don't they?
Parting is all we know from Heaven, and all we need of hell.
User avatar
PaulH
Ghastly gastropod
Posts: 3763
Joined: Wed Aug 07, 2002 10:27 pm
Location: Level 6

Re: Darkness spell

Post by PaulH »

lol, so do the scorpions, a lovely shade of blue!
User avatar
ChristopheF
Encyclopedist
Posts: 1600
Joined: Sun Oct 24, 1999 2:36 pm
Location: France
Contact:

Re: Darkness spell

Post by ChristopheF »

Beowuuf, I think you are "babbling" about the monsters section in an asciidump.txt file produced with CSB for windows.

Paul, where did you find this information about creatures? Is it buried deep inside the code or in the graphics.dat?
User avatar
beowuuf
Archmastiff
Posts: 20686
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Re: Darkness spell

Post by beowuuf »

That was it *smacks head*...cheers! I searched through other text files and couldn't find it
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Post Reply