Dungeon Master 3D

Discuss anything about the original Dungeon Master on any of the original platforms (Amiga, Atari, etc.).
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sbovis
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Dungeon Master 3D

Post by sbovis »

Would anybody be interested in a 3D version of the old classic?

If anyone wishes to help then email me.
I need Dungeon Master enthusiasts, play testers, modellers and designers - all are welcome.


Dragons lair has just been converted to 3D perhaps Dungeon Master should be next??


Keep the Dungeon open!!!


Thanks for listening.
FORGET REALITY SURRENDER TO YOUR DARKEST DREAMS
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beowuuf
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Re: Dungeon Master 3D

Post by beowuuf »

Someone else has said about a dungeon master 3D, but nothing so far has come of it

http://www.dungeon-master.com/forum/vie ... hp?t=22554
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
sbovis
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Posts: 9
Joined: Tue Dec 10, 2002 3:11 pm
Location: UK
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Re: Dungeon Master 3D

Post by sbovis »

I am not on about the dodgy versions on this web site, I am on about a new version with a new story using the same gameplay mechanics.

The dungeon is reopened after 15 years!

3d sound
dynamic shadows and lighting
3d characters
360 degree views of the dungeon.
your player can jump and duck
a new spell system!
The next step in dungeon emmersion.
Liquids.
16 million colour textures!!!
musical score and reactive sound effects.
Monsters with AI.

Thats what I am on about.

I have a 3D engine ready and waiting to be used.
I just need the vote of confidence and the interest in the product.

I await your feedback adventurers.
FORGET REALITY SURRENDER TO YOUR DARKEST DREAMS
Daniel (Sweden)
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Re: Dungeon Master 3D

Post by Daniel (Sweden) »

Hello Steve!

I do find the Idea very intressting. I know nothing of computers though so I cant be of any assistance in the creating of the game. But I do have a suggestion about the gameplay though: The most game makers always (in my opinion) makes the places so high and enormous in 3D - the game would be more cosy if the corridors where small and low as in the original game (not 30 meters to the roof). Well...that was my contribution of ideas, I hope you have the same taste.

I wish you the best of luck with the creating of the game, I think its a good idea.

/Daniel (Sweden)
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