Version 9.51j is at
http://dianneandpaul.net
Fix another Divide-by-zero problem when Maximum Attribute = 0;
Fix crash when party is struck by fireball. Atari code released
the database entry before extracting the timer index. This was
broken when I put in the code to not release cloned objects.
Remove warning about size two monsters being improperly positioned.
CSBwin version 9.51j
Moderator: Zyx
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Please read the Forum rules and policies before posting.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Re: CSBwin version 9.51j
Just found another bug in versions 951i & 951j (only) :
Texts on walls are more or less badly drawn when seen at distance 2 or more. They do not always appear when seen from the side, or cause real corruption when seem from front, one step back.
Texts on walls are more or less badly drawn when seen at distance 2 or more. They do not always appear when seen from the side, or cause real corruption when seem from front, one step back.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Re: CSBwin version 9.51j
Well, I diddled with wall text in 951i. Must have broken it.
That's life in the big dungeon.
That's life in the big dungeon.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Re: CSBwin version 9.51j
I tried several different things. Different sized lines.
Various numbers of line. It all seemed to work OK
with version 9.51j.
So maybe you need to send me a dungeon and
tell me exactly where to stand and which way to
look to see the problem.
You understand that you should not be able to read
the text? You get some indication of its size but
that is all. Unless you stand directly in front of it.
Various numbers of line. It all seemed to work OK
with version 9.51j.
So maybe you need to send me a dungeon and
tell me exactly where to stand and which way to
look to see the problem.
You understand that you should not be able to read
the text? You get some indication of its size but
that is all. Unless you stand directly in front of it.
- Charlatan75
- Apprentice
- Posts: 59
- Joined: Mon Nov 10, 2003 2:32 pm
Re: CSBwin version 9.51j
Hello, :)
Hmmm... I've got the same problem with texts on walls, in versions 9.51i and 9.51j of CSBWin.
Here is a zip file in which you will find a small test dungeon.dat file and 2 screenshots I took while using this dungeon with CSBWin v9.51j (I just entered the dungeon and walked straight forward).
http://pageperso.aol.fr/TheCharlatan75/Lucyle/Test.zip
- Charlatan75 -
Hmmm... I've got the same problem with texts on walls, in versions 9.51i and 9.51j of CSBWin.
Here is a zip file in which you will find a small test dungeon.dat file and 2 screenshots I took while using this dungeon with CSBWin v9.51j (I just entered the dungeon and walked straight forward).
http://pageperso.aol.fr/TheCharlatan75/Lucyle/Test.zip
- Charlatan75 -
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Re: CSBwin version 9.51j
Hmmmm. That's rather ugly. Looks like I
have a project for tomorrow.
Thanks for the files. They fail nicely for me.
have a project for tomorrow.
Thanks for the files. They fail nicely for me.