Creating personalized objects
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- L!ghthouse
- Craftsman
- Posts: 106
- Joined: Mon Nov 10, 2003 9:43 pm
- Location: Budapest, Hungary
Creating personalized objects
Maybe I'm missing something here but, is there a way to create personalized objects for RTC? For example if I wanted to create an axe that raised your str by 17 and your dex by 11. And what about certain attacks? (thrust, melee, ect.) Attack Damage? Health, stamina, mana? I know how to use the CLONE command, but was wondering if that is all that there is. Or maybe if there are certain other commands that I am missing. I am new to the whole RTC world and so any advice here would be greatly appreciated.
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
Add the following section to your RTC file near the top somewhere (under the actual details of the dungeon i.e. the name etc)
replacing the <object name> with the nearest Item that you can find that changes the attributes. There should be a way to change the images
Unless GG wants to step in with some clever extra parameters that will help out here
The above was taken from the orange.txt and adapted, of course you will need a couple of pictures in there as well
There is a wicked object list here from SCORCH
http://www.eyedomain.co.uk/RTC_Object_Guide_v.0.1.doc
To help on your way
Code: Select all
[New - Bitmaps]
ADD BITMAP_MYAXE FILE=(myAxe.bmp) SIZE=(38,24) POSITION=(0,20) SCALINGS=(6)
ADD BITMAP_MYAXE_ICON FILE=(MyAxeIcon.bmp) SIZE=(32,32) POSITION=(0,0) SCALINGS=(1)
[New - Objects]
ADD WEAPON_MYAXE CLONES=(<object to clone>) NAME=(THE BAD ASS AXE) BITMAPS=(ICON:BITMAP_MYAXE_ICON,DUNGEON:BITMAP_MYAXE)
Unless GG wants to step in with some clever extra parameters that will help out here
The above was taken from the orange.txt and adapted, of course you will need a couple of pictures in there as well
There is a wicked object list here from SCORCH
http://www.eyedomain.co.uk/RTC_Object_Guide_v.0.1.doc
To help on your way
Regards,
Andy
Andy
- L!ghthouse
- Craftsman
- Posts: 106
- Joined: Mon Nov 10, 2003 9:43 pm
- Location: Budapest, Hungary
Thanks for the info. I think this would be a nice addition to RTC if GG has the time to program it in that is. Love the program either way!
Is there going to be a guide that has all of the standard bitmap sizes avaliable? I read something about how there was one in progress... but I didn't see anything saying if it was completed or not.
Is there a way to clone an object to take on the properties of multiple objects? (i.e. a necklace that acts like a pendant feral and a moonstone?)
Is there going to be a guide that has all of the standard bitmap sizes avaliable? I read something about how there was one in progress... but I didn't see anything saying if it was completed or not.
Is there a way to clone an object to take on the properties of multiple objects? (i.e. a necklace that acts like a pendant feral and a moonstone?)
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
I dont think there is a way to do what you were after, I think I updated the guide to v0.2 Let me get a link for you...
(runs away)
(comes back with this link)
http://www.freewebs.com/andyboy_uk/rtcEditingGuide2.htm
That was some time ago, Im going to do my best to inc most of this in the editor when I get some time.
Object placement in the editor is proving to be a bit of a git, but Im getting there.
(runs away)
(comes back with this link)
http://www.freewebs.com/andyboy_uk/rtcEditingGuide2.htm
That was some time ago, Im going to do my best to inc most of this in the editor when I get some time.
Object placement in the editor is proving to be a bit of a git, but Im getting there.
Regards,
Andy
Andy
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria