This makes me wonder......In CSB, on level zero,
there are places to which the party can teleport.
If you could get Lord Chaos onto one of those
places and then could teleport on top of him....?
Ah, the tele-frag, a good lazy/desperate way to kill critters - for DM screamers at the 'none shall pass', and worms on both sides of the 'shortcut'. I forget if there are any other good places to do it
In CSB i beat the dead end that way once by luring one of the sets of knights to the change over point and teleporting on them : )
I did this in the first reocrd of the the race to fusion, when one of the rules was you have to kill the dragon, as i remember, sphenx wasnt too happy about it. I also did this to kill the dragon with the solid key in CSB, I'm going to see what happens when you teleport on Chaos, cool idea.
Worth a try in any case. I also think this is a change to the original - in CSB for Amiga you could not freeze him even with the Eye of time - contrary to DM. As for the dragon, I think I never managed that so far in quite a lot of games... but on the other hand once you're down there he's not too hard to kill, so not necessary to jump on top of him. Might be different with 3 or 4 of them though in one hall
in those days i used to chase the dragon around with staff of claws and horn of fear because someone had recommended it (*parp* *swipe* *parp* *swipe* ) so never fought it for ages, or knew it was killable
so i can't say i definitely tried it, but i would be surprised since i eventually killed the dragon, had the eye of time, and was basically doing anythign i could to gain levels for the CSB game that never arrived from the game catalogue people!
This whole freezing the Dragon thing is curious. According to Andy Jaros:
Many people discovered in the early games that you could drop a creature or the party through a pit and kill a creature in the landing zone. People would fall though Lord Chaos’ pits and arrive in a space filled with Dragon Steaks. This bug was fixed later, but I don’t know when
I've ALWAYS been able to kill the dragon using the pit/freeze life trick in lots of different versions of the game. Has anyone tried it and not had it work?
I am very curious about how this 'bug' might have
been fixed. After it had been 'fixed', what happened
when you fell on a monster? Moving the monster
away from the party, for example, is a tricky piece
of code.
An easier thing to do would have been to prevent
the party's falling if a monster is directly below. But
that would break the design in some cases. And it is
also very tricky if done correctly.....the party could fall
if the monster moved away.
I think it is one of the charming parts of the code - if you really happen to fall on a monster why should it not be killed? And it can be quite useful for some dungeon designs...
An easier thing to do would have been to prevent
the party's falling if a monster is directly below. But
that would break the design in some cases. And it is
also very tricky if done correctly.....the party could fall
if the monster moved away.
Hmm, that would make for a wicked puzzle. Having to get a monster on a square under a pit and freeze it, then run like the wind so you could cross a pit that you need to get across on the level above. cool
Andy: You can probably do this. Have a pit that is
a 'false pit'. It is always visible so that the party cannot
tell what is going on. Have it held closed by a dragon
standing on an invisible pressure pad below. QED.
Monster movement is not as difficult as party
movement. The runtime has provision for
this. If, for example, a monster is teleported
to a square occupied by the party, it is put into a
timer to be retried every one-sixth of a second until
the square is empty. You cannot do this with the
party.
In CSBwin, a monster falling from a pit on party will be put in a timer, waiting for the party to move before appearing. Exactly the same as if being teleported.
However I think I remember on PC DM a different behavior: a monster teleported on the same tile as the party will coexist.
You begin to receive hits without any ennemy in view. You have to step away to see the monster.
monsters teleported don't attack you, and are queued, but if you walked into stairs with a monster on it (you'd have to create this effect in a dungeon)...for some reason they would co-exist with you too...and you could fight with them...
I think DM Amiga version 3.6 (multilanguage) is the latest one. Has anybody checked if this "jump over the dragon bug" was fixed or not in this version ? If it is not, then maybe Andy Jaros might be wrong.