INCONSISTENT parameters for cloned objects
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- Gambit37
- Should eat more pies
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INCONSISTENT parameters for cloned objects
Not really a bug, but it does make things annoying! The specs for SOUNDS on cloning items is named differently for doors and monsters, SOUND and SOUNDS respectively. Any chance you can make them the same?
Hmm.. I haven't noticed that, but I have yet to try making a dungeon. However, it gave me an idea- George, how about a simple preprocessor for the level compiler? I'm talking simple text susbstitution here, along the lines of #define in C, or EQU in assembly. It shouldn't be too hard to implement, as you've already got your token-parsing code working fine.
This could be useful for giving mnemonic IDs to object instances, for example.
This could be useful for giving mnemonic IDs to object instances, for example.
- PicturesInTheDark
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- George Gilbert
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