These were actually brought up by Christopher (braindead@wcoil.com) on DMweb, but I thought they might be interesting to know if someone did not read the other forum.
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First problem: A problem I imagine that can't be fixed is the extreme shakiness of the curser which probably has to do with the computer itself and not the game. Since DM, CSB, and DM2 all run smoothly, I prefer playing them instead. This is my biggest problem.
Second problem: Monsters AI is a little to advanced in that they seem to be psychic especially of when the champions move. In paticular, I find it very unbelievable that they know exactly when the champions will move and attack instantly. This, like many other problems I have with the game make the game a little more difficult which is ordinarily okay, however, with a very slow and shaky cursor, it gets to the point where the only tactics I really have is to avoid fighting for the most part, and that is what I enjoy the most with the Dungeon Master games.
Third problem: Can't see hand injury unless in the champion's inventory.
Forth problem: Limited number of movement that I'm able to do. In the other games I can click forward twice, left once and forward again and expect to go there. RTC lets me go one or two spaces at a time. This again may just be because of the computer itself, but it still makes exploring and running from some monsters more work.
Fifth problem: receiving very unusual injuries. Most unusual and completely unbelievable injury was from one bite from a giant worm. I can believe my feet or legs getting damaged, after all they sometimes would in the other games. Having both feet and legs damaged at the same time, well, I suppose it's possible. Having feet, legs, and head damaged at the same time, from one attack leaves me completely clueless. This is the best example because even though it is odd for other monster attacks to do something like this, or even when falling down a pit, having a worm damage your head in any way is unbelievable.
Sixth problem: Shield block option should do just that. It is understandable if this can't be programed in, however, it should NOT cause damage at all. That is what the hit option is for.
Seventh problem: I have not looked into this problem that much so the following statement could be wrong. Oh Ven becomes a useless spell. Its purpose for me is to cause monsters to retreat by causing continual damage (just like shutting a gate on them), I have not gotten any monster to retreat from this spell, so there is very little point to it.
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Regards, PitD
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- PicturesInTheDark
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- PicturesInTheDark
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