Experience multiplier
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- PicturesInTheDark
- Arch Master
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- Joined: Mon Aug 26, 2002 4:47 pm
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Experience multiplier
When creating an RTC dungeon, how and where do I specify each level's experience multiplier?
Regards, PitD
Regards, PitD
- George Gilbert
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without giving too much away can you clarify that a bit? : )
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- George Gilbert
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- andyboy_uk
- On Master
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- PicturesInTheDark
- Arch Master
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- Joined: Mon Aug 26, 2002 4:47 pm
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Hm. So I have no way of making a designated training area that eases the increase of stats for the players? You're not even willing to give a rough outline what it is that makes levels "more complicated"? Is is just monster numbers, traps, certain items, the presence of Chaos? Ok, I think I know the answer... had to try, though.
Regards, PitD
Regards, PitD
its probably a fair assumption that level depth has a weighting factor, so stick a small corner in a deep level...with chaos and a dragon just to be sure : )
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
but he's been very bad! makign a mess all over viborg...he needs to be trained
don't throw fireballs in the mountain!
don't throw fireballs in the mountain!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
not even monsters to start with incase that tips it - just a high mana character and a few simple options, like punch, warcry and light spells
in DM lower levels those can be instant level-ups!
in DM lower levels those can be instant level-ups!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
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ooh, that's good!
except for the being completely in the dark now bit, of course : )
hmm, the engine just ups the experience modifier every time you go to a fresh level?
*twitch* days of the week?
except for the being completely in the dark now bit, of course : )
hmm, the engine just ups the experience modifier every time you go to a fresh level?
*twitch* days of the week?
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- George Gilbert
- Dungeon Master
- Posts: 3022
- Joined: Mon Sep 25, 2000 11:04 am
- Location: London, England
- Contact:
whew, finally a sensible system we can all understand : )
pity i'm away tonight, i could get the 'new years eve x 5 ' bonus
pity i'm away tonight, i could get the 'new years eve x 5 ' bonus
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
ah, if only, instead i was having to restrain myself from pointing and laughing at a certain person with a certain *cough extreme* levl of alcohol poisoning
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!