DM Extract
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DM Extract
For some bizzare reason, the programme now works fine and I can decompile/compile at will and alter the graphics without error. But some of the graphics seem to be 'missing', ie the ones of items as they would appear in your hand/back pack and not the generic item graphics. Where are they?
Also, can I export these new creations to RTC by using the import bitmap option?
Thanks
Paul
Also, can I export these new creations to RTC by using the import bitmap option?
Thanks
Paul
dm extract
My brain is hurting from trying to 'clean up' my DM folders so I apolgize if this sounds like a dumb question. I have changed many of the graphics in the original DM graphics.dat, but how do i convert it to get it to work in CSBWin?
hmmm
Yet another question. Right: I have CSBEdit 1.0 in my possession and have viewed the sample .gil files and can clearly see how to change the stats of items etc. However, when I use DMExtract to extract graphics from CSBWin graphics.dat, the DMout file is not a .gil and will not work with CSBEdit. When I extract graphics from original DM, the .gil is present and DMExtract compiles normally. Something to do with the difference between Amiga and Atari files I guess.
So... what I want to do is edit CSBWin graphics.dat for both the actual graphics AND the stats. As I can do this with the original DM graphics.dat file, the simplest way may be as I mentioned above, to convert my edited graphics.dat to CSBWin format.
Addition: DMextract 101 extracts with an ouputed gil file but the graphics are corrupt. DMextract 99 extracts with no gil file (DMout is a dat) and the graphics are fine
Add2: CSBEdit will not work on an original DM file due to it being amiga based
So... what I want to do is edit CSBWin graphics.dat for both the actual graphics AND the stats. As I can do this with the original DM graphics.dat file, the simplest way may be as I mentioned above, to convert my edited graphics.dat to CSBWin format.
Addition: DMextract 101 extracts with an ouputed gil file but the graphics are corrupt. DMextract 99 extracts with no gil file (DMout is a dat) and the graphics are fine
Add2: CSBEdit will not work on an original DM file due to it being amiga based
Last edited by PaulH on Mon Dec 29, 2003 11:22 pm, edited 3 times in total.
zyx is the one that's managed to produce a csb4win compliant graphics.dat, so i guess he is the person to talk to!
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Use version 1.01
Use this to extract the graphics into a folder:
"dmextract -x Graphics.dat -d Graphicsfolder"
Use this to create an graphics.dat from the dmout files:
"dmextract -c graphics.dat -d graphicsfolder"
You may need to add the "-i 4" option, which I use for the CSB graphics.
You may try other values or none for DM. I think the number ranges from 0 to 4.
Use this to extract the graphics into a folder:
"dmextract -x Graphics.dat -d Graphicsfolder"
Use this to create an graphics.dat from the dmout files:
"dmextract -c graphics.dat -d graphicsfolder"
You may need to add the "-i 4" option, which I use for the CSB graphics.
You may try other values or none for DM. I think the number ranges from 0 to 4.