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The DM original version already has it!
Or, of course, just delete the trigger by the door so you don't even have to throw the staff
Or, of course, just delete the trigger by the door so you don't even have to throw the staff
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
Did I miss something? As far as I remember George considers this behaviour a bug and has declined to make it work like original FTL-DM even in the original-DM-mode of RTC.
Of course I could simply delete the trigger or even delete a bunch of walls, but I would like to know how to reproduce the exact behaviour of of that trigger like in original FTL-DM.
Of course I could simply delete the trigger or even delete a bunch of walls, but I would like to know how to reproduce the exact behaviour of of that trigger like in original FTL-DM.
Parting is all we know from Heaven, and all we need of hell.
*just checked* Oh, I thought we whined and he put it back in ages ago...
Damn, it all depends on what 'on and over' means!
To start with, over meant 'carried by party or thrown, but while this was a way to get around party triggers, restricting it also restricts other possibilities, so i'm thought we asked if he could degrade it so that there was this 'everything over' but also a 'carried by party' option
I remembered this had been done next release, but form the options it wasn't! I only just twigged that all you have is on, over, and on and over
If triggers still only have this option, you CANNOT reproduce the original behaviour...
I don't consider it a bug, they just didn't include additional functionality. Let's face it, if they really wanted to shut everythign down, when you pull the firestaff free you would instantly trigger that blocking effect, or you could have a few additional triggers aroudn the door and corner so you cannot manhandle it or throw it
Damn, it all depends on what 'on and over' means!
To start with, over meant 'carried by party or thrown, but while this was a way to get around party triggers, restricting it also restricts other possibilities, so i'm thought we asked if he could degrade it so that there was this 'everything over' but also a 'carried by party' option
I remembered this had been done next release, but form the options it wasn't! I only just twigged that all you have is on, over, and on and over
If triggers still only have this option, you CANNOT reproduce the original behaviour...
I don't consider it a bug, they just didn't include additional functionality. Let's face it, if they really wanted to shut everythign down, when you pull the firestaff free you would instantly trigger that blocking effect, or you could have a few additional triggers aroudn the door and corner so you cannot manhandle it or throw it
- PicturesInTheDark
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just checked (computer very slow, needs restarted, but fought with it), and
on = object on
over = object flies over or party walks over (interestingly, object flying over triggers twice, once for eahc quarter tile)
on and over = all the above
So nope, you can't reproduce the original behaviour as it stands : (
I would suggest on = as above, over = party only (so reproduce the original diamond edge and firestaff+ behaviour), over+ = over and thrown over, and you don't need anything else, as who needs the on or over? for the rare time you need both, two triggers would of course suffice
on = object on
over = object flies over or party walks over (interestingly, object flying over triggers twice, once for eahc quarter tile)
on and over = all the above
So nope, you can't reproduce the original behaviour as it stands : (
I would suggest on = as above, over = party only (so reproduce the original diamond edge and firestaff+ behaviour), over+ = over and thrown over, and you don't need anything else, as who needs the on or over? for the rare time you need both, two triggers would of course suffice