I like the Shift button for editing but could you also do this:
Implement RMB clicking on items to automatically bring up the edit window. This will only be possible if you change the wall/floor drawing behaviour described in my other post.
RTCED SUGGESTION: Modify editing behaviour
Moderator: George Gilbert
Forum rules
Please read the Forum rules and policies before posting. You may
to help finance the hosting costs of this forum.
Please read the Forum rules and policies before posting. You may
to help finance the hosting costs of this forum.
- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
I dont like the idea of the walls being in the vault as it would take a really long time to place an entire maze down (1 tile placed at a time).
What about I reverse the behaviour of the shift key so that editing items is the primary action and wall placement the second.
In fact. If you have to hold the shift key down, this will also fix the bug with the wall being changed into a floor when you place a wall item?
Or I could fix it as it is and then make it a preference you can set in the INI file?
Preferences anyone?
What about I reverse the behaviour of the shift key so that editing items is the primary action and wall placement the second.
In fact. If you have to hold the shift key down, this will also fix the bug with the wall being changed into a floor when you place a wall item?
Or I could fix it as it is and then make it a preference you can set in the INI file?
Preferences anyone?
Regards,
Andy
Andy
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK