[Custom dungeon] Conflux II [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
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It's a cracking dunge but there's a lot to get to grips with before one can make a real assualt on the quests. Trying different parties by gathering (e.g.) extra maces and corbums (corba?), learning how to cast spells with the changed formulae (I've mustered a fireball, hooray!), generally sussing out the dungeon and the new monsters, and of course you have to map by hand as the dungeon can't be opened in CSBuild (presumably to stop cheating).
Last time I did any hand mapping was about 10 years ago playing EOTB on the Amiga. Previously about 14 years ago we had the luxury of three of us playing DM and CSB on the ST as a team - one controlling, one mapping, one helping (switch roles every hour or so).
Whilst time-consuming, mapping can be quite satisfying when it all comes together, though really annoying when you have to sellotape on extra bits of graph paper for small sections that won't quite fit.
Anyway, I'm doing the dunge but it will take me several weeks as I don't have a lot of spare time for games - a common trait amongst us old farts
P.S. Is it possible to make CSB4Win open with your favoured size and speed settings, either using the config file or runtime parameters?
Last time I did any hand mapping was about 10 years ago playing EOTB on the Amiga. Previously about 14 years ago we had the luxury of three of us playing DM and CSB on the ST as a team - one controlling, one mapping, one helping (switch roles every hour or so).
Whilst time-consuming, mapping can be quite satisfying when it all comes together, though really annoying when you have to sellotape on extra bits of graph paper for small sections that won't quite fit.
Anyway, I'm doing the dunge but it will take me several weeks as I don't have a lot of spare time for games - a common trait amongst us old farts
P.S. Is it possible to make CSB4Win open with your favoured size and speed settings, either using the config file or runtime parameters?
- Paul Stevens
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- PicturesInTheDark
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I think you could start tackling the main quests, Charlatan, if you want to. Characters will improve during the time you try to complete one and they're beyond the first real weak part already as far as I've seen.
As a sideline: I did not draw maps at all - probably cost me extra time but after playing a while I found my way with occasional errors of course - it's too non-linear to remember everything in there
Regards, PitD
As a sideline: I did not draw maps at all - probably cost me extra time but after playing a while I found my way with occasional errors of course - it's too non-linear to remember everything in there
Regards, PitD
CSBWin size / speed
Thanks Paul,
VERYLARGE works fine though FULL doesn't seem to do quite what nature intented on my machine - I get a small game screen in the top left corner and a load of black space.
VERYLARGE works fine though FULL doesn't seem to do quite what nature intented on my machine - I get a small game screen in the top left corner and a load of black space.
- Paul Stevens
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When you specify FULL you must define each of the
four pieces individually in the config.txt. Where each
piece goes and how big it should be. I think it shipped
with just the one piece because it was done for someone
who did not like the distractions of the flashing buttons, etc.
Lost the ambience or something like that.
four pieces individually in the config.txt. Where each
piece goes and how big it should be. I think it shipped
with just the one piece because it was done for someone
who did not like the distractions of the flashing buttons, etc.
Lost the ambience or something like that.
Out of interest I had a quick fiddle with the CONFIG file and
Place A 3 0 0 140 C8 20 40
gives you all the sections and fills most of the screen at 1024x768, though the colours look at bit off. Is this becasue the four sections should be specified as separate viewports as you implied above? (Place A, Place B etc.)
Place A 3 0 0 140 C8 20 40
gives you all the sections and fills most of the screen at 1024x768, though the colours look at bit off. Is this becasue the four sections should be specified as separate viewports as you implied above? (Place A, Place B etc.)
- Paul Stevens
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- Location: Madison, Wisconsin, USA
- Charlatan75
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Hello!
I sent 2 savegames wednesday for the quest competition and I was wondering if you received them ("circus prize 99" and "certificate of innocence").
Otherwise I've got 4 new savegames ready to be sent (cerberus + 3 main quests ^^). Can I send them now or should I wait for the scores to be updated?
- Charlatan75 -
I sent 2 savegames wednesday for the quest competition and I was wondering if you received them ("circus prize 99" and "certificate of innocence").
Otherwise I've got 4 new savegames ready to be sent (cerberus + 3 main quests ^^). Can I send them now or should I wait for the scores to be updated?
- Charlatan75 -
- Charlatan75
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- PicturesInTheDark
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I'm out of starting position, making slow but steady progress.
My "mapping" party has just got the flask. All four characters can make a stamina potion, but alas nobody can muster a health potion despite numerous attempts (using the standard LO VI formula). Maybe I have to find something else in the dungeon, or I need a higher level priest.
My mapping party is the default characters (Iaido, Zed, Lief and Gando) resurrected and sent out to map / suss out the first couple of levels before I pick my "real" party to do the quests. Zed is supposed to be the priest but he isn't very good, and he's also a bit of a wimp fighter - one rat bite and he snuffs it!
My "mapping" party has just got the flask. All four characters can make a stamina potion, but alas nobody can muster a health potion despite numerous attempts (using the standard LO VI formula). Maybe I have to find something else in the dungeon, or I need a higher level priest.
My mapping party is the default characters (Iaido, Zed, Lief and Gando) resurrected and sent out to map / suss out the first couple of levels before I pick my "real" party to do the quests. Zed is supposed to be the priest but he isn't very good, and he's also a bit of a wimp fighter - one rat bite and he snuffs it!
- PicturesInTheDark
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Oops, my bad...i remember now
Yes, the spell you are trying to cast is powerful, and yes it isn't necessarily the healing spell you know and love</hint>
PitD: Yes, the second i managed to not die alot, I laughed too
Until then it was %^&*( zyx and his ^&*( dung...oh, that works, wow, this is cool : )
Yes, the spell you are trying to cast is powerful, and yes it isn't necessarily the healing spell you know and love</hint>
PitD: Yes, the second i managed to not die alot, I laughed too
Until then it was %^&*( zyx and his ^&*( dung...oh, that works, wow, this is cool : )
- PicturesInTheDark
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- Gambit37
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I've just started playing Conflux 2 -- just a cursory look for now. I am incredibly impressed! The new graphics really take this to the next level and it's like playing a brand new game -- I love it! The rocks falls and wooden beams are great, and the fact that the dungeon has lots of decoration really adds to the atmosphere.
I haven't got far yet -- keep getting killed by spitter trees. And I keep getting lost. Looks like it's back to the gold old days of mapping by hand.
I'm really looking forward to exploring this! Well done Zyx, Charlatan and Cowsmanaut!
I haven't got far yet -- keep getting killed by spitter trees. And I keep getting lost. Looks like it's back to the gold old days of mapping by hand.
I'm really looking forward to exploring this! Well done Zyx, Charlatan and Cowsmanaut!
Ah yes, the joy of mapping. I've now mapped most of the first 4 levels and a bit below when I went down the pit wot you mustn't look in. The big clue that you might be a tad lower than you think is the level gains: "Gando breaks wind" - "Gando has gained a Priest Level". I did make it back up but it crocked my food supply as does mapping if you forget to slow the game down.
Nevertheless, I've decided that hand-mapping is better than just peeking at the dungeon when you get lost. Much more in the spirit of the original game. Only downer is that I only get the odd hour here and there to play DM, this combined with overhead of mapping means it will take me ages to finish Conflux II. But I don't mind as it's superb
Nevertheless, I've decided that hand-mapping is better than just peeking at the dungeon when you get lost. Much more in the spirit of the original game. Only downer is that I only get the odd hour here and there to play DM, this combined with overhead of mapping means it will take me ages to finish Conflux II. But I don't mind as it's superb
Just out of interest, how do people map?
I did the old pencil and paper thing, rather than, as would have been more sensible, the art package with square brush tip and very quickly creating the floor lay out - could have even used blobs for wall features and objects on the floor that way!
Of course, i only think of that now... : )
I did the old pencil and paper thing, rather than, as would have been more sensible, the art package with square brush tip and very quickly creating the floor lay out - could have even used blobs for wall features and objects on the floor that way!
Of course, i only think of that now... : )
- Gambit37
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Old skool paper and pencil -- it's the only way, and it's bringing back fond memories of late nights in a dark room -- in fact it's re-creating memories, as that's exactly how I'm playing at the moment!
Luckily I chose a sensible place to start mapping on my page, so all the other pages have fitted and lined up perfectly, so no annoying sellotaping or anything... glad I have a compass -- would have been pretty hard otherwise.
Luckily I chose a sensible place to start mapping on my page, so all the other pages have fitted and lined up perfectly, so no annoying sellotaping or anything... glad I have a compass -- would have been pretty hard otherwise.