RTCED BUG: Lowercase letters in Dungeon Properties
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- Gambit37
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RTCED BUG: Lowercase letters in Dungeon Properties
VER: Alpha 0.1 rev 0.5
BUG: The default text used in the Dungeon Properties window is in lowercase. This should all be in uppercase because lowercase text equates to the spell symbols when viewed in the game.
I also suggest that this be improved so that the user can't enter any lowercase text at all. Oh, maybe not actually -- perhaps they might want a spell symbol in there? Forget that one, but please make the defaulkt text uppercase.
BUG: The default text used in the Dungeon Properties window is in lowercase. This should all be in uppercase because lowercase text equates to the spell symbols when viewed in the game.
I also suggest that this be improved so that the user can't enter any lowercase text at all. Oh, maybe not actually -- perhaps they might want a spell symbol in there? Forget that one, but please make the defaulkt text uppercase.
- andyboy_uk
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- andyboy_uk
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i think what he's saying is that text will type as text no matter what, and there will be some seperate insert for runes, right? Personally i think this would be better, because i must admit i forgot about the rune thing when you said, and i almost typed text as if the cases were the same...i'm sure others might make that mistake
It's think its nicer to not have to worry about setting caps lock for typing quick text, and to see 'i have inserted a <<, *, etc
It's think its nicer to not have to worry about setting caps lock for typing quick text, and to see 'i have inserted a <<, *, etc
- andyboy_uk
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Wuuf is right, I was going to have a panel that inserts runes into text specially, but in the dungeon properties (i.e. NAME, AUTHOR, etc) would you really need or want runes?
Certainly for the text fields on walls and scrolls (and of course the RUNES property).
What does everyone think?
Certainly for the text fields on walls and scrolls (and of course the RUNES property).
What does everyone think?
Regards,
Andy
Andy
- Gambit37
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Well, this thread was about text in the Dungeon Properties. I would expect runes to be used in scroll and wall text.
This was my point -- if the Dungeon Property text is exported as uppercase regardless, then this won't allow for runes to be inserted. Better to restrict typed in text to capitals and then have some way of inserting runes separately. Do you see what I mean?They Export as upper case regardless of what you put in there.
Personally I imagined that that the dialogue box for text would allow you to type whatever, and there would be a side box to insert the rune
So you could type:
"Hello, OOps i can't type, something something CApiTaL"
then insert
"<< ~"
from a menu on the side with runes
And on clicking 'ok', it would export that as:
HELLO OOPS I CANT TYPE SOMETHING SOMEHTING CAPITAL\
ah
Because i certainly don't find it intuitive to convert the 24 runes to their letters...after a - f for the power, i have to stop and think and headscratch over which converts to what
So for editor ease i would prefer text input to act as i described above...it would also help new people who don't understand the format for runes, and who wouldn't realise the importance of capitals
So you could type:
"Hello, OOps i can't type, something something CApiTaL"
then insert
"<< ~"
from a menu on the side with runes
And on clicking 'ok', it would export that as:
HELLO OOPS I CANT TYPE SOMETHING SOMEHTING CAPITAL\
ah
Because i certainly don't find it intuitive to convert the 24 runes to their letters...after a - f for the power, i have to stop and think and headscratch over which converts to what
So for editor ease i would prefer text input to act as i described above...it would also help new people who don't understand the format for runes, and who wouldn't realise the importance of capitals
- andyboy_uk
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Ok,
the properties on items such as MISC_SCROLL TEXT=(THIS IS/abc) are handled by a different system to the Dungeon Properties dialog. The dungeon properties are taken once and put at the beginning of the text file and never used again.
So when you enter text on scrolls they are not automatically converted to upper case or changed in any way (yet - havent got there yet).
This will allow you to put runes on scrolls but not allow you to put a rune in the name of the dungoen (as it appears on the choose modules screen at the beginning of RTC).
George, is there a place you can view the dungeon details in RTC itself? i.e. the AUTHOR, DATE, etc..
Is that what you are after?
the properties on items such as MISC_SCROLL TEXT=(THIS IS/abc) are handled by a different system to the Dungeon Properties dialog. The dungeon properties are taken once and put at the beginning of the text file and never used again.
So when you enter text on scrolls they are not automatically converted to upper case or changed in any way (yet - havent got there yet).
This will allow you to put runes on scrolls but not allow you to put a rune in the name of the dungoen (as it appears on the choose modules screen at the beginning of RTC).
George, is there a place you can view the dungeon details in RTC itself? i.e. the AUTHOR, DATE, etc..
Is that what you are after?
Regards,
Andy
Andy
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- andyboy_uk
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- andyboy_uk
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