Just one question... How does the program calculate damage from weapon and spell attacks??
I know every weapons has a base damage, and also a specific damage value associated with each action you can perform with it.
Dexterity and strength seem to play a role as well, and the creature's armour will reduce the final damage.
But how is it calculated? And how much damage do spells do? Fireballs or Lightning Bolts, what's better?
DM Damage Calculation?
Moderator: Ameena
Forum rules
Please read the Forum rules and policies before posting. You may
to help finance the hosting costs of this forum.
Please read the Forum rules and policies before posting. You may

- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
This thread might help a little:
http://www.dungeon-master.com/forum/vie ... pon+damage
There was another one stating some ranges if I'm not wrong (RTC somewhere), but I cannot remember properly. If you have a look at the weapon list in the encyclopedia you can see the different damage levels, although they are only relative, not absolute values. Still to be found in the code and properly listed I imagine.
Regards, PitD
http://www.dungeon-master.com/forum/vie ... pon+damage
There was another one stating some ranges if I'm not wrong (RTC somewhere), but I cannot remember properly. If you have a look at the weapon list in the encyclopedia you can see the different damage levels, although they are only relative, not absolute values. Still to be found in the code and properly listed I imagine.
Regards, PitD
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
Here's another thread holding some information:
http://www.dungeon-master.com/forum/vie ... ons+damage
plus the adventurer's handbook at the Encyclopedia has a nice list on page 5 - again no "damage ranges" in absolute figures but relative ones.
http://dmweb.free.fr/DMAdventurersHandbook.htm
I imagine it is still the case that George does not want too many details about this to be known, it's not really necessary for playing the game(s) in any case - and I know of nobody else around who would know the exact figures.
Regards, PitD
http://www.dungeon-master.com/forum/vie ... ons+damage
plus the adventurer's handbook at the Encyclopedia has a nice list on page 5 - again no "damage ranges" in absolute figures but relative ones.
http://dmweb.free.fr/DMAdventurersHandbook.htm
I imagine it is still the case that George does not want too many details about this to be known, it's not really necessary for playing the game(s) in any case - and I know of nobody else around who would know the exact figures.
Regards, PitD
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
I can read the source code for CSBwin just fine. But the
code for weapon damage takes so many variables into
account in such non-linear ways that it is EXTREMEMLY
hard to summarize in any kind of table or explanation.
I think I put some Attack Trace code in CSBwin for anyone
who wants to follow the code and figure out what is
happening. I am also willing to enhance that trace code
to capture events that are not now captured. I have
tried to make sense of it and decided the price in brain-power
is too high for me.
Looking for volunteers...............
code for weapon damage takes so many variables into
account in such non-linear ways that it is EXTREMEMLY
hard to summarize in any kind of table or explanation.
I think I put some Attack Trace code in CSBwin for anyone
who wants to follow the code and figure out what is
happening. I am also willing to enhance that trace code
to capture events that are not now captured. I have
tried to make sense of it and decided the price in brain-power
is too high for me.
Looking for volunteers...............