RTCED SUGGESTION: Editor reactions too slow
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- PicturesInTheDark
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RTCED SUGGESTION: Editor reactions too slow
While I'm probably on a very slow machine compared to most of you, I don't think that an editor should visibly drag the mouse behind or take a second for starting to scroll. I'm trying this at work on a Pentium 500MHz with 256 MB RAM. What graphics are you using? Is it necessary to be that sophisticated and detailed, I'd rather go for a functionally powerful editor than one that's all shiny and perfect in details.
Regards, PitD
Regards, PitD
- andyboy_uk
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Can you try minimising the object vault and see if that speeds things up. It appears that the vault slows things down a tad when it is open. The editor was developed on a Twin P3-700 with 384mb of ram (but only 1 processor is used by the editor AFAIK).
What graphics card are you using?
Mine is a 32mb Geforce2 mx
Also I can fix the mouse pointer issue. It is drawn twice when in windowed mode which is incorrect. Will sort that out for next version.
Running in full screen mode might speed things up also.
What graphics card are you using?
Mine is a 32mb Geforce2 mx
Also I can fix the mouse pointer issue. It is drawn twice when in windowed mode which is incorrect. Will sort that out for next version.
Running in full screen mode might speed things up also.
Regards,
Andy
Andy
- PicturesInTheDark
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I tried 640x480 (before 800x600), with no different result.
Graphics card is a Matrox Graphics Millenium II AGP.
While Gambit and you surely have much newer and more powerful PCS my main issue is still: why make an editor use so much resources when the main point is about editing? As it stands now this would be a knockout criteria for me - selecting a floor or wall item takes about 1.5-2 seconds with the left mouse button pressed until the item is marked. Hope it's just a problem with what I'm doing and not the default system requirements...
Regards, PitD
Graphics card is a Matrox Graphics Millenium II AGP.
While Gambit and you surely have much newer and more powerful PCS my main issue is still: why make an editor use so much resources when the main point is about editing? As it stands now this would be a knockout criteria for me - selecting a floor or wall item takes about 1.5-2 seconds with the left mouse button pressed until the item is marked. Hope it's just a problem with what I'm doing and not the default system requirements...
Regards, PitD
- andyboy_uk
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I wouldn't say it was anything you are doing, it is almost certainly to do with the editor.
There are bound to be some inefficiencies and/or bad code in there at the moment as it is the first release and was more of a look and feel test rather than a demo of the finished product.
As it stands the editor is still in the design and development stage and with the number of the suggestions coming in, it is likley to change quite a bit for the next release.
Having said that, there is no reason it should take more than a fraction of a second to select a dungeon tile and speed testing is part of this ALPHA phase. I have an old Pentium1 - 133 with a crappy graphics card and 48mb ram. I will run it on there and see what happens. If I can get it up and running on there then there should be no problem with your machine.
Cheers for the feedback,
Andy
There are bound to be some inefficiencies and/or bad code in there at the moment as it is the first release and was more of a look and feel test rather than a demo of the finished product.
As it stands the editor is still in the design and development stage and with the number of the suggestions coming in, it is likley to change quite a bit for the next release.
Having said that, there is no reason it should take more than a fraction of a second to select a dungeon tile and speed testing is part of this ALPHA phase. I have an old Pentium1 - 133 with a crappy graphics card and 48mb ram. I will run it on there and see what happens. If I can get it up and running on there then there should be no problem with your machine.
Cheers for the feedback,
Andy
Regards,
Andy
Andy
- andyboy_uk
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PITD,
I have added some efficiency to the drawing routines now so that only items and tiles that are on the screen are drawn.
Could you try also minimising the object vault and also turning off the shadows in the INI file to see if that improves things?
Can you let me know how you get on, rev.6 should be out tonight with a bit of luck
Cheers
I have added some efficiency to the drawing routines now so that only items and tiles that are on the screen are drawn.
Could you try also minimising the object vault and also turning off the shadows in the INI file to see if that improves things?
Can you let me know how you get on, rev.6 should be out tonight with a bit of luck
Cheers
Regards,
Andy
Andy
- andyboy_uk
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- PicturesInTheDark
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Hi Andyboy, thanks for your feedback and the new compile. I downloaded V.6 - bad result I'm afraid. The reactions are slower than before - mouse pointer is only showing up once every 60-80 pixels and not making one smooth movement.
I tried minimizing the object vault, that improved a tiny bit, here are the other options I used in the .ini file (cut some lines out for this post to shorten it):
Regards, PitD
I tried minimizing the object vault, that improved a tiny bit, here are the other options I used in the .ini file (cut some lines out for this post to shorten it):
- ; ========= RTCEditor Config File =========
; ----- Display Preferences -----
WIDTH=640
HEIGHT=480
BPP=16
FULLSCREEN=0
; ----- Map Size Preferences -----
MAP_SIZE_X=20
MAP_SIZE_Y=20
MAP_LIMIT=10
; ----- Tile Vault Preferences -----
TILEVAULT=DEFAULT
; ----- Scroll Speed Preferences -----
SCROLL_SPEED=32
; ========= System Preferences =========
; Tile_Toggle_Time_Limit (in Milliseconds : 1000 = 1second)
TILE_TOGGLE_TIME_LIMIT=500
; ========= User Preferences =========
PLACE_ITEM_POSITION=OFFSET
PLACE_ITEM_OPEN_PROPERTY_WINDOW=0
PLACE_ITEM_OPEN_PROPERTY_WIZARD=0
PLACE_ITEM_CREATE_REQUIREMENTS=2
; -- Optional Gfx Settings --
ENABLESHADOW=0
; ** ADVANCED SETTINGS **
PLACE_TILE_TYPE_CHECK=0
PLACE_TILE_REQUIREMENT_CHECK=0
PLACE_TILE_SANITY_CHECK=0
SHOW_HIDDEN_OBJECTS=0
PERFORMANCE_TIMER=0
Regards, PitD
- andyboy_uk
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Can you set the performance_timer=1 and then tell me what number you are getting in bottom right (its to the right of the help bar). It might flicker a bit fast, but the general number.
Also what is the number when you minimise the vault.
Are you around on MSN at all, I should be online at around 19.45GMT allowing for trains out of London and I might be able to find out what is going on.
I have plans to release a small patched EXE tonight for a couple of other suggestions, I will build in some performance checking things so that we can get to the bottom of this.
What the editor does is hold every Icon in memory and all its rotations. As the object vault gets bigger, I guess this will start using up more and more memory. I will look into putting together some diagnostic information in a log file that can be switched on and off by the INI file and drop a load of info out of it from the editor.
This editor should be able to run on anything, I cant think for the life of me why it is being so slow.
Sorry for any inconvinience and we will get to the bottom of this.
Also what is the number when you minimise the vault.
Are you around on MSN at all, I should be online at around 19.45GMT allowing for trains out of London and I might be able to find out what is going on.
I have plans to release a small patched EXE tonight for a couple of other suggestions, I will build in some performance checking things so that we can get to the bottom of this.
What the editor does is hold every Icon in memory and all its rotations. As the object vault gets bigger, I guess this will start using up more and more memory. I will look into putting together some diagnostic information in a log file that can be switched on and off by the INI file and drop a load of info out of it from the editor.
This editor should be able to run on anything, I cant think for the life of me why it is being so slow.
Sorry for any inconvinience and we will get to the bottom of this.
Regards,
Andy
Andy
- andyboy_uk
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- andyboy_uk
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PITD:
I have the editor running in 800x600 fullscreen on a P2-400 laptop with 64mb of ram and a MagicMedia256AV (NeoMagic Compatible) video card with 2.5mb of onboard ram and it works at an acceptable rate.
Certainly not nearly as slow as what you were saying. So I am confused.
This laptop is running Windows XP Pro as well so you can imagine the paging it is doing to keep up with it all, but it doesnt slow down to an unacceptable level.
Strange. Let me get this diagnostics in and we will see what we can find.
I have the editor running in 800x600 fullscreen on a P2-400 laptop with 64mb of ram and a MagicMedia256AV (NeoMagic Compatible) video card with 2.5mb of onboard ram and it works at an acceptable rate.
Certainly not nearly as slow as what you were saying. So I am confused.
This laptop is running Windows XP Pro as well so you can imagine the paging it is doing to keep up with it all, but it doesnt slow down to an unacceptable level.
Strange. Let me get this diagnostics in and we will see what we can find.
Regards,
Andy
Andy
- PicturesInTheDark
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Hi andyboy,
technical data first, I'll let you know the results of the wanted tests later on.
Graphics card: Matrox Graphics Millenium II AGP, Chip type: MAG-2164W R0, 4MB memory size
Harddisk: PII 500 MB
MSN: Am on all day from 9 to 5 MET (at work), seldom at home though. Have just added you to my contacts and will have a look from time to time if you're on.
Regards, PitD
technical data first, I'll let you know the results of the wanted tests later on.
Graphics card: Matrox Graphics Millenium II AGP, Chip type: MAG-2164W R0, 4MB memory size
Harddisk: PII 500 MB
MSN: Am on all day from 9 to 5 MET (at work), seldom at home though. Have just added you to my contacts and will have a look from time to time if you're on.
Regards, PitD
- PicturesInTheDark
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- andyboy_uk
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Holy Hell. 720ms-750ms !!!
The development machine runs at 15-20. No wonder you are experiencing slow down. Its taking almost a second to run through the main loop!
Could you check out what version of directX you have running on the machine, it must be at least 7.
I will get some people to do some performance testing and see if I can find anyone with similar speed problems.
The development machine runs at 15-20. No wonder you are experiencing slow down. Its taking almost a second to run through the main loop!
Could you check out what version of directX you have running on the machine, it must be at least 7.
I will get some people to do some performance testing and see if I can find anyone with similar speed problems.
Regards,
Andy
Andy
- PicturesInTheDark
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- andyboy_uk
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- PicturesInTheDark
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- PicturesInTheDark
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- andyboy_uk
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- PicturesInTheDark
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- andyboy_uk
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Have emailed you back PITD.
That graphics card doesnt have a lot of available memory before the editor even fires into graphics mode (under a meg). Is there something else that is using it that may be taking up the space.
The editor loads under a meg of pictures (so far) into video memory.
Latest drivers?
That graphics card doesnt have a lot of available memory before the editor even fires into graphics mode (under a meg). Is there something else that is using it that may be taking up the space.
The editor loads under a meg of pictures (so far) into video memory.
Latest drivers?
Regards,
Andy
Andy
- PicturesInTheDark
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- PicturesInTheDark
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Hooray!
I installed the latest available graphic drivers (not too new, since this card does not get updates any more) and had a performance of ~180 (vault open) and ~160 (vault closed). Still painful.
After enhancing the frequency to 75Hz I got down to ~30! And after resizing to 800x600 (from 640x480) I reached ~20 (including shadows). MUCH better now. Thanks, that is quite better to work with.
Regards, PitD
I installed the latest available graphic drivers (not too new, since this card does not get updates any more) and had a performance of ~180 (vault open) and ~160 (vault closed). Still painful.
After enhancing the frequency to 75Hz I got down to ~30! And after resizing to 800x600 (from 640x480) I reached ~20 (including shadows). MUCH better now. Thanks, that is quite better to work with.
Regards, PitD
- andyboy_uk
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Wooohoo.. Nice work PITD. I was worried about this problem as it works all over the place. Good call .
I found this that might be of interest to some.
http://www.pcguide.com/ref/video/modesRefresh-c.html
I found this that might be of interest to some.
http://www.pcguide.com/ref/video/modesRefresh-c.html
Regards,
Andy
Andy