Also tried to use a technique from CSB to make objects fly with teleporters and shooters. I couldn't do it the same way it is in the original CSB, ie making the shooter fire "OBJECTS" and stacking the shot objects under the shooter. I worked around this with another technique but this adds to the amount of objects in the dungeon. btw does anyone know exactly how long it takes an item shot from a shooter at strength 100 to cross a tile in the dungeon ? Sorry if this isn't clear, it's been a long night.
EDITOR: Release objects and stuff.
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EDITOR: Release objects and stuff.
After looking at the original dungeons I noticed release objects firectly reference the objects to be released. When trying to make a release object a large crack to dipense a lockpick and a cloned gold coin, I found that you must first place said items into the dungeon, target them and then save and exit the editor. You must then delete by hand the objects you wish to release from the .txt file. Otherwise RTC gives a critical error saying that the objects for release are not uniquely identified. They are appearing twice, once on the tile I place them on and then again in the release object. If you load the modded txt file back into the editor it will wipeout the dungeon on next save producing the 0 byte file
I lost a whole weekends work, 
Also tried to use a technique from CSB to make objects fly with teleporters and shooters. I couldn't do it the same way it is in the original CSB, ie making the shooter fire "OBJECTS" and stacking the shot objects under the shooter. I worked around this with another technique but this adds to the amount of objects in the dungeon. btw does anyone know exactly how long it takes an item shot from a shooter at strength 100 to cross a tile in the dungeon ? Sorry if this isn't clear, it's been a long night.
Also tried to use a technique from CSB to make objects fly with teleporters and shooters. I couldn't do it the same way it is in the original CSB, ie making the shooter fire "OBJECTS" and stacking the shot objects under the shooter. I worked around this with another technique but this adds to the amount of objects in the dungeon. btw does anyone know exactly how long it takes an item shot from a shooter at strength 100 to cross a tile in the dungeon ? Sorry if this isn't clear, it's been a long night.
Don't be scene or herd!
- Gambit37
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I haven't trtied doing what you said, but I haven't had the same problems.
I placed a unique item embedded in the same wall as an alcove, and it was referenced fine when I attached a release action to the alcove. I didn't have any problems with duplicate IDs or having to delete objects manually.
Your problem may be because you are trying to release more than one item from the same object. I'm not sure that works properly in RTC.
It's a shame you lost your work.
Backup often!
I placed a unique item embedded in the same wall as an alcove, and it was referenced fine when I attached a release action to the alcove. I didn't have any problems with duplicate IDs or having to delete objects manually.
Your problem may be because you are trying to release more than one item from the same object. I'm not sure that works properly in RTC.
It's a shame you lost your work.
- Gambit37
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I had a look at this.
The problem is that RELEASABLE items are Limbo items, that is to say they have coordinates of -1,-1,-1 and don't appear on the map.
At present there is no way for GG's editor to directly reference these limbo items. You can only reference things that are placed on tiles.
George, can you add a way of setting TARGETS to these limbo items -- probably some kind of drop down box within the actuator editor window.
The problem is that RELEASABLE items are Limbo items, that is to say they have coordinates of -1,-1,-1 and don't appear on the map.
At present there is no way for GG's editor to directly reference these limbo items. You can only reference things that are placed on tiles.
George, can you add a way of setting TARGETS to these limbo items -- probably some kind of drop down box within the actuator editor window.
- George Gilbert
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