GAME/EDITING: Critical error if weapon with runes
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GAME/EDITING: Critical error if weapon with runes
At what stage is the support for weapons being allowed runes?
Twice I have tried to associate runes to a weapon (ok, all the runes to one weapon) and twice I have got this critical error:
*** CRITICAL ERROR (line 643, item reference 1040 - WEAPON_TORCH): Found additional parameter "14426128" on line number 643. Expecting only 6 parameters. Line begins with "1040 WEAPON_TORCH 10 6 0 NORTH CHARGE=(100) RUNES=(111111,111111,111111,111111)"
The first time the number was different, but that's the general idea...
Twice I have tried to associate runes to a weapon (ok, all the runes to one weapon) and twice I have got this critical error:
*** CRITICAL ERROR (line 643, item reference 1040 - WEAPON_TORCH): Found additional parameter "14426128" on line number 643. Expecting only 6 parameters. Line begins with "1040 WEAPON_TORCH 10 6 0 NORTH CHARGE=(100) RUNES=(111111,111111,111111,111111)"
The first time the number was different, but that's the general idea...
- PicturesInTheDark
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Don't you remember our long discussion about spells, about two years ago?
Runes are purely for the new RTC rules on magic using the spell book. One of the suggestions was to allow other items besides scrolls to carry runes. So you might have to find a fire sword to learn the FUL rune, before you can inscribe it in your spell book...
That's why I made the suggestion for extending the description of items so that you can which runes an item carries, by holding it up to your eye.
Of course, it can be more subtle than that -- maybe just by designing new images for some weapons that have the rune on them but no actual description...
Runes are purely for the new RTC rules on magic using the spell book. One of the suggestions was to allow other items besides scrolls to carry runes. So you might have to find a fire sword to learn the FUL rune, before you can inscribe it in your spell book...
That's why I made the suggestion for extending the description of items so that you can which runes an item carries, by holding it up to your eye.
Of course, it can be more subtle than that -- maybe just by designing new images for some weapons that have the rune on them but no actual description...
- PicturesInTheDark
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Not sure, think it was v0.12 that introduced the spellbook/runes so I imagine it's been possible since then! (August 2001!!!)
v0.16 was the first one to allow full editing, so I imagine this was the first time we could try it for ourselves. That was February 2002.
That's given me an idea for a sticky post. An RTC chronology. I'm on to it as we speak!
v0.16 was the first one to allow full editing, so I imagine this was the first time we could try it for ourselves. That was February 2002.
That's given me an idea for a sticky post. An RTC chronology. I'm on to it as we speak!
The prupose of runes on objects other than scrolls so you could have a sword that could give you not only the power to fireball indirectly (not a fury, but one that gave you say on ful ir), and also it seemed logical that if there were runes on items other than scrolls, you shoudl also be able to transcribe them into the spell book
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Any item can have runes attached to it, but to use them they must all be dropped into the spellbook to inscribe the rune... There's a sample of this in my dungeon (the one that I uploaded but doesn't currently work!)
I'll work on code examples another time, I don't want to confuse the history post with other stuff. It's just a snapshot of the basic changes between each version.
I'll work on code examples another time, I don't want to confuse the history post with other stuff. It's just a snapshot of the basic changes between each version.
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To quote someone, you must have a closing end tag: [/quote] But it's not realy necessary when the posts are so close together. Juts use @Person's name to refer to their posts.
There are some examples of code dotted around this forum, mostly posted by myself or Andyboy. I think that's what PitD means.
There are some examples of code dotted around this forum, mostly posted by myself or Andyboy. I think that's what PitD means.
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Wolfheart: Unfortunately no, but scattered throughout the various threads some people like Gambit or Andyboy thankfully have left some examples. My question was if those could be unified by having one sticky post including the links and maybe 2 or 3 words of description. Seems not to have found many supporters so far
Regards, PitD
Regards, PitD
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