[Done for V0.38] Another pad detection suggestion

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beowuuf
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[Done for V0.38] Another pad detection suggestion

Post by beowuuf »

Can pressure pads be made to detect detect not only if an object is being carried by a party, but carried in the right place?
For example crown on the head, boots on the feet, sword in the hand.

Also, be able to check that an individual member (memeber 3, say) has it (for this taking into account if a party member is dead/doesn't exist)?

So you could design an area that requires all party members to be wearing robes on their body to enter an evil temple or they would be attacked, or needing boots of speed on their feet befroe being allowed access to a certain puzzle.
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beowuuf
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Re: Another pad detection suggestion

Post by beowuuf »

And just to add a question barely related, are uncharged objects different from the charged versions in RTC? (obviously in DM they weren't for triggereing pads, just the code assigned the objects different graphics in some cases depending on the charge number)
Was unable to (permenantly) kill off ian_scho (Haynuus), Ameena, oh_brother (Westian), money (Falkor), raixel (Petal) and Lord_Bones (Aurek) in the DM D&D game Time's Champions!

CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
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Gambit37
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Post by Gambit37 »

*bumpity bump*
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beowuuf
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Post by beowuuf »

TWO YEARS?!

these are two years old?

noooooooooooooooooooooooo *falls down stunned*

where's the time gone?
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Gambit37
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Post by Gambit37 »

I think you'll find it's three!

*NOOOOOOOOOOOOOOO*
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beowuuf
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Post by beowuuf »

lol, why did my messages have 'merry christmas' on them in june?

oh, yes, and

THREE YEARS??!!!

NOOOOOOOOOOOOOOOOOOOOOOOOOOOooooooooooooooooooooooooooooooooo............................. *splash*
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George Gilbert
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Post by George Gilbert »

This can now be done in V0.38

(When the key items are equipped, trigger a counter to keep track of what you need to - presumably the number equipped, when you come to your floor trigger, then check the condition that the counter has such-and-such a value before firing)
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