Extending the ON/OVER attributes for triggers

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Gambit37
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Extending the ON/OVER attributes for triggers

Post by Gambit37 »

Yeah, you're gonna hate me for this one after all my previous whinging, but....

Would it be possible to extend this with another possibility -- the ability to specify that an object should NOT be matched if carried in the inventory/hand of a character.

I'd like to be able to make puzzles where the player HAS to place an object on the ground. At the moment, if they simply cross the tile and are carrying the object, the trigger will be activated...
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beowuuf
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Post by beowuuf »

i second this one, i want all the possibilities to be seperated -

an item flies over a tile
an item is carried over a tile
an item is placed on a tile

if that means that to have multiple effect multiple triggers are needed, then i can life with that, thoguht it would be nice if you could specify any of the eight possibilities such as 'over_carried or on_over : )
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Gambit37
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Post by Gambit37 »

If it's some kind of bit array, then you'd only need three options:

CARRIED
PLACED
OVER

You could then mix and match as much as you want, but you'd need multiple triggers as you said. I think having all the possible permutations in one trigger could be a bit much...

This would seriously change the file format though.
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beowuuf
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Post by beowuuf »

not necessarily, it's opby = 'on, over, carried, on_over, on_carried, over_carried, all
thats only seven options added, maybe they can be a secondary

and lol, if it changes the file format you can have your cloned triggers : )
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PicturesInTheDark
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Post by PicturesInTheDark »

Lunever probably will also like this one because of the original firestaff ending behaviour ;o) But I also agree, these options would make a valuable addition.

Regards, PitD
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