It's invisible wall, but probably non-regular syntax.
May be used? or must not be used?
Not "0/1" Character in Layout Section
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I recall (but would have to check) that you can use either 0 or 1 for a moveable or invisible wall in that section.
When designing this section of the format I thought it may be the source for potential confusion so the parser goes through and uses the wall type in the items section in preference to that given in the layout.
In short put whatever you feel "looks" best for you!
When designing this section of the format I thought it may be the source for potential confusion so the parser goes through and uses the wall type in the items section in preference to that given in the layout.
In short put whatever you feel "looks" best for you!
I think the point was if you don't use 1 or 0 in the layout, you get an invisible wall - so a map like this:
00000
0AAA0
091A0
09A90
00000
Would produce soemthing that is actually a 1x1 room, with a ring of invisible walls surrounding it so it looks like a 3 x 3 room
So is this a bug? Is it a bad bug, or is it useable if so?
To ask somehting based on what you said, does that mean if I place say a pillar in a wall, then would the engine draw a floor tile and override the wall described in the layout?
00000
0AAA0
091A0
09A90
00000
Would produce soemthing that is actually a 1x1 room, with a ring of invisible walls surrounding it so it looks like a 3 x 3 room
So is this a bug? Is it a bad bug, or is it useable if so?
To ask somehting based on what you said, does that mean if I place say a pillar in a wall, then would the engine draw a floor tile and override the wall described in the layout?
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- George Gilbert
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