In my dungeon I have a place where you need to use two keys to make an object to appear on altar. I have the object stashed in a small square with an inactive teleporter somewhere deep in the rock.
So, when the 2 keys have been used, then the object teleports from the floor to the wall (the alcove), and positions won't be the same. Does the RTC-engine guess which should the new position be or is there some kind of logic behind it? What if I have 4 alcoves on the teleport destination square, facing different directions?
Teleporting objects to an alcove
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Do you mean when you are shooting things into teleporters? I have a thing lying on the ground and an inactive teleporter on the same square. I did some research and I noticed that the landing position depends only on the on the floor position as Gambit already suggested, but the equivalences were different:
Floor SouthEast = Wall South
Floor NorthEast = Wall East
Floor NorthWest = Wall North
Floor SouthWest = Wall West
Floor SouthEast = Wall South
Floor NorthEast = Wall East
Floor NorthWest = Wall North
Floor SouthWest = Wall West