We're all gonna die! or: New to DM
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If you play through DM with CSBWin, you can import that party: Copy the save game from your DM directory to your CSB directory, start up CSB, select Utility, select the save game, click "Make New Adventure", save it in another slot then resume using that save.
I don't know if you can import from PC DM, perhaps by opening the save game in CSBuild? However, one thing you can definitely do is create your own mini-dungeon in CSBuild and import a save from that.
You can fiddle around with the characters' stats to your heart's content, though this requires a few iterations as you need to check what levels you get from the numbers you input.
I certainly enjoyed messing around with CSBuild and made a wee dungeonette featuring characters named after, and having traits (allegedly) like members of my board games / bridge group (and their wives). Then I sent it to them so they could have a laugh, then die horribly, of course

I don't know if you can import from PC DM, perhaps by opening the save game in CSBuild? However, one thing you can definitely do is create your own mini-dungeon in CSBuild and import a save from that.
You can fiddle around with the characters' stats to your heart's content, though this requires a few iterations as you need to check what levels you get from the numbers you input.
I certainly enjoyed messing around with CSBuild and made a wee dungeonette featuring characters named after, and having traits (allegedly) like members of my board games / bridge group (and their wives). Then I sent it to them so they could have a laugh, then die horribly, of course


What a splendid read indeed I have here upon my return. Slide, you make me laugh so much, and we indeed share the same hazards 'smiles'. Perhaps we should do a movie of our own exploits trying to complete a tiny section - keep everyone laughing for years!!!
I laughed so much at your descriptions I hurt. My husband is almost jealous of this site now LMAO.
Couldnt wait to get back to dastardly Dain and conquered the laughing pit, got horribly lost trying to find my way around all those staircases and always coming back to those crossroads and queues of oitus!
Toe to toe...like I have oitus at my front and at my sides and behind. I try to lo zo the gates, but theyre open, then theyre not - and i am dying of thirst and cant get back to safe haven. I am being smothered by elementals and oitu carcases. I finally get to a wood and gold door but I have no key - I have no lockpicks - I backtrack, yellow line on for water now (and just 2 players - imagine with 4) but wait for it, yes, I found an empty water skin aghhhh.
I am a next step up from low master with Petal and managing fine with spells and while my fighting skills arent the best, using the staff of claws, and calm wand, stops a lot of aggro from the oitus. I guess Petal will die soon of thirst. Perhaps if I drop down some pits I may end up at the safe haven? With my luck I will probably end up back at the oitus crossroads again!!! Without a key of any description I am blocked.
I will have to start again, as I didnt save the game specifically at the meeting of the ways....I did get back to the meeting of the ways by replacing the staff in the alcove but then I reconsidered, took back the staff and walked ahead and ended in a flight of stairs leading tono where, so back I go, determined to complete this section of dain, and back to the wood and gold door with no key.
I fret about this game - it bugs me something like DM never did - its the ultimate challenge I know, yet for the life of me, I cannot understand how I did all 4 ways 12 years ago!!!! An occasional memory floods when I see a set of monsters but the solutions evade me - old age. Yes, I have printed the maps, but theyre small maps, not the large ones 12 years ago which filled a page and made sense.
I also agree with Slide - I loved the exploration, the personal challenge of improving your champions like Tiggy and Wuuf into superheroes - a little order amidst the terror. CSB is total disorder coupled with the constant threat of starvation and thirst at every turn. Its awful to be solving some dastardly puzzle, only to find your champions dying of thirst....
I read how 'easy' it is to return to safe haven. Well, I havent found a way to return there yet. Yes, you need a key for each visit to the fountain - I have no keys left and will be transported back to those 'ways'. There must be a trick to this, like lockpicks which I dont possess - or perhaps jumping down the pit to be teleported back to the fountain side to get water?
Slide - my team of two are great - very happy with their stats and abilities - just cant compete with thirst and death.
On a lighter note - what a splendid subject this is in the forum - it has the greatest hits have you noticed? Folk seem stimulated and interested in our perilous journey - providing heaps of humour - like we are the sacrificial lambs being led to slaughter, and being observed by the "masters" who gently prod us in the right direction when the pain becomes too much for us to bear
Welcome to our nightmare folks 
I laughed so much at your descriptions I hurt. My husband is almost jealous of this site now LMAO.
Couldnt wait to get back to dastardly Dain and conquered the laughing pit, got horribly lost trying to find my way around all those staircases and always coming back to those crossroads and queues of oitus!
Toe to toe...like I have oitus at my front and at my sides and behind. I try to lo zo the gates, but theyre open, then theyre not - and i am dying of thirst and cant get back to safe haven. I am being smothered by elementals and oitu carcases. I finally get to a wood and gold door but I have no key - I have no lockpicks - I backtrack, yellow line on for water now (and just 2 players - imagine with 4) but wait for it, yes, I found an empty water skin aghhhh.
I am a next step up from low master with Petal and managing fine with spells and while my fighting skills arent the best, using the staff of claws, and calm wand, stops a lot of aggro from the oitus. I guess Petal will die soon of thirst. Perhaps if I drop down some pits I may end up at the safe haven? With my luck I will probably end up back at the oitus crossroads again!!! Without a key of any description I am blocked.
I will have to start again, as I didnt save the game specifically at the meeting of the ways....I did get back to the meeting of the ways by replacing the staff in the alcove but then I reconsidered, took back the staff and walked ahead and ended in a flight of stairs leading tono where, so back I go, determined to complete this section of dain, and back to the wood and gold door with no key.
I fret about this game - it bugs me something like DM never did - its the ultimate challenge I know, yet for the life of me, I cannot understand how I did all 4 ways 12 years ago!!!! An occasional memory floods when I see a set of monsters but the solutions evade me - old age. Yes, I have printed the maps, but theyre small maps, not the large ones 12 years ago which filled a page and made sense.
I also agree with Slide - I loved the exploration, the personal challenge of improving your champions like Tiggy and Wuuf into superheroes - a little order amidst the terror. CSB is total disorder coupled with the constant threat of starvation and thirst at every turn. Its awful to be solving some dastardly puzzle, only to find your champions dying of thirst....
I read how 'easy' it is to return to safe haven. Well, I havent found a way to return there yet. Yes, you need a key for each visit to the fountain - I have no keys left and will be transported back to those 'ways'. There must be a trick to this, like lockpicks which I dont possess - or perhaps jumping down the pit to be teleported back to the fountain side to get water?
Slide - my team of two are great - very happy with their stats and abilities - just cant compete with thirst and death.
On a lighter note - what a splendid subject this is in the forum - it has the greatest hits have you noticed? Folk seem stimulated and interested in our perilous journey - providing heaps of humour - like we are the sacrificial lambs being led to slaughter, and being observed by the "masters" who gently prod us in the right direction when the pain becomes too much for us to bear


- linflas
- My other avatar is gay
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- Contact:
when i needed to come back to the fountain room, i used to go the same way all the time : reach the room under the DDD where the biggest dragon is, coming back to the beginning (there's a door somewhere in the dragon's room) and climbing down one of the "supplies for the quick" pits.
for the super dragon : oh ven spells, ven bombs, freeze life boxes and patience
for the super dragon : oh ven spells, ven bombs, freeze life boxes and patience

- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
I don't believe it. The designers were very careful to notWithout a key of any description I am blocked.
let this happen. I bet there is a way out. Perhaps a clue
would be in order. Tell us more exactly where you are and
we will help you back to Safe Haven.
By the way, have you folks used the Hint Oracle? I don't
think anyone would call that cheating. The people who made
the game realized that some things were simply too devious
to be discovered by adventuring.
incase it got lost in the noise, you can have two csb4wins open, one in hint mode, one playing, and keep viewing hints for your updated saved game without crashing anything
the hints are even structured so it gradually reveals more, or warns of a single answer puzzle spoiler
warning, the general ddd description doesn't help much : )
the hints are even structured so it gradually reveals more, or warns of a single answer puzzle spoiler
warning, the general ddd description doesn't help much : )
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Such a clever fellow. I never thought of that. Back whenyou can have two csb4wins open
I played the game and needed hints it was on the Atari 520ST.
Reading a hint was half an hour's work. Swapping disks.
Trying again when disk errors occurred. Getting restarted.
Swapping disks again.
So I have always associated the Hint Oracle with agony.
Only to be used in dire circumstances. Your method makes it
more reasonable.
Denise: Always save when you get to the JoW or the DDD and keep those saves in case you loose to much resources during the course of play, so you don't have to restart all again.
BTW: If you use the RTC version, you can reimport your characters with all their levels from a hopeless savegame into a newly started game, but if they have become very powerful, the engine will make the monsters also more powerful.
BTW: If you use the RTC version, you can reimport your characters with all their levels from a hopeless savegame into a newly started game, but if they have become very powerful, the engine will make the monsters also more powerful.
Parting is all we know from Heaven, and all we need of hell.
- Paul Cassel
- Journeyman
- Posts: 72
- Joined: Sat Feb 21, 2004 12:04 am
- Location: Albuquerque, NM, USA
Denise,
I wish I could be funny on command. Owell. I suppose there is a constant stream where being both hapless and hopeless equates with humor and that’s surely me in this game.
After cycling back to the JoW when I busted making any further progress in the DDD in the NETA cycle (no jargon here) I set off on a DAIN adventure. Clearly the trick to get through the oitus is to use a combination of poison clouds, poison darts and bang them with those steel doors. I found it rather routine to get past that four way junction and onwards. There followed some bouncing about in blue rains which yielded to the usual strategy of save, make the error, restore, and so forth.
The next stages just wore my party out. We faced what seemed like fifty angry water puddles, several geysers of bad intent, and the Great Fireball party which yielded another vorpal. I’m being intentionally vague so as not to spoil things for you if you haven’t been through yet. Then, as supplies dwindled to nothing, I used my last energy first liberating then escaping from flying snakes. That put me back into a large room with more geysers of bad intent and somehow I ended up back at the JoW, but not supplies for the quick. I figured to cruise my way back to the DDD and thence to the Supplies, but my party was too hungry for such an enterprise, so another game here has turned into a bust for me.
Unless there is something I’ve yet to discover on the fundamental level, I need to conclude that one can’t play this like DM where one slowly explores a cleaned out area. The areas tend to not clean out nor is there enough food to supply the needed real time. Instead, I think, the game yields to knowledge gained through a series of failures. I ran NETA three times to the DDD each time was significantly easier than the previous one(s), but in all cases I started with an identical team.
Thus my previous conclusion that the problem was game balance seems in error. Using the same team three times in NETA showed very different game perception on my part running from almost impossible to do to rather straightforward. I also think team composition less important than I once did. Surely a four team would dispatch monsters that much sooner, but would also consume 2X the food of my two (Buzzz & Petal) which would end up a wash. There may be an edible re-gen room somewhere I”ve yet to discover aside from the opening room. That, on my DAIN go, wasn’t accessible without another stroll through NETA which I deemed impossible due to starvation.
I have not used the built in hints because on my download, the try at hint gave a read error. I assumed that this feature wasn’t implemented until I read some posts here lately. I suppose I have a corrupted help file. Well, the problem I’m facing isn’t really a lack of a hint, but a lack of an overall strategy with which to keep my team in supplies long enough to make it to another supply cache.
My thought now that I’ve done part of the way in both DAIN and NETA (I have no idea whatsoever how much further after the DDD place I need go) is to try KU with a new team made up of bruisers. Then maybe I’ll try ROS with ninja types and then finally make a consolidated try after gaining knowledge from my other two goes at things. Oh, to be clear, I never got to the DDD in DAIN. Instead I went from a huge room with many angry geysers (a relief after the flying snakes) directly to the JoW – somehow. Pity too because I’d found a RA key which, I’m sure, was a valuable find. I need to abandon that now as the RA key is in the current starvation game which is, I think, unsalvageable.
So what is your strategy now?
I wish I could be funny on command. Owell. I suppose there is a constant stream where being both hapless and hopeless equates with humor and that’s surely me in this game.
After cycling back to the JoW when I busted making any further progress in the DDD in the NETA cycle (no jargon here) I set off on a DAIN adventure. Clearly the trick to get through the oitus is to use a combination of poison clouds, poison darts and bang them with those steel doors. I found it rather routine to get past that four way junction and onwards. There followed some bouncing about in blue rains which yielded to the usual strategy of save, make the error, restore, and so forth.
The next stages just wore my party out. We faced what seemed like fifty angry water puddles, several geysers of bad intent, and the Great Fireball party which yielded another vorpal. I’m being intentionally vague so as not to spoil things for you if you haven’t been through yet. Then, as supplies dwindled to nothing, I used my last energy first liberating then escaping from flying snakes. That put me back into a large room with more geysers of bad intent and somehow I ended up back at the JoW, but not supplies for the quick. I figured to cruise my way back to the DDD and thence to the Supplies, but my party was too hungry for such an enterprise, so another game here has turned into a bust for me.
Unless there is something I’ve yet to discover on the fundamental level, I need to conclude that one can’t play this like DM where one slowly explores a cleaned out area. The areas tend to not clean out nor is there enough food to supply the needed real time. Instead, I think, the game yields to knowledge gained through a series of failures. I ran NETA three times to the DDD each time was significantly easier than the previous one(s), but in all cases I started with an identical team.
Thus my previous conclusion that the problem was game balance seems in error. Using the same team three times in NETA showed very different game perception on my part running from almost impossible to do to rather straightforward. I also think team composition less important than I once did. Surely a four team would dispatch monsters that much sooner, but would also consume 2X the food of my two (Buzzz & Petal) which would end up a wash. There may be an edible re-gen room somewhere I”ve yet to discover aside from the opening room. That, on my DAIN go, wasn’t accessible without another stroll through NETA which I deemed impossible due to starvation.
I have not used the built in hints because on my download, the try at hint gave a read error. I assumed that this feature wasn’t implemented until I read some posts here lately. I suppose I have a corrupted help file. Well, the problem I’m facing isn’t really a lack of a hint, but a lack of an overall strategy with which to keep my team in supplies long enough to make it to another supply cache.
My thought now that I’ve done part of the way in both DAIN and NETA (I have no idea whatsoever how much further after the DDD place I need go) is to try KU with a new team made up of bruisers. Then maybe I’ll try ROS with ninja types and then finally make a consolidated try after gaining knowledge from my other two goes at things. Oh, to be clear, I never got to the DDD in DAIN. Instead I went from a huge room with many angry geysers (a relief after the flying snakes) directly to the JoW – somehow. Pity too because I’d found a RA key which, I’m sure, was a valuable find. I need to abandon that now as the RA key is in the current starvation game which is, I think, unsalvageable.
So what is your strategy now?
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
******SPOILER*******
But just a little one.
If you can get to what you call the JoW you can never
starve or die of thirst.
Go north at Junction. Go east VERY slowly. Count to five at each
step. Go to the end of the hall where it turns north. Go south
through the trick wall. Go downstairs and fill up on
worms. There are two regeneration pads. Fight the worms
in the 2x2 room which is away from the regeneration pads.
When you are full, exit through another trick wall and it will
take you back to JoW (Safe Haven).
But just a little one.

If you can get to what you call the JoW you can never
starve or die of thirst.
Go north at Junction. Go east VERY slowly. Count to five at each
step. Go to the end of the hall where it turns north. Go south
through the trick wall. Go downstairs and fill up on
worms. There are two regeneration pads. Fight the worms
in the 2x2 room which is away from the regeneration pads.
When you are full, exit through another trick wall and it will
take you back to JoW (Safe Haven).
Last edited by Paul Stevens on Wed Mar 17, 2004 10:57 pm, edited 1 time in total.
- Paul Cassel
- Journeyman
- Posts: 72
- Joined: Sat Feb 21, 2004 12:04 am
- Location: Albuquerque, NM, USA
Paul S,
Perhaps I'm not identifying where I am or labeling it wrong. I'm at the place where you turn four ways to see four niches each being one of ROS, KU, NETA, or DAIN. I'm not in the place where it says JoW under the Supplies for the Quick. I can see no way to head 'north' from here. I figured the easiest way back to Supplies was to run NETA (pretty well cleaned out to DDD), but ran out of food. I was running yellow during much of DAIN. -Paul
Perhaps I'm not identifying where I am or labeling it wrong. I'm at the place where you turn four ways to see four niches each being one of ROS, KU, NETA, or DAIN. I'm not in the place where it says JoW under the Supplies for the Quick. I can see no way to head 'north' from here. I figured the easiest way back to Supplies was to run NETA (pretty well cleaned out to DDD), but ran out of food. I was running yellow during much of DAIN. -Paul
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
I'm at the place where you turn four ways
One of those four ways is 'North'. Go that way.I can see no way to head 'north' from here
Then head east slowly. If you go quickly you may go to
the wrong place. Then south through the trick wall.
The worm 'room' (it is actually hallways) has an entrace
through a trick wall and a different exit through a trick wall.
While there you can generate worms and fill your stomach.
Then exit back to Safe Haven and water.
Repeat until you are satisfied that you are well enough
to adventure further.
By the way. There is more than enough food for everyone.
I always finish with a large pile of Dragon Steaks that I have
hoarded.
Last edited by Paul Stevens on Wed Mar 17, 2004 10:57 pm, edited 1 time in total.
- Paul Cassel
- Journeyman
- Posts: 72
- Joined: Sat Feb 21, 2004 12:04 am
- Location: Albuquerque, NM, USA
OK, I'll give it a try & thanks. If I can find this place, I will be in much better shape. I did give it another try on my own and found myself in KU facing a horde of blue guys. Somehow after then, I ended up in a large room with worms which saved my crew for a little while. Unfortunately, we fell away from that room back into a desert area where we again got overwhelmed with starvation. -Paul
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Cassel
- Journeyman
- Posts: 72
- Joined: Sat Feb 21, 2004 12:04 am
- Location: Albuquerque, NM, USA
Trial and error did the trick once you pointed out that somehow in the JoW there was a way, I made it my business to find that way. I did find the secret spot and am having at them. Pity I abandoned my trunks somewhere in NETA. One thing that experience teaches is what is important and what is dross. I'm lugging all sorts of items unsure if I'll need them. Not looking for a hint here - this I can work out.
We are now well fed and packing for a picnic along the way. Again, thanks.
We are now well fed and packing for a picnic along the way. Again, thanks.
Inspired by this thread, I started playing CSBwin again. My second time through the dungeon. Here's my story so far...
I decided to reincarnate the party instead of ressurrecting like last time. Found out that you gain low leves extremely fast in CSB - great, since low level party doesn't have much chance there
.
I chose the four skeleton/dead champions to be my party for style rather than pure ability (though Plague IS among the best characters, IMHO). Gave them names after the Four Horsemen of Apocalypse: War, Plague, Famine and Death (Pestilence was too long, so she had to settle on her own name as a synonym
).

Plague and Famine are my magickal mainstays. War and Plague hold the front fighting ranks. Death and Famine are the back row.
Death isn't good in much of anything though... He's geared mostly to a fighting role, but War and Plague do that better. Will need to train him in the future in the magick arts (merely craftsman everything)
*** begin spoily part ***
Since I re-incarnated, I've been mostly doing the easier stuff to train them up. Snatched bottle which I still rememebered was there even from last time playing. Supplies for the quick, the works. Started junction with Neta as per good suggestion here. Sliced the screamers carefully, generated an Oitu on purpose to test it's strength. Decided NOT to do that again
... Paid my respects to the worms in the basement. And I hate that inifinite muncher room... And finally the Poison circle...
Strangely I found out that the poison blobs didn't do anything at all to my characters! Bug?
Dropped down a pit to slay some swamp things. Began really miss the Amiga wall-thump when looking for that switch behind illusionary wall... Up to DDD and decided not to do that yet. Back to junction.
Big bad monsters in Ku, so we'll leave that for awhile. Onto Ros. Throw things, snatch cape and see knights! Panic, pull switch. Whoah, lot's of rock piles. Luckily they're not very dangerous... Only tedious. More knights! Panic again, dance in 2x2 room. All dead, phew.
Trade onxy key for dex-helm and stock up on some food with the other worms in the basement. Yum. Play in the weird illusionary wall maze. Whatever is that thing's purpose anyway? Useless. Feh.
Death Row, make note to drop for a visit later. Scorpions. Luckily these can be dealt with the fireball launcher. Snatch gem, close-door-dodge fireballs and up the stairs and... Oops. Illusionary wall dragon den. Well, Ros was fun while it lasted. Back to Junction via the pit near the mummies.
Unload a heck of alot stuff to the junction. Good to be unburdened again.
Mana's refills itself while sorting the inventorys. Good. Ku is still scary, so let's try Dain, though there's plenty scary stuff here too, but the beginning can't be bad, can it? (oh, how wrong I was...
)
Hmm. Dead end corridor with demon face... I wonder if it would like to eat this rock that was nearby... HOLY BEJEEZUS!!!! *click* *click* *click*
...
Thankfully both my click rate, hp and mana was barely enough to survive that encounter... Everyone had only a dozen hps left and mana was burnt out. 4 cure poisons and that's it. Barely enough for couple Lo Vi's...
Now that I've finished recording our journey this far, it is time to rest and recouperate from the last encounter....
Maybe I'll write this in story format later, like the Conflux stories... Maybe not. But CSB is every bit devious and fun as I remembered.
I decided to reincarnate the party instead of ressurrecting like last time. Found out that you gain low leves extremely fast in CSB - great, since low level party doesn't have much chance there

I chose the four skeleton/dead champions to be my party for style rather than pure ability (though Plague IS among the best characters, IMHO). Gave them names after the Four Horsemen of Apocalypse: War, Plague, Famine and Death (Pestilence was too long, so she had to settle on her own name as a synonym


Plague and Famine are my magickal mainstays. War and Plague hold the front fighting ranks. Death and Famine are the back row.
Death isn't good in much of anything though... He's geared mostly to a fighting role, but War and Plague do that better. Will need to train him in the future in the magick arts (merely craftsman everything)
*** begin spoily part ***
Since I re-incarnated, I've been mostly doing the easier stuff to train them up. Snatched bottle which I still rememebered was there even from last time playing. Supplies for the quick, the works. Started junction with Neta as per good suggestion here. Sliced the screamers carefully, generated an Oitu on purpose to test it's strength. Decided NOT to do that again

Strangely I found out that the poison blobs didn't do anything at all to my characters! Bug?
Dropped down a pit to slay some swamp things. Began really miss the Amiga wall-thump when looking for that switch behind illusionary wall... Up to DDD and decided not to do that yet. Back to junction.
Big bad monsters in Ku, so we'll leave that for awhile. Onto Ros. Throw things, snatch cape and see knights! Panic, pull switch. Whoah, lot's of rock piles. Luckily they're not very dangerous... Only tedious. More knights! Panic again, dance in 2x2 room. All dead, phew.
Trade onxy key for dex-helm and stock up on some food with the other worms in the basement. Yum. Play in the weird illusionary wall maze. Whatever is that thing's purpose anyway? Useless. Feh.
Death Row, make note to drop for a visit later. Scorpions. Luckily these can be dealt with the fireball launcher. Snatch gem, close-door-dodge fireballs and up the stairs and... Oops. Illusionary wall dragon den. Well, Ros was fun while it lasted. Back to Junction via the pit near the mummies.
Unload a heck of alot stuff to the junction. Good to be unburdened again.
Mana's refills itself while sorting the inventorys. Good. Ku is still scary, so let's try Dain, though there's plenty scary stuff here too, but the beginning can't be bad, can it? (oh, how wrong I was...

Hmm. Dead end corridor with demon face... I wonder if it would like to eat this rock that was nearby... HOLY BEJEEZUS!!!! *click* *click* *click*




Thankfully both my click rate, hp and mana was barely enough to survive that encounter... Everyone had only a dozen hps left and mana was burnt out. 4 cure poisons and that's it. Barely enough for couple Lo Vi's...
Now that I've finished recording our journey this far, it is time to rest and recouperate from the last encounter....
Maybe I'll write this in story format later, like the Conflux stories... Maybe not. But CSB is every bit devious and fun as I remembered.

Last edited by Toni Y on Thu Mar 18, 2004 4:27 am, edited 1 time in total.
Toni Ylisirniö
Author of Grave of King Millias, Return of Chaos, and DM2 dungeons.
Author of Grave of King Millias, Return of Chaos, and DM2 dungeons.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Get the latest CSBwin.Began really miss the Amiga wall-thump
Perhaps a bug. Anyone else notice? Can you be very precisepoison blobs didn't do anything at all to my characters! Bug?
about where and how this happened? The room under the
FlameBane (spelling?) has creatures that throw green globs.
I always thought that they hurt. Maybe I was wrong. I think
that is where you mean.
Oh. Will have to try that. I thought I had newest, but apparently not then.Paul Stevens wrote:Get the latest CSBwin.
Doh. I had downloaded it but forgotten to overwrite the main install exe with the newest one.
Speaking of sounds. Any plans to add creature movement sounds like Amiga verion had?

The room with pits and green blobs going in circle.
Launcher is fireball holes at: 13,18,4 (DMute global offset)
I just checked and the non-effectiveness of the fired blobs is present in the CSBwin96v5 too. Only thing that happens is the *zzap* sound effect (same as Zo -spell sound effect)
The green swamp thingy creatures in Purgatory do hurt.
Toni Ylisirniö
Author of Grave of King Millias, Return of Chaos, and DM2 dungeons.
Author of Grave of King Millias, Return of Chaos, and DM2 dungeons.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Yes, the blobs are very much green.

Here's a savegame:
http://www.hut.fi/~tylisirn/csbgame4.dat
Another little issue, though completely unrelated. I tried to edit the champion pics with the utility, which didn't seem to do anything... Not implemented? That's not the issue though. I then clicked 'revert' out of curiosity and got this: "You have encountered code at relative address 0x004616 that I thought was unused."

Here's a savegame:
http://www.hut.fi/~tylisirn/csbgame4.dat
Another little issue, though completely unrelated. I tried to edit the champion pics with the utility, which didn't seem to do anything... Not implemented? That's not the issue though. I then clicked 'revert' out of curiosity and got this: "You have encountered code at relative address 0x004616 that I thought was unused."
Toni Ylisirniö
Author of Grave of King Millias, Return of Chaos, and DM2 dungeons.
Author of Grave of King Millias, Return of Chaos, and DM2 dungeons.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Slide
I found a saved game and started Neta - this was quite good. It took me to a few powerful goblins who yielded the square key and lots of food. The square key opened a door to 'paradise' - a water fountain and a blue screen. After searching this area and finding nothing more, except an iron key I filled up with water and went through the screen. This took me to the screamers. Having been told not to kill any inside, I lured some outside, killed and ate again, then using the horn of fear and staff fo claws, trotted through that room and promptly had my 2 water flasks stolen - in my left hand for emergency medical care which I needed doing the goblins. I finally got the giggler and retrieved my valuable flasks and reaped another waterskin. So I now have 2 water skins, 2 flasks and some spare food. I might lure a few more screamers outside the doors for further supplies. I dont know what awaits me beyond the giggler but its supper time and I have a hungry man to cook for...
I like your strategy - trial and error, though I didnt find (Dain) the oitus easy at all - obviously I missed something there, though I did clean it out, which proceeds up to the water elementals which werent too much trouble with staff of claws, got the blue box, them through the blue screens and the laughing pit. Thats about it for now...just got in from work and had a quickie...then leaped onto the internet to see how you were doing. I dont get access to the hint oracle either - perhaps try the tips here.
Looking back at the original advice I gave you to 'try, etc' makes me a little embarrassed - I was basing my advice on the apparent success I had 12 years ago. Or did I imagine I did it??? I wonder at times.
I am enjoying doing this with you. Neta is so much easier than Dain - and finding water was like a huge bonus and has given me some hope.
I found a saved game and started Neta - this was quite good. It took me to a few powerful goblins who yielded the square key and lots of food. The square key opened a door to 'paradise' - a water fountain and a blue screen. After searching this area and finding nothing more, except an iron key I filled up with water and went through the screen. This took me to the screamers. Having been told not to kill any inside, I lured some outside, killed and ate again, then using the horn of fear and staff fo claws, trotted through that room and promptly had my 2 water flasks stolen - in my left hand for emergency medical care which I needed doing the goblins. I finally got the giggler and retrieved my valuable flasks and reaped another waterskin. So I now have 2 water skins, 2 flasks and some spare food. I might lure a few more screamers outside the doors for further supplies. I dont know what awaits me beyond the giggler but its supper time and I have a hungry man to cook for...
I like your strategy - trial and error, though I didnt find (Dain) the oitus easy at all - obviously I missed something there, though I did clean it out, which proceeds up to the water elementals which werent too much trouble with staff of claws, got the blue box, them through the blue screens and the laughing pit. Thats about it for now...just got in from work and had a quickie...then leaped onto the internet to see how you were doing. I dont get access to the hint oracle either - perhaps try the tips here.
Looking back at the original advice I gave you to 'try, etc' makes me a little embarrassed - I was basing my advice on the apparent success I had 12 years ago. Or did I imagine I did it??? I wonder at times.
I am enjoying doing this with you. Neta is so much easier than Dain - and finding water was like a huge bonus and has given me some hope.
PROBLEM (what a surprise!)
Somehow after completing sheperding the mumies into their cages, somehow I found myself down a pit confronted by this huge dragon who wasnt that slow guys, ran like hell and somehow there was a staircase which opened to Supplies for the quick! How did I do that????
Anyhow, being slighly overloaded with water and about 7 wonderfully assorted keys plus food - in fact feeling pretty damn good about it all, I miscalculated after getting the plate of arc? its gold and heavy and the dragon plate, far too heavy for wee Petal and she is now stronger than Plague. Sticking to wearing flamebain and storing the plate for now. Anyhow, somehow I fell down a pit and was confronted with "surrender all your possessions". OK, being the ever optimist I did just that, right down to Petal's thong and proceeded thru the blue screen.
I get to the safe haven at the bottom of the stairs but a blue screen is blocking access to the sides and all I have is a few items I abandoned at the base of the stairs. I go upstairs to be met by flying eyes which are about 100 times stronger than before and almost die. I cant proceed into another area without my beloved keys, my priestly items, waterskins (4) and 3 bottles.... I am up a river without a paddle again.
The front blue screen takes me to the meeting of the ways again which isnt much good without weapons and supplies to proceed.
I remember also getting upstairs at DDD, finding a rockpile and a flambe unit and whipped a bottle of water out of the alcove there and rushingback somehow to get where i currently am - naked, weaponless, keyless with just plate of arc (damn that stuff is heavy - 14 lbs or so) and plate of dragon.
How do I get my possesions back - when I go into the screen I go back to the junction of the ways.
Off to work now
Somehow after completing sheperding the mumies into their cages, somehow I found myself down a pit confronted by this huge dragon who wasnt that slow guys, ran like hell and somehow there was a staircase which opened to Supplies for the quick! How did I do that????
Anyhow, being slighly overloaded with water and about 7 wonderfully assorted keys plus food - in fact feeling pretty damn good about it all, I miscalculated after getting the plate of arc? its gold and heavy and the dragon plate, far too heavy for wee Petal and she is now stronger than Plague. Sticking to wearing flamebain and storing the plate for now. Anyhow, somehow I fell down a pit and was confronted with "surrender all your possessions". OK, being the ever optimist I did just that, right down to Petal's thong and proceeded thru the blue screen.
I get to the safe haven at the bottom of the stairs but a blue screen is blocking access to the sides and all I have is a few items I abandoned at the base of the stairs. I go upstairs to be met by flying eyes which are about 100 times stronger than before and almost die. I cant proceed into another area without my beloved keys, my priestly items, waterskins (4) and 3 bottles.... I am up a river without a paddle again.
The front blue screen takes me to the meeting of the ways again which isnt much good without weapons and supplies to proceed.
I remember also getting upstairs at DDD, finding a rockpile and a flambe unit and whipped a bottle of water out of the alcove there and rushingback somehow to get where i currently am - naked, weaponless, keyless with just plate of arc (damn that stuff is heavy - 14 lbs or so) and plate of dragon.
How do I get my possesions back - when I go into the screen I go back to the junction of the ways.
Off to work now

- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA