Paul Stevens wrote:You say the music was selected by level. How did they do that?
i don't know, i only guessed that by the names (in the dm-album there are names like "hall of champions" etc) and i never played DM for SNES. maybe the titles are simply looped, and if you change the music-environment, the next title in the "playlist" will be from the current environmet, while the last track will be completed. or there is a fading effect and the tracks will change softly.
maybe there is both.
example:
you go down to the riddle room: riddle room music will instantly start
you go back outside/you proceed: music will be changed slowly.
that's only raw guessed because i don't really listen to music in games, i just welcome it as ambience.
maybe "music pads" with 3 different options (change instantly, change after track has been completed, fade tracks in each other) would do, where you can set the effect to the music depending on the direction you cross them. just a thought.