Denise wrote:The last time the Possessions got me all I had was boots, storm and the flask. It took the lot.
I only lost a worm slice I must have hit upon some solution. I suggest a save / try / restore method to determine what's up.
Denise wrote: Slide, I did do the room beyond where you pick up the 2nd vorpal - it was full of coatls and water elementals or screaming mouths....I found a staircase to recover while eliminating the coatls but not much more - must have missed something there. I didnt open the grate room where the green slimes were in the vorpal room.
I found a fireball blew open the grate door. From there, you could transport (see my message below) or drop down to the cistern.
Denise wrote:I managed to get the knack of using neta to kill worms, and get back to sanctuary and there are no supplies in the alcoves so it s time I guess for me to progress to dain or ku. Not looking forward to either.
Perhaps we're both taking our defeats here too seriously. I find the DM game most involving. I took it quite hard when my team got killed. I find here I"m unable to prevail or let it go.
Denise wrote:I did Neta but something seems missing - I cant find my way back to the big dragon and the staircase that leads up to supplies. I can find my way with ease to the water at neta, in fact there are 2 more fountains in the coutl room by the 2nd vorpal and a teleporter which takes you back to the ways.
I got to the big dragon by dropping down the trust me pit in DDD. From there, it was only run to find the exit to supplies.
Denise wrote:Ros I thought I had completed, but there is no way to DDD, so I missed something somewhere. Again. The lockpicks dont work for me at safe haven no matter how much I jiggle them. In fact, they havent worked for me anywhere...
I haven't a clue.
Denise,
I suppose we can talk freely here since it seems impossible for us to give this crowd a spoiler. As far as I can make out, we need to get four corba, one from each ‘way’ and then throw them into a fiery furnace. The problem will come moving from the DDD to where the corba are and thence to fight the troops guarding the furnace.
My plan is to grab up and store the corbum units and make one dash to the furnace rather than four. What I am unclear about now, is if we need navigate all four ways to find each corbum or if we can grab four from one way. I suspect the former. However, nothing I’ve read or heard from this group militates against us storing all four for a single dash at the furnace which is my rough plan – if ever I find even one.
In DAIN (IIRC) if you proceeded onward from there (away from the second vorpal room) you’d come to what I found to be a dead end. I never figured out how to open that way. I left the area by both dropping down to the cistern underneath. I also found a way (prove you’re a wizard ************spoiler********************* hold zo kath ra in front of the eye in the couatl room ********************** to transport to an area where I was on the wizard bridge. Here I found more couatls, a pit that wouldn’t close and an iron door. Since this was a resource run through NETA and my guys were at the end of their string, I gave up that game never solving the riddle. Did you pass that way? If you did find your way there away from the iron grate room, you are more adept than I am.
My sense of KU is that if I fight my way through the oiti, I’ll only find the blue ants and another VI altar. I say this because it’s up from where I am. This game is circular, but threads up or down like DM within circle arcs (that’s my reasoning here).
I got a skel key from a giggler so hopefully that will open something useful somewhere in KU. This leaves either a secret soon to be discovered way out of KU (to DDD?) or I need figure out how to make it past the little wizards and munchers and skul knight(s) in the no fireball room.
Along this discussion thread, I note a few arch masters wondering at our difficulty and perhaps they also wonder at your dread at facing KU now. Paul has even posted a demonstration of him performing wondrous feats with a non-descript character. Saying what can be done is surely quite different from what all can do. For example, I needed to ride my motorbike up a very steep ramp to load it onto a moving van. This is a 280 kg BMW bike. I put the bike up on one wheel, rode to the ramp and went up it at about 20 kph. Now that was a bit risky to me, but I can do such things as I’ve ridden mostly motorbikes since I was licensed to drive. That doesn’t mean, even if you saw me do such a thing in the cinema, that all could do it.
I’ll further note that whilst this thread is heavily subscribed to, you and I Denise, are the only non-masters giving it a go or who are willing to discuss it.
If you wish my advice where to proceed from here Denise, I’d suggest you try KU. Clear out the mummies if necessary. They fall easily to very light ful balls. I did mummies thrice. IMO, they generate less successfully if you continue forward, but I’m unsure. Drop down to the dragon, KU up (which I failed to do), follow it around until you’ve dispatched it. Allow plenty of real time. I needed to ‘stamina’ up several times. The dragon is tough, but very slow. I took no hits other than the locator hit upon disengagement and re-engagement. That is, as my team searched for the dragon after a sleep, we found it by being whacked ourselves by a fireball. That put us within 3 tiles which made the final location easy to find.
If you’re able to navigate or find the solution to the no fireball room, let me know that there is a key or method, but please don’t tell me. I need to eradicate the munchers to succeed here. I find that whilst engaged with the little wizards, I am get blind sided by munchers putting me in a bind from which there is no survival. Perhaps there is a way to survive this, but the next stage, which would be my fight with the skull knight(s) is clearly not doable if I’m hemmed in with a double attack from both munchers and knights; so I haven’t pursued this path again. I don’t know if one can clear out munchers, if they re-gen from another hidden switch or if they are triggered by something such as movement.
I note your discouragement here. If you choose to take another swing, please let me know of your progress. –Paul Cassel