We're all gonna die! or: New to DM
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- Paul Cassel
- Journeyman
- Posts: 72
- Joined: Sat Feb 21, 2004 12:04 am
- Location: Albuquerque, NM, USA
Beowuuf,
Interesting, but in my case, not very useful because I never have any idea where I am as far as levels. Sometimes I have an idea where I am relative to another level (like I *was* above a familiar place when I fall into a pit) but can't say what level this is or how many levels there are. IIRC, I picked up on this or another thread that we start on something like a middle level then work up and down rather than all down on a conventional game built on the DM model (and its predecessors).
I took a look at an online set of maps a bit ago out of curiousity. I could not associate any map with anywhere I've ever been. To be fair, I hardly studied them. I only gave a few a glance.
So far not having maps isn't my problem. I easily navigated the false wall dragon room using standard maze techniques, for example.
BTW, I played RTC - standard DM version, but got stymied at the 'turn around' room. Nothing I did generated the needed key to get into the room. I also noted that my DM memory had a skel key on the rat level which turned missing in RTC as well as not finding a speed boot where I remembered them. Did you ever try RTC - standard DM and play all through? Was it seeded like ST DM? -Paul
Interesting, but in my case, not very useful because I never have any idea where I am as far as levels. Sometimes I have an idea where I am relative to another level (like I *was* above a familiar place when I fall into a pit) but can't say what level this is or how many levels there are. IIRC, I picked up on this or another thread that we start on something like a middle level then work up and down rather than all down on a conventional game built on the DM model (and its predecessors).
I took a look at an online set of maps a bit ago out of curiousity. I could not associate any map with anywhere I've ever been. To be fair, I hardly studied them. I only gave a few a glance.
So far not having maps isn't my problem. I easily navigated the false wall dragon room using standard maze techniques, for example.
BTW, I played RTC - standard DM version, but got stymied at the 'turn around' room. Nothing I did generated the needed key to get into the room. I also noted that my DM memory had a skel key on the rat level which turned missing in RTC as well as not finding a speed boot where I remembered them. Did you ever try RTC - standard DM and play all through? Was it seeded like ST DM? -Paul
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
This has been discussed before. I think you will find you areHow DM/CSB works - it only keeps levels directly above and below where a player is active in a game
wrong for Atari CSB and CSBwin. If you realy want to be sure
about it, run CSBwin, visit a level (You must visit a level once
to get it started), and then retreat many levels distant.
Then turn on 'Misc/Timer Trace'. The resulting trace file will
show that the monsters are still moving around on ALL levels
that you have visited. Or, you can save the game and examine
it with CSBuild. Vieiw the Active timers and you will see that
monster timers are active for all levels you have visited.
You may be right for DM_PC-DOS or Atari DM or other games.
But slide is using CSBwin, I believe.
Apologies, this very discussion has come up before...I remember now! And a thought I had never thought before...maybe it was visited levels. My memory isn't sure enough to make any categoric statements now without rechecking. Damn.
Ah well, then I have no clue as to the differences in experience o mnthe worm level!
RTC DM - yes, played it through many times. I can't compare it to the Atari DM version, i have only ever played the Amiga/PC versions. I didn't beleive there were any significant differences. Certainly the skeleton keys and boots of speed were where I always remembered they were
Ah well, then I have no clue as to the differences in experience o mnthe worm level!
RTC DM - yes, played it through many times. I can't compare it to the Atari DM version, i have only ever played the Amiga/PC versions. I didn't beleive there were any significant differences. Certainly the skeleton keys and boots of speed were where I always remembered they were
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7552
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Well, that was an interesting read...I haven't been reading much on this forum recently bur I thought I'd read this thread...lol it seems so weird seeing people stuck at stuff I consider so trivial now, like killing Dragons (woot uber fun
) or trying to do Supplies for the Quick. Still, we were all there once...I was about six at the time
.
A little hint which may of may not prove useful if you're stuck can can find seemingly nowhere to go that you haven't already been - it may be tedious, insane, and rather unhealthy for your party, but try banging into EVERY SINGLE AVAILABLE PIECE OF WALL you can find ANYWHERE...there are a hell of a lot of fake walls in CSB and a fair few are just like in the middle of a nondescript corridor where you wouldn't really think of looking...others are just a wall in a larger room...oh, and in said larger rooms, don't necessarily just check the perimeter.
And another little thing which may cut down on time...I dunno if you've made the discovery yet but I will just give a hint anyway - in the Cistern, you can kill the Water Elementals without the use of a Vorpal Blade or Harm Non-Material Being spell...yes, you can kill them without any offensive means. Quite the opposite, in fact. I think this is only possible in the Cistern but there may posisbly be one or two other opportunites elsewhere.
Of course, you may already know all this. I'm just suggesting a couple of little tidbits that you might find useful
.
Keep chipping away at the game, you'll get there in the end...now I've managed to read nine pages of posts in a day or two I'm gonna keep up to date on this thread and see if i can post some more with even more useless info
.
Oh and lol Slide, I love some of your names for monsters, like calling Demons "Monkeys" and what was the other one...oh yeah Fire Elementals are "Flambe Dishes" or something? Hehehe
. Mind you, I don't know why some mobs are called what they are...I call Rives "Air Elementals" (they look like a transparent Water Elemental and they float over pits, what else can I call them?
), and Oitus "Giant Spiders". But anyway, I'll shut up now...ohhhh btw I always end up doing that - intend to post something little and end up wafflig on and on about something silly that I could probably say in a sentence or two anyway
.


A little hint which may of may not prove useful if you're stuck can can find seemingly nowhere to go that you haven't already been - it may be tedious, insane, and rather unhealthy for your party, but try banging into EVERY SINGLE AVAILABLE PIECE OF WALL you can find ANYWHERE...there are a hell of a lot of fake walls in CSB and a fair few are just like in the middle of a nondescript corridor where you wouldn't really think of looking...others are just a wall in a larger room...oh, and in said larger rooms, don't necessarily just check the perimeter.
And another little thing which may cut down on time...I dunno if you've made the discovery yet but I will just give a hint anyway - in the Cistern, you can kill the Water Elementals without the use of a Vorpal Blade or Harm Non-Material Being spell...yes, you can kill them without any offensive means. Quite the opposite, in fact. I think this is only possible in the Cistern but there may posisbly be one or two other opportunites elsewhere.
Of course, you may already know all this. I'm just suggesting a couple of little tidbits that you might find useful

Keep chipping away at the game, you'll get there in the end...now I've managed to read nine pages of posts in a day or two I'm gonna keep up to date on this thread and see if i can post some more with even more useless info

Oh and lol Slide, I love some of your names for monsters, like calling Demons "Monkeys" and what was the other one...oh yeah Fire Elementals are "Flambe Dishes" or something? Hehehe



The 4 major keys are not subject to randomization, but the lockpicks and the Skeleton key are.
At the beginning of the game, there are a bunch of gigglers running around in a room inaccessible for the party. They run around until each of them has run into a different teleporter set up in that room. They are then teleported around to continue running about somewhere else, some of them are killed because they get teleported into a level that doesn't support them (at first this didn't work in RTC because RTC doesn't have such a support limit, but I hope George has fixed this by now via damage tile, but I don't know for sure whether this is already done), after that some of the items once carried by the gigglers are teleported around further. I never fully understood that pattern.
At the beginning of the game, there are a bunch of gigglers running around in a room inaccessible for the party. They run around until each of them has run into a different teleporter set up in that room. They are then teleported around to continue running about somewhere else, some of them are killed because they get teleported into a level that doesn't support them (at first this didn't work in RTC because RTC doesn't have such a support limit, but I hope George has fixed this by now via damage tile, but I don't know for sure whether this is already done), after that some of the items once carried by the gigglers are teleported around further. I never fully understood that pattern.
Parting is all we know from Heaven, and all we need of hell.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
You may be thinking of the objects that get initiallyafter that some of the items once carried by the gigglers are teleported around further
teleported without ever having belonged to the Gigglers.
The Giggler movements cause these objects to be teleported
seemingly at random but they originate in a 'Shooter' that
launches them into teleporters.
- Paul Cassel
- Journeyman
- Posts: 72
- Joined: Sat Feb 21, 2004 12:04 am
- Location: Albuquerque, NM, USA
Not having docs or having read the encyclopedia, I am left to my own monster name conventions until corrected in this forum; thus the fire monkeys and flambé dishes. I remember the latter from DM, but don’t remember the name if I ever knew it. I’ll also admit to having some name fun along the way as an offset to my often roaring frustrations here.
I accidentally found out how to dispose of the geysers (rives?) in the cistern – drown the dain as it were. However, I saw no reason to bother doing so as I could easily play ‘dodge the spout then get out’ which served my purposes of the moment. Did you know that ‘vorpal blade’ is an anagram for labda plover? A labda plover is a type of bird that exists only in the most remote regions of my imagination.
I have not found the wall tap works here like in the Amiga / ST versions of DM that I had. Either I get no thump, or it’s too low to be audible on my system. I use magic vision to find likely places to test by head bang.
I was somewhat disappointed to penetrate the DDD some by conning a few rock monsters to trigger a plate for me, but found little of interest. After some major consideration, I got the skel room door open only to find an almost immediate dead end there. I have all my supplies including jeweled keys in safe harbour. There is one intriguing room on a landing on the way down from the DDD to the skel room where a disguised switch implies it’ll open a pit preventing entry to a particular room, but the switch doesn’t seem active although it clicks.
Retracing, I closed the hidden pit which led to a place that takes, but doesn’t return items. The passage past that too led to nothing as did the other passage guarded by a flame dish. I thought that once I broke the static nature of the DDD I’d be headed to new glory. Instead I am doing the drop to safe harbour to get a key. After, I’ll have a slog back to see if I can regain the DDD. Curiously, all my tries at redoing DAIN result in me ending up at a muncher room which, I think, isn’t survivable.
I’m feeling somewhat anti-climatic having made progress in the DDD after a long time, but getting nothing for it other than some fried dog steaks. -Slide
I accidentally found out how to dispose of the geysers (rives?) in the cistern – drown the dain as it were. However, I saw no reason to bother doing so as I could easily play ‘dodge the spout then get out’ which served my purposes of the moment. Did you know that ‘vorpal blade’ is an anagram for labda plover? A labda plover is a type of bird that exists only in the most remote regions of my imagination.
I have not found the wall tap works here like in the Amiga / ST versions of DM that I had. Either I get no thump, or it’s too low to be audible on my system. I use magic vision to find likely places to test by head bang.
I was somewhat disappointed to penetrate the DDD some by conning a few rock monsters to trigger a plate for me, but found little of interest. After some major consideration, I got the skel room door open only to find an almost immediate dead end there. I have all my supplies including jeweled keys in safe harbour. There is one intriguing room on a landing on the way down from the DDD to the skel room where a disguised switch implies it’ll open a pit preventing entry to a particular room, but the switch doesn’t seem active although it clicks.
Retracing, I closed the hidden pit which led to a place that takes, but doesn’t return items. The passage past that too led to nothing as did the other passage guarded by a flame dish. I thought that once I broke the static nature of the DDD I’d be headed to new glory. Instead I am doing the drop to safe harbour to get a key. After, I’ll have a slog back to see if I can regain the DDD. Curiously, all my tries at redoing DAIN result in me ending up at a muncher room which, I think, isn’t survivable.
I’m feeling somewhat anti-climatic having made progress in the DDD after a long time, but getting nothing for it other than some fried dog steaks. -Slide
Slide: If I'm honest, I doubt whether I would have figured out how to solve the DDD years ago if I hadn't made use of some hints published in the german PowerPlay magazine, but since you asked for no spoilers, I won't reveal more about the DDD here until you ask for it. But I do advise you to make at least use of the Hint Oracle, it is utterly legal to do so and can't be considered cheating by any means.
Parting is all we know from Heaven, and all we need of hell.
- Paul Cassel
- Journeyman
- Posts: 72
- Joined: Sat Feb 21, 2004 12:04 am
- Location: Albuquerque, NM, USA
Lunever,
My hint oracle isn't working. I sent a game (after request) to Paul. I think I'm at one jeweled key door so am not really 100% stuck yet. I'm just a bit annoyed at having penetrated that far only to find I left my keys at safe harbour. I am unable to manage my supplies as my chars cannot carry that much. I'm doing a twosome with Petal and Buzzz - neither of which has much strength alhough one is a master and the other an expert fighter. Still, that doesn't translate into much strength.
I need to re-do DAIN anyway as it seems that I've skipped a significant portion by dropping out at the wizard bridge. Well, I don't know that, only figure that it's one area that I know about which I haven't seen. Another is a section of ROS. -Paul
My hint oracle isn't working. I sent a game (after request) to Paul. I think I'm at one jeweled key door so am not really 100% stuck yet. I'm just a bit annoyed at having penetrated that far only to find I left my keys at safe harbour. I am unable to manage my supplies as my chars cannot carry that much. I'm doing a twosome with Petal and Buzzz - neither of which has much strength alhough one is a master and the other an expert fighter. Still, that doesn't translate into much strength.
I need to re-do DAIN anyway as it seems that I've skipped a significant portion by dropping out at the wizard bridge. Well, I don't know that, only figure that it's one area that I know about which I haven't seen. Another is a section of ROS. -Paul
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Yes you did. I received it and wrote back that it workedI sent a game (after request) to Paul
just fine for me. And I asked some additional questions.
Since you seem not to have received it, I will ask them
again here:
At 05:03 PM 3/19/2004, you wrote:
.......deleted........
I put your CSBgame.dat into the same directory
as my dungeon.dat and other save games. Then
I ran CSBwin version 9.6. Click "HINT", "LOAD",
and specified "CSBGAME2.DAT". It worked just fine.
So....I guess I need to know.
What version of CSBwin are you using?
What procedure do you use?
Exactly! what error message (or other malfunction) do you receive?
Denise says it is working for her.
- Paul Cassel
- Journeyman
- Posts: 72
- Joined: Sat Feb 21, 2004 12:04 am
- Location: Albuquerque, NM, USA
I didn't get your last message. Something seems to be interfering with my emails. I get 150 spams a day, but have missed important desired mail. I apologize, but also have no idea what is occuring.
The message I get upon following those same procedures is a msgbox with a title bar saying 'Error' and a text 'System Error 0, Cannot read hcsb.hct'. It's a one button msgbox. I'm using 9.6. If you would be so kind, can you please send me a known good hcsb.hct to see if that's corrupt? Thanks.
The message I get upon following those same procedures is a msgbox with a title bar saying 'Error' and a text 'System Error 0, Cannot read hcsb.hct'. It's a one button msgbox. I'm using 9.6. If you would be so kind, can you please send me a known good hcsb.hct to see if that's corrupt? Thanks.
At:
http://dianneandpaul.net/CSBwin
you will find an hcsb.hct
It is from the 9.6 release. I just tried it and it fed
me hints just beautifully.
http://dianneandpaul.net/CSBwin
you will find an hcsb.hct
It is from the 9.6 release. I just tried it and it fed
me hints just beautifully.
Slide. Yes I had no prob getting the flying tourquise key in Neta.
Yes, I discovered that pressing the 3rd button caused miserable and almost immediate death. This time I pressed the wall button then ran over the other side and pressed the other button, heard the door clank open and ran...I dont know where I went to but my water was running low and food also getting a bit of a worry. Somehow I got up to DDD level, where the demons and rock piles were waiting - pit open. Despatched what was required and I jumped down the pit to almost land on this damn dragon - ran for my life as I wasnt prepared, up a new staircase which took me to a largish maze where I found what is, your worm room. There were quite a few and I fed. Wandered around and found the dragon. It was great! I used a few freeze boxes and first cornered it where it couldnt go far, and sent as many poison mon clouds as poss at it, hacking it in between. In about 2 minutes we were eating steaks for the very first time - such glory
. I then explored, finding the occasional worms.
This is a bit disorientated as i dont know how I got where I am and I feel like I am a split personality so bear with me. Somehow I got up some stairs after the dragon and the door shut behind - 1 way door - and I was in the flambe room. I managed to put most of them out and find a gold key and went up the staircase with 2 hellhouds - more food! the gold key went into the glass door and wooppee - the great reward is a green freeze box! Next to it was a door and a lovely stone golem. When despatched I found treasure he was guarding but couldnt wear most of it since it was too heavy for my champions. Went downstairs, killed a few more flambe's and went down the passage, avoiding demons and a transporter, up more stairs and I think thats where I am finding your super mummies -and probably deth knights. Thats as far as I am...
I have avoided dain totally at this stage - I am sure Ku has many surprises in front of me. I am sure I am missing many false walls and perhaps puzzles, because I just want to get out of where I am as quick as I can, and I will probably have to revisit to get items necessary. I have a collection of about 15 keys, as previous stated, which dont appear to open anything. I am using diamond edge and the axe. The axe appears to be worth the weight overall.
Yes, I feel like you about the game Slide, you put it away, it festers within, and you just have to turn it on one more time because sometimes, something positive might be behind that door etc.
Yes, I discovered that pressing the 3rd button caused miserable and almost immediate death. This time I pressed the wall button then ran over the other side and pressed the other button, heard the door clank open and ran...I dont know where I went to but my water was running low and food also getting a bit of a worry. Somehow I got up to DDD level, where the demons and rock piles were waiting - pit open. Despatched what was required and I jumped down the pit to almost land on this damn dragon - ran for my life as I wasnt prepared, up a new staircase which took me to a largish maze where I found what is, your worm room. There were quite a few and I fed. Wandered around and found the dragon. It was great! I used a few freeze boxes and first cornered it where it couldnt go far, and sent as many poison mon clouds as poss at it, hacking it in between. In about 2 minutes we were eating steaks for the very first time - such glory

This is a bit disorientated as i dont know how I got where I am and I feel like I am a split personality so bear with me. Somehow I got up some stairs after the dragon and the door shut behind - 1 way door - and I was in the flambe room. I managed to put most of them out and find a gold key and went up the staircase with 2 hellhouds - more food! the gold key went into the glass door and wooppee - the great reward is a green freeze box! Next to it was a door and a lovely stone golem. When despatched I found treasure he was guarding but couldnt wear most of it since it was too heavy for my champions. Went downstairs, killed a few more flambe's and went down the passage, avoiding demons and a transporter, up more stairs and I think thats where I am finding your super mummies -and probably deth knights. Thats as far as I am...
I have avoided dain totally at this stage - I am sure Ku has many surprises in front of me. I am sure I am missing many false walls and perhaps puzzles, because I just want to get out of where I am as quick as I can, and I will probably have to revisit to get items necessary. I have a collection of about 15 keys, as previous stated, which dont appear to open anything. I am using diamond edge and the axe. The axe appears to be worth the weight overall.
Yes, I feel like you about the game Slide, you put it away, it festers within, and you just have to turn it on one more time because sometimes, something positive might be behind that door etc.
DDD hints *mildly spoilerish*
KU - the signposted route in the DDD. BUT if the pit that seperates the rocks from the demons is open, you seem to need to be on the other side to close it, and it needs to be closed to do the KU path. The only other way to get to the other side involves voral blades and des ew spells
NETA - the rest of the routes are in the DDD, i suppose priests need to go into the wilderness for wisdom, or soemthing. Down from the landing where you dound the switch beside the demons in the DDD, you should have come to a square room. It's signposted 'Neta' for the route to continue. The turquoise keyhole is beyond a puzzle.
Dain/ROS - needless to say the switch you found on the landing has somethign to do with one of these routes. For the other route - you have already found that monsters can hold pits closed for you. You may also find monsters are holding open pits where you least expect them to be.
KU - the signposted route in the DDD. BUT if the pit that seperates the rocks from the demons is open, you seem to need to be on the other side to close it, and it needs to be closed to do the KU path. The only other way to get to the other side involves voral blades and des ew spells
NETA - the rest of the routes are in the DDD, i suppose priests need to go into the wilderness for wisdom, or soemthing. Down from the landing where you dound the switch beside the demons in the DDD, you should have come to a square room. It's signposted 'Neta' for the route to continue. The turquoise keyhole is beyond a puzzle.
Dain/ROS - needless to say the switch you found on the landing has somethign to do with one of these routes. For the other route - you have already found that monsters can hold pits closed for you. You may also find monsters are holding open pits where you least expect them to be.
As the pit was open I managed to do the other side, killed the side flambe and pressed a button. Dont know what the button did. It didnt close the pit but I jumped down it and did another dragon which yielded steaks only - very handy indeed. However I am out of water again, and back to safe haven for a nice long drink. At least I am learning my way around as far as that goes. Hope I find some more dragons or wolves soon though - good eating. Will be going ack to Ku and up to the mummy level where I think Slide had fun, and deth knights...
Not sure about where you say I have been - as i said, its like I have a split personality and two of me are playing, without having much idea how I get where I am, or going..very confused.
NETA - the rest of the routes are in the DDD, i suppose priests need to go into the wilderness for wisdom, or soemthing. Down from the landing where you dound the switch beside the demons in the DDD, you should have come to a square room. It's signposted 'Neta' for the route to continue. The turquoise keyhole is beyond a puzzle.
Not sure what you mean here...guess I will have to go through the flambe room again and look around. I presume this is the level youre talking about? Which leads o the pit "trust me" etc?
Not sure about where you say I have been - as i said, its like I have a split personality and two of me are playing, without having much idea how I get where I am, or going..very confused.
NETA - the rest of the routes are in the DDD, i suppose priests need to go into the wilderness for wisdom, or soemthing. Down from the landing where you dound the switch beside the demons in the DDD, you should have come to a square room. It's signposted 'Neta' for the route to continue. The turquoise keyhole is beyond a puzzle.
Not sure what you mean here...guess I will have to go through the flambe room again and look around. I presume this is the level youre talking about? Which leads o the pit "trust me" etc?
Neta - all the other paths are directly found off of the DDD area, Neta is the only one where you have to go from the DDD and continue onwards before you reach the Neta path door. Slide has found the route out of the DDD. I suspect you haven't yet, but keep looking! Or try for one of the other paths, of course
The tiny switch beside the stairs - that closes the pit you trigger if you remove the flask fro mthe alcove
The tiny switch beside the stairs - that closes the pit you trigger if you remove the flask fro mthe alcove
- Paul Cassel
- Journeyman
- Posts: 72
- Joined: Sat Feb 21, 2004 12:04 am
- Location: Albuquerque, NM, USA
That was meant for me, I think. I got into the square, or really somewhat rectangular room, solved the puzzle then came upon a door with what looked to me to be the Turq keyhole. I had left my keys down in safe harbour so I needed to return to there to get them. Now I need to return through the entire way again to get to the DDD, then see if I can get past the pit and back to the keyhole. Clearly, the DDD operates on the principle that you need eliminate or harnass the use of monsters to get past pits and whatnot.Denise wrote: NETA - the rest of the routes are in the DDD, i suppose priests need to go into the wilderness for wisdom, or soemthing. Down from the landing where you dound the switch beside the demons in the DDD, you should have come to a square room. It's signposted 'Neta' for the route to continue. The turquoise keyhole is beyond a puzzle.
Not sure what you mean here...guess I will have to go through the flambe room again and look around. I presume this is the level youre talking about? Which leads o the pit "trust me" etc?
You are right that you need transit the flambe room again to find the trust me pit. Ths time don't go up the stairs or down stairs. Instead remain on this storey. Once through, you can close a pit which will allow easy access to and from the 'front room' of the DDD and the trust me pit back area.
I offer great congrats upon dispatching that DDD dragon. It's still a major vexation here. I've been cornered by the thing a few times leavnig me no option but to go toe to toe (w/o freeze boxes!) or jump into a pit so I abandon that game as a bad job. The 'neta puzzle' in the DDD took a bunch of tries too.
I'm unsure myself where to go next. I may try the left out portion of ROS. I really don't know. -Paul/Slide
Bliss, pure, pure bliss..
..I have the sapphire key and havent a clue how or where I got it, and it opens that metal door at the bottom of the stairs to DDD. There is water and a gift box - if I had any gore coins. I know I had about 6 of them but they took up so much room that food and water and boxes/bombs took priority over gold pieces. There is also a hidden alcove there. I need to remember where I left my coins.
and Slide - I killed TWO dragons!!! in pits.
I am handling the mummies fine, cleaned out the oitus up those stairs and then despatched the blue ants, up more stairs, killed a scorpion and got MORNINGSTAR - an evil chain and spiked ball. Up the stairs again and here I am, at an another way to the DDD.
On DDD level I did close the pit with that button, and went down the pit, think I found a floor switch which opened a wall and took me to my 2nd dragon. Not sure how I got where next, but I did the stone golem , well, 2 of them somewhere - one had a green slime thrower with the golem guarding the other side with pits. I have yet to see deth knights on the level with woooden doors and mummies - I am hoping I dont have to go in there again. I still dont have a skeleton key - getting a bit desperate, have found 3 skeleton passages awaiting for when I get a key. Trying to clear the demons out of the DDD level and get to where you suggest.
How I wish we could both do this together, as individual characters, like AOE etc. You and I seem to have different strengths and weaknesses and together I think we would make a pretty good, if somewhat bruised, team. I used to play online a lot. Lords of the Realm II - I was really good at that, years ago. I wonder if its possible to make this an online game with various people playing themselves through their IP. Imagine we would get no sleep for a long time... I remember online that other people, up to 8, could also view the game that others were playing. It wasnt real time, but turn based and for the times, really satisfying. They had a kinda Hall of Fame, where the top players were listed, and to get on that list you had to challenge a player, it had to be viewed by others, and you had to beat them. At the time, I was the only female to achieve that - what a buzz that was!
I may go back to supplies/safe haven and get my stuff from there and the ways, and take it to the sapphire room as it seems all roads lead to there. Ku - I have yet to do the mini dragons...havent come across them yet, not sure if I want to either. So my intrepidation involved with this game - so much hesitation and sheer scariness. If I can I will return to KU and retrace stuff there. Dain still awaits.

and Slide - I killed TWO dragons!!! in pits.
I am handling the mummies fine, cleaned out the oitus up those stairs and then despatched the blue ants, up more stairs, killed a scorpion and got MORNINGSTAR - an evil chain and spiked ball. Up the stairs again and here I am, at an another way to the DDD.
On DDD level I did close the pit with that button, and went down the pit, think I found a floor switch which opened a wall and took me to my 2nd dragon. Not sure how I got where next, but I did the stone golem , well, 2 of them somewhere - one had a green slime thrower with the golem guarding the other side with pits. I have yet to see deth knights on the level with woooden doors and mummies - I am hoping I dont have to go in there again. I still dont have a skeleton key - getting a bit desperate, have found 3 skeleton passages awaiting for when I get a key. Trying to clear the demons out of the DDD level and get to where you suggest.
How I wish we could both do this together, as individual characters, like AOE etc. You and I seem to have different strengths and weaknesses and together I think we would make a pretty good, if somewhat bruised, team. I used to play online a lot. Lords of the Realm II - I was really good at that, years ago. I wonder if its possible to make this an online game with various people playing themselves through their IP. Imagine we would get no sleep for a long time... I remember online that other people, up to 8, could also view the game that others were playing. It wasnt real time, but turn based and for the times, really satisfying. They had a kinda Hall of Fame, where the top players were listed, and to get on that list you had to challenge a player, it had to be viewed by others, and you had to beat them. At the time, I was the only female to achieve that - what a buzz that was!
I may go back to supplies/safe haven and get my stuff from there and the ways, and take it to the sapphire room as it seems all roads lead to there. Ku - I have yet to do the mini dragons...havent come across them yet, not sure if I want to either. So my intrepidation involved with this game - so much hesitation and sheer scariness. If I can I will return to KU and retrace stuff there. Dain still awaits.
I just played that part and forgot how easy those guys were compared to the others! Having a single character so you can dodge the bullets doens't hurt either : )
But I forgot how hard ROS DDD was, or how obscure...I casn't quite remember the tirggering...so much running up and down stairs and so on
But I forgot how hard ROS DDD was, or how obscure...I casn't quite remember the tirggering...so much running up and down stairs and so on
- Ameena
- Wordweaver, Murafu Maker
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Yeah the Dragons in the maze you can generally kill with only two or three Mon-level Fireballs.
And I agree, the Ros DDD bit is most annoying...the pain of getting blapped by Demons as you crash into them blocking your path as you try to get off the Zooooom thingy and end up getting blown up or fall down the pit lol. But the bit after that with the pits isn't too bad...I won't say in too much detail 'cause I'm sure Den and Slide want to find out for themselves
.
And I agree, the Ros DDD bit is most annoying...the pain of getting blapped by Demons as you crash into them blocking your path as you try to get off the Zooooom thingy and end up getting blown up or fall down the pit lol. But the bit after that with the pits isn't too bad...I won't say in too much detail 'cause I'm sure Den and Slide want to find out for themselves

Oh, I don't mind there...I mean getting to that darn area! I've forgotten exactly...I thought I knew, but I am missing some final easy bit to even get to the four switch corridor to get there! I remembered it as 'eye' 'switch beside pit', and as long as you didn't wander off during these steps and reset the thing, that got you to ROS. But no! I'm not doing somehting I should!
- Paul Cassel
- Journeyman
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- Joined: Sat Feb 21, 2004 12:04 am
- Location: Albuquerque, NM, USA
Denise,
You are clearly beyond me now. As winter looms in your area of the world, we here, albeit being inconvenienced by having to live upside down, are enjoying the start of spring. This surely lures me out of doors and as far away from the console as I can get. This morning, a friend and I did a pleasant if strenuous 40 km on the river path. He on roller blades and I on my pedal powered bike. So between the garden, the motorbike and the pedal bike, my free time has been eaten by outside recreations.
In other words, I haven’t moved so much as a single tile since my last post. I agree that this would be an interesting game to conspire on in real time. I don’t think it’s too amenable to Internet team play as is, but wouldn’t it be a wonderful adventure for each of us to have a single whereby we could singly or as a group, explore. We could see each other’s avatar when in proximity as they appear to the monsters. OTOH, such things exist outside of this engine in such games as Ever Quest, et. al. or so I” told. I”ve not played any.
I too remember the junior dragons (did anyone ever find a dragon egg nearby?) in ROS so I think you must have gotten there somehow. Curious that neither of us can place where we got certain keys. I think I must be short one still not having remembered getting any in ROS. I have turquoise, sapphire, topaz and onyx. Is onyx a jewel? I actually have two of them. So maybe I do have all I need for DDD. I have almost a full chest of gor coins too. I didn’t know they were useful. I suppose my next move is to return to the DDD, open the turquoise door and then finish off that dragon. Then I can explore that room.
I doubt I’ll tackle that today as the temperature is already 18 and may hit 22 later on. Please keep me posted on your progress. Clearly there are areas in the DDD I’ve not been near such as the ominously referred to zoooom place. There was a zooooom in DM, as I remember it. If they are the same, time to use the wire keyboard again.
It does feel great to make progress here, doesn’t it Denise? I had a great sense of well being and accomplishment to have traversed the path through ROS solving the puzzles and the fake walls all the way to the DDD. I’d account that my best CSB run. -Paul
You are clearly beyond me now. As winter looms in your area of the world, we here, albeit being inconvenienced by having to live upside down, are enjoying the start of spring. This surely lures me out of doors and as far away from the console as I can get. This morning, a friend and I did a pleasant if strenuous 40 km on the river path. He on roller blades and I on my pedal powered bike. So between the garden, the motorbike and the pedal bike, my free time has been eaten by outside recreations.
In other words, I haven’t moved so much as a single tile since my last post. I agree that this would be an interesting game to conspire on in real time. I don’t think it’s too amenable to Internet team play as is, but wouldn’t it be a wonderful adventure for each of us to have a single whereby we could singly or as a group, explore. We could see each other’s avatar when in proximity as they appear to the monsters. OTOH, such things exist outside of this engine in such games as Ever Quest, et. al. or so I” told. I”ve not played any.
I too remember the junior dragons (did anyone ever find a dragon egg nearby?) in ROS so I think you must have gotten there somehow. Curious that neither of us can place where we got certain keys. I think I must be short one still not having remembered getting any in ROS. I have turquoise, sapphire, topaz and onyx. Is onyx a jewel? I actually have two of them. So maybe I do have all I need for DDD. I have almost a full chest of gor coins too. I didn’t know they were useful. I suppose my next move is to return to the DDD, open the turquoise door and then finish off that dragon. Then I can explore that room.
I doubt I’ll tackle that today as the temperature is already 18 and may hit 22 later on. Please keep me posted on your progress. Clearly there are areas in the DDD I’ve not been near such as the ominously referred to zoooom place. There was a zooooom in DM, as I remember it. If they are the same, time to use the wire keyboard again.
It does feel great to make progress here, doesn’t it Denise? I had a great sense of well being and accomplishment to have traversed the path through ROS solving the puzzles and the fake walls all the way to the DDD. I’d account that my best CSB run. -Paul