CSBuild things

Discuss Chaos Strikes Back for Windows and Linux, an unofficial port of Chaos Strikes Back to PC by Paul Stevens, as well as CSBuild, an associated dungeon editor.

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beowuuf
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CSBuild things

Post by beowuuf »

1. Some tile states you can toggle between with its on (such as wall to floor) but you can't toggle back again.

2. For 'anything' floor pads, you can't state a 'remove' activation
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Paul Stevens
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Post by Paul Stevens »

2) 'Anything' Pressure Pad.

That is strange. Wonder how that happened and why
nobody has mentioned it before. I will fix immediately.

1) "Toggle between with its on"

I am afraid I cannot decode this phrase.
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beowuuf
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Post by beowuuf »

wow, i can't even blame having just woken up on that sentence

You can toggle floor tiles from certain states to others, but not back again. I can make a wall to a trick wall, for example, but cannot make a trick wall back into a wall again.
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Paul Stevens
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Post by Paul Stevens »

cannot make a trick wall back into a wall again.
You get what you pay for. It was all intended to have to go
back to 'empty' or 'floor' before changing to anything else.
I have added some additional transitions at special request.

I posted CSBuild Version 1.1.
This before version 1.0 hit the streets. Oh well, software
business.

=============================================
Version 1.1
--Anything Pressure Pad now allows for 'Release Pad' actions.
--Capture Experience Multiplier setting when switching levels
in the Edit Level Information Dialog.
--Add 'Poison Bolt' option for Shooters.
============================================
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beowuuf
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Post by beowuuf »

Understood : )

Currently then there are no additional transitions I would request.

I just need to be careful with the left mouse button, and be sure I've got mechanics how I want it before finalising on tile types. Both my problems as a designer
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Paul Stevens
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Post by Paul Stevens »

careful with the left mouse button
Don't forget that you have the Control-Z. I have used
it many a time when I got careless.
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beowuuf
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Post by beowuuf »

Ooh, undo function...didn't even think to check for one! Cool : )
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