Text at Convex Corner

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Paul Stevens
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Text at Convex Corner

Post by Paul Stevens »

Beowuuf sent me a dungeon in which there is text
to be displayed on two sides of a convex corner. He
put different text on the two sides and expected to see
two different texts when he toured that area of the dungeon.

As many of you may already know, only one wall text can be
displayed on a cell. If, for example, you have a 1x1 pillar
then the text on all four sides must be the same. Well, sorta.

At any rate, the Atari code is clearly deficient and is fixable.
But fixing it could break existing designs that take advantage
of this 'feature'. I cannot quite imagine how one could consider
this a 'feature' but some of you have taken advantage of
other bugs in the code. Perhaps one could change the text
on the wall using this bug. I don't know and have not thought
about it much. If you want to change text we can do it legally.

So it is consensus time. Any strong objections to my fixing it?
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Gambit37
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Post by Gambit37 »

Makes sense to fix this in my opinion. So one vote here.
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beowuuf
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Post by beowuuf »

I'd vote for it too if it's an easy fix, but then I would.

I do not recall seeing it used anywhere, nor do i recall using it myself in the team dungeon or my own. But I just assumed it to be as valid as expecting two wall objects pointing in different directions at a corner to both be visible. It definiely displays like this in PC DM (I deliberately cheked before reporting), I hadn't realised it was a bug in the PC version's error checking!
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Zyx
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Post by Zyx »

No problem for me.
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