@Beowuuf: Yep, everything is resized dynamically, so you're suggestion wouldn't work
@Andyboy: Yep, George added this support already, so that you can have a continuous skyline that has different images for north, south, east, west, etc. Also, in this case, the floor could be made correct too, with the undulations in the sand running east to west when you turn, rather than always being north to south.
Code: Select all
[Graphics - Wall Sets]
NAME=(WALLSET_DEFAULT)
WALL_01=(BITMAP_WALL_01_MAIN,BITMAP_WALL_01_ALT)
....
WALL_RF=(BITMAP_WALL_RF_MAIN,NULL,NULL,NULL)
WALL_FL=(BITMAP_WALL_FL_MAIN,NULL,NULL,NULL)
Ooooh, this example has got me all excited again for RTC! Good work Linflas!
BTW, your problem with Play mode and compiled RTC dungeons is a known problem with RTC 0.28. Hope George fixes it soon as it really prohibits anything useful with RTC at the moment. There's some threads about it here:
http://www.dungeon-master.com/forum/vie ... hp?t=23430
http://www.dungeon-master.com/forum/vie ... hp?t=23434