In Conflux 2 for CSBWin, Zyx has used some hitherto unused FTL code which allows experience to be awarded to players when interacting with wall switches.
This would be great addition to RTC actuators (floors or walls). You could reward the player with level increases after an especially tough battle or fiendish puzzle. I like this idea as it makes it much more interactive than simply having to keep killing stuff to gain experience.
[Done for V0.38] Arbitrary experience rewards on actuators?
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I would make it part of the damage tile - aswell as the usual fun, you can award experience too (i see to remember this suggestion suggetsed ages ago...)
And if that were possibly, would the reverse be possible? Draining experience (that woudl need machanics that would reduce party stats if they dropped experience, of course)
And even better yet, then associating this with an attack, s oyou could also have monsters that can drain a party (think of the fun with weights, liches, vampires...suddenly even a high level party would fear them, precicely because they would lose all the hard work of getting levels)
And if that were possibly, would the reverse be possible? Draining experience (that woudl need machanics that would reduce party stats if they dropped experience, of course)
And even better yet, then associating this with an attack, s oyou could also have monsters that can drain a party (think of the fun with weights, liches, vampires...suddenly even a high level party would fear them, precicely because they would lose all the hard work of getting levels)
- TheMormegil
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I don't think monsters draining experience would work out that well.
It would just make the player save more often and do an instant reload
the moment they were drained.
Thats how I would play against such monsters.
Switches giving experience would be great though.
It would allow a big reward for a party finding a really secret area or
lots of other possibilities.
It would just make the player save more often and do an instant reload
the moment they were drained.
Thats how I would play against such monsters.
Switches giving experience would be great though.
It would allow a big reward for a party finding a really secret area or
lots of other possibilities.
You can do that anyway with damage, and traps, and gigglers, and rusters, and death, and many other things - it depends on your gaming style. But i think it would be one of the ultimate fear factors - high powered parties shrug off even the most near-terminal encounters with a few heal potions and a 'whew, that was close...allla', but experience loss affects the player too, a loss of all the time spent training, as well as a reduction in party effectiveness.
I have been thinking we need more access to the core engine and this is one of the areas. I too noticed the Conflux II switch and was curious as to how it worked. Please GG open up RTC to allow better "actuators" the abilityto make items ie set attribute bonuses types of item etc. Go on, go on, go on, go on, go on, go on, go on, go on, go on, go on.....


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- George Gilbert
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