skip intro and play immediately

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
linflas
My other avatar is gay
Posts: 2445
Joined: Tue Nov 04, 2003 9:58 pm
Location: Lille, France
Contact:

skip intro and play immediately

Post by linflas »

when i test a dungeon, i always have to wait for the intro, click on enter and wait for the door to open. this is very long and boring when you compile a dungeon dozens of times a day...
George, could you we skip all this when COMPILE is mentionned ?
User avatar
Gambit37
Should eat more pies
Posts: 13769
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Post by Gambit37 »

This has been addressed before. The problem is that all the graphics caching and funky scaling and stuff is being processed during the intro, so if you bypassed it here, you would still need to wait for it to be done when you enter the dungeon -- hence no actual gain.
User avatar
linflas
My other avatar is gay
Posts: 2445
Joined: Tue Nov 04, 2003 9:58 pm
Location: Lille, France
Contact:

Post by linflas »

i see... but i meant precisely :
- skipping the animation (GG present...)
- not displaying entrance bitmaps and directly entering the dungeon (i.e. no need to click on "enter" button)

10 to 20 precious seconds gained...
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Post by George Gilbert »

As Gambit said, you wouldn't gain any perceptible time all by skipping the GG presents or the Dugeon...master... bit. All the pre-scaling and dungeon calculations are being performed inbetween each frame of each of those animations. Turning off the graphics would save you at most a few tenths of a second and would leave you with a black screen not knowing how long you had left.

I buy into the skipping pressing "enter" though....nearly all the time. If you designing the dungeon entrance though you would want to see it though to make sure you'd got things like the door graphics right. Even then, if you're ready with the mouse, you can click on enter within a few seconds - it's certainly nothing like the 10-20 you suggest though - I wish it was that simple!
User avatar
linflas
My other avatar is gay
Posts: 2445
Joined: Tue Nov 04, 2003 9:58 pm
Location: Lille, France
Contact:

Post by linflas »

ok ok i just tried ;)
Post Reply