Musings!

Discuss anything about the original Dungeon Master on any of the original platforms (Amiga, Atari, etc.).
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Automaton
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Musings!

Post by Automaton »

My first post on these forums.

Just a geneeral trip down memory lane with some musings on play style...

I was and am hyper passionate about Dungeon Master, and finding this site after all the years made for some fantastic reading!

I was there at the kick off of DM and bought it in the UK (although I now live in Belgium) about 1 month after it's launch....and subsequently played it to death. It was so much fun working through the puzzles of DM for the first time and I can still remember my own perplexity when I came accross the message "When is rock not rock?"

Surely, DM has to be one of the most captivating and addictive games of all time ? It is for me. Nothing came close AND STILL nothing has come close to that DM experience. Why have no software houses realised that this niche in the gaming market has still not been filled by a worthy successor ? A Fantasy RPG that combines the best elements of hack and slash with the necessity for cool headed thinking to get past the logic puzzles. It's a real pity.

I think the hardest bet I took on involving DM (Once I'd REALLY mastered the game) with a friend was to see who could complete the game using just Tiggy......in the dark! Tough, but doable. Try it out ;-)

Once you figure out that the only thing stopping you from practicing indefinately is food/water, you realise where the areas are in the game where you can do this. Obviously the first (and my fav) is the screamer room on level 3 - infinate food and a fountain just downstairs. Yes I did it several times. Did what you ask ? well stayed here until all 4 characters were Archmaster in all levels. Yup I know thats sad, but between myself and my friend we didn't leave any stone unturned in DM, we tryed everything! Don't even ask how many hundereds and thousands of screamers you've got to punch to get to Archmaster ninja ;-)

I've none the less learnt a lot of things from this site and I'm really greatful - and it's nice to have proof of mechanisms that I thought existed in the game.

Hidden luck stat - so glad I found this existed, after all, either those damn rabbits feet where loverly red herrings or they did something behind the scenes.

Hidden level stats - always wondered why some fighters seem to be able to use new weapons moves before others when they were exactly the same level.

What made my best party ever ? Easy, just studied the character stats, added them togeather to give a total and (without hidden luck stat) I think Nabi comes out on top and I can't remember 2nd, 3rd and 4th. This method gave the 4 best all round chars.

Nurturing technique - It's tricky to get a game save just BEFORE a char gains a level but I tryed for it and when I got it, I played, leveled but (in the case of a fighter level) didn't accept the level (i.e. reloaded before the level gain) unless STR inclreased by 2, don't know if anyone else did this ?

Obviously I didnt know about spell difficulty and in what sense what spells are best for optimal level gains, but a must was EE potions. Just common sense really, you practice priest levels and redump some of your spent mana either back on to the same char or another char learning the trade 8)

Last off - To the creators of RTC and CSBWin, my thanks, your work and dedication has made me well happy.

Cheers!

Autom

P.S. Strangest moment in DM - Punching the Dragon to death with Tiggy ;-)
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beowuuf
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Post by beowuuf »

Welcome to the forums! Glad you have found comnfirmation of mechanics, and also that there are still other obsessed people out there!

My saddest moment was when my suspicions were confirmed and the dragon died for the first time. I missed chasing it aroudn the level with the horn of fear and staff of claws! *parp* *swish* *parp* *swish*

Strangest moment was in a custom dungeon, with my back against the wall and a powerful golem approaching, i took a single swing with its friend's stone club and KOed it in a blistering 350 damage blow
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Automaton
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Post by Automaton »

The other thing I used to do for training priest levels was cyclic dain potions.

It's another common sense thing - having 255 wisdom is uber mana regen. even with level 1 dain pots, after sleeping the effects will still not have worn off so it just keeps getting higher and higher, and sleep periods get shorter and shorter.

Started a new game after 10 yrs and I'm enjoying it all over again ;-)

Cheers!

Autom
A3000T
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Post by A3000T »

Automaton wrote: Obviously I didnt know about spell difficulty and in what sense what spells are best for optimal level gains, but a must was EE potions. Just common sense really, you practice priest levels and redump some of your spent mana either back on to the same char or another char learning the trade


The other thing I used to do for training priest levels was cyclic dain potions.

It's another common sense thing - having 255 wisdom is uber mana regen.

Autom
I used to do the same thing with mana potions. I thought I would get a certain amount of experience for each mana point I spent. After some time I found out how it really works. (The most eficient way to get priest levels is to cast lo ya.)

But how do you 255 wisdom? The maximum is 170 isn't it?
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beowuuf
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Post by beowuuf »

If you alter the save with somthing like DMute you can get 255, and the calculations are fine - you can get quite the invincibility in combat with 255 dexterity!
But yes, the maximum the engine will allow is 170. If you drink any potions then you will permenantly reduce back to 170. Also, if you wear a special item that increases stats, like a cloak of night, then the stat will wrap around to a low number - so 255 would go round to 7 points
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Automaton
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Post by Automaton »

Hmmm odd.

255 in RTC is fine and I most definately remember having 255 stats in the Atari ST version.

Autom
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beowuuf
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Post by beowuuf »

RTC is a clone though, so can have some subtle variants in function...
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