hello!!!
This is the actual link http://avalon-soft.com
I just uploaded the basic page with the last developments :
- U can choose one of 4 characters (statistics and weapon will change)
- U can take quit and store 5 objects on you character
- U can use the key on the locked wall
- U can use the lever on some walls
To do :
- cache every graphic (not all of them are cached)
- change statistics and weapon on character select
- add many different keys
- eatable items (will be easy to do)
- choose a saving ame method (dunno, may be coockies)
- monster/weapon interaction with monster IA
Then create a big map for u to get lost
I'll take every advice with pleasure.
Good music party for those who have this kind of summer celebration
in their countries
DML² updated big changes
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Please read the Forum rules and policies before posting.
Another update
I think the look of dml² is becoming right.
Added advanced objects : take, swap, store and quit.
Selecting a character on the wall now reincarnate and shows stats.
You may change anyway if this character doesn't feet your preferences.
You may use the only key given to open the corresponding door. The key will be taken by the door but I think this isn't logical (even if this is the way the riginal game does). I plan to make the key persistant, and use other item for unpersistant opening stuff (like gems).
You were 111 to play the demo, so I hpoe someone will give me his advice abot the persistant/unpersistant key stuff.
To respond to some questions : in the future saving will be enabled probably as coockies.
bye²
Added advanced objects : take, swap, store and quit.
Selecting a character on the wall now reincarnate and shows stats.
You may change anyway if this character doesn't feet your preferences.
You may use the only key given to open the corresponding door. The key will be taken by the door but I think this isn't logical (even if this is the way the riginal game does). I plan to make the key persistant, and use other item for unpersistant opening stuff (like gems).
You were 111 to play the demo, so I hpoe someone will give me his advice abot the persistant/unpersistant key stuff.
To respond to some questions : in the future saving will be enabled probably as coockies.
bye²
- FallenSeraphin
- Adept
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- Joined: Thu Jul 01, 2004 6:56 pm
- Location: Portugal