Towers of Chaos (old discussion thread)
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- Gambit37
- Should eat more pies
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Had a quick play of this, but I can't get on with it... the wall graphics just don't work in my opinion becuse there's no alternate view for one side -- you've just copied, mirrored and flipped it. This makes it very unnerving walking about because it doesn't look like you're moving anywhere..
Perhaps you can consider drawing the other side slightly differently?
Perhaps you can consider drawing the other side slightly differently?
As I said, it is very much experimental - I did have different graphics on the other side, but as you said yourself it is difficult to get things to line up when you are a novice. It was certainly harder than 'just copied, mirrored and flipped'!
I suggest you revert back to the old graphics.dat if you want to play the dungeon, but I will certainly try to develop the dat file further at some point. Any artistic genii out there willing to lend a hand? My artistic skills go as far as MS Paint...
I suggest you revert back to the old graphics.dat if you want to play the dungeon, but I will certainly try to develop the dat file further at some point. Any artistic genii out there willing to lend a hand? My artistic skills go as far as MS Paint...
Hello,
nice dungeon but few months ago I gave it up. It's quite hard, I got lost in the maze and could not find more food. But now I'm starting again, this time I am trying to save food as much as it is possible, and - what's more important for me - finally I' ve just opened my way to new 'woody' location.
So - stay tuned, I will accomplish this dungeon this time
nice dungeon but few months ago I gave it up. It's quite hard, I got lost in the maze and could not find more food. But now I'm starting again, this time I am trying to save food as much as it is possible, and - what's more important for me - finally I' ve just opened my way to new 'woody' location.
So - stay tuned, I will accomplish this dungeon this time
Paul,
is it a bug or do I play an older (bugged) version of TOCH under CSB? The second 'Skeleton Key' -when it is inserted into keyhole that had been opened before (in my case it was a right keyhole) the key dissappear and the door remains closed. Of course I loaded the game immediately and picked the left keyhole. But isn't it a bug ?
is it a bug or do I play an older (bugged) version of TOCH under CSB? The second 'Skeleton Key' -when it is inserted into keyhole that had been opened before (in my case it was a right keyhole) the key dissappear and the door remains closed. Of course I loaded the game immediately and picked the left keyhole. But isn't it a bug ?
Hi Antman, thinks are about to get interesting...
iUSTINE... I think you have the right version. I just checked the latest version using CSBEdit, and indeed the skeleton key locks will eat the things 'til the end of time? A bug?! I could say it was a test of memory, but in reality I forgot to tick the 'once only' option!
Also please note if you have read the review from PitD in the link that Zyx gave, and his comments, they refer to the original DMPC version. A lot of issues have been fixed for CSBWin
iUSTINE... I think you have the right version. I just checked the latest version using CSBEdit, and indeed the skeleton key locks will eat the things 'til the end of time? A bug?! I could say it was a test of memory, but in reality I forgot to tick the 'once only' option!
Also please note if you have read the review from PitD in the link that Zyx gave, and his comments, they refer to the original DMPC version. A lot of issues have been fixed for CSBWin
ARRRGH !!!
Food, give me food. I'm starting again only with 2 heroes. I am really angry - the only thing that I can't manage with in this dungeon is the food. A very frustrating dungeon - a time chase. But - I was playing with 'DM Rules' turned off ? Does it mean anything to my food problem ? I am in 1/4 of game and I didn't find any massive source of food and the dungeon is quite linear. Arrgh !!
Food, give me food. I'm starting again only with 2 heroes. I am really angry - the only thing that I can't manage with in this dungeon is the food. A very frustrating dungeon - a time chase. But - I was playing with 'DM Rules' turned off ? Does it mean anything to my food problem ? I am in 1/4 of game and I didn't find any massive source of food and the dungeon is quite linear. Arrgh !!
Well, I opened my way to the first Tower (afair opened with green stone) and wonder for a couple of hours. I don't even sleep, but the level of food goes down very, very quickly (for example - my heroe is hungy (yellow stripe) - I give him cheese (5 minutes later it is red again, 15 minutes later he's dying). And I have 4 champions! I can manage with riddles .monster etc but there is no more food on my way nor behind me - stamina potions are no use for me cos heroes are dying.
And this is no real fun
And this is no real fun
Does the food level seem to go down quicker compared to other dungeons? I have not altered anything to do this. There is no 'massive' source of food, but more a random spread though I admit maybe it needs more. Can you send me your old save game?
supersonic525@aol.com
supersonic525@aol.com
Strange. Have a look at this thread:
http://www.dungeon-master.com/forum/vie ... hp?t=23940
I know that some releases of DM or CSBWIn (maybe Mr Stevens can update me) had food that seemed to drain quicker. Characters certainly vary.
Are you running the game in 'normal' speed?
The 1st time I ever played the original DM I died from lack of food in 'the cavern'. Then I restarted, obviously knew the answers to the puzzles and had no problems then due to the saved time. Never though to go to the 'screamer room' mind, but I was only eight years old!
http://www.dungeon-master.com/forum/vie ... hp?t=23940
I know that some releases of DM or CSBWIn (maybe Mr Stevens can update me) had food that seemed to drain quicker. Characters certainly vary.
Are you running the game in 'normal' speed?
The 1st time I ever played the original DM I died from lack of food in 'the cavern'. Then I restarted, obviously knew the answers to the puzzles and had no problems then due to the saved time. Never though to go to the 'screamer room' mind, but I was only eight years old!
just started ToC from where i left off...passed the 'feed it' pit, and am now passed the mirror parts
quite confusing, but getting the hang of it. so many critters!
i'm starting to remember the food situation a bit better now - it is usually a feast or famine. maybe it's my character choice, but i am finding the food depletign fast too. water, however, doesn't go down so fast, so complete starvation is never a worry.
quite confusing, but getting the hang of it. so many critters!
i'm starting to remember the food situation a bit better now - it is usually a feast or famine. maybe it's my character choice, but i am finding the food depletign fast too. water, however, doesn't go down so fast, so complete starvation is never a worry.
yes, i don't really know where they are except for the first one, and i explore thoroughly to tap walls - so you can imagine the fun i'm having fending off *****s, ******s, ***** *********s and *********s every two seconds! at the moment i seem to be beside some monster blocker spliting of a section from another section - i seem to have a whole fanclub waiting for me! still a door or two, one protected by fireballs, that i haven't opened yet - but i think i'm working out the level, so hopefully it will all come good! Also lookign for a key, unless an unfortunate random wall decoration placed a keyhole in a 2x2 room
characters - a ressurected halk, then i think i took normal stamm, wuuf and boris - my standard party
didn't spot the worm generator, but i have a huge amount of b***** legs from earlier to keep me going. dumped most of my stuff to carry them, so if i'm close-ish to the end i don't forsee a problem with food
characters - a ressurected halk, then i think i took normal stamm, wuuf and boris - my standard party
didn't spot the worm generator, but i have a huge amount of b***** legs from earlier to keep me going. dumped most of my stuff to carry them, so if i'm close-ish to the end i don't forsee a problem with food
I think a TOC version with more food is definately needed going on the comments. I shall see to this. But rest assured, in my new dungeon this will be less of a problem. I hate running out of food too, but hey, I can finish DM with just a couple of screamer slices .
Beo, if you are ducking upstairs for a crafty kip, you'll just regenerates them monsters!
Beo, if you are ducking upstairs for a crafty kip, you'll just regenerates them monsters!
i had to do that to start with, since i was immeditely surrounded, but i'm based in the level now. and i don't think my characters have slept in many many levels..they are hyped up on adreneline - got enough mana and potions to keep health topped up between battles! am i right in thinking there is an elemental generator trigger beside that monster blocker?