Customizable interface
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- Gambit37
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Customizable interface
In RTC, will it be possible to customize all the interface elements, such as the inventory, attack buttons, spell box, etc?
- Gambit37
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Once again I resurrect an old post from the depths...!
George, do you think that you'll ever allow the full RTC interface to be customised? I know that some parts can be changed, but not others. It would be really nice to be able to 'skin' the interface with a new look.
I know that previously you've said you don't want to implement stuff that gets too far away from DM. However, if I replace the few images that are allowed, they look at odds with the older DM stuff.
Also, can you explain how RTC uses only 640x400 of a 640x480 display? I'd to love to put a full image behind the whole screen, but at the moment I can't do anything with the black bar at the top 'cos the bitmap gets drawn from 0,40 instead of 0,0.
George, do you think that you'll ever allow the full RTC interface to be customised? I know that some parts can be changed, but not others. It would be really nice to be able to 'skin' the interface with a new look.
I know that previously you've said you don't want to implement stuff that gets too far away from DM. However, if I replace the few images that are allowed, they look at odds with the older DM stuff.
Also, can you explain how RTC uses only 640x400 of a 640x480 display? I'd to love to put a full image behind the whole screen, but at the moment I can't do anything with the black bar at the top 'cos the bitmap gets drawn from 0,40 instead of 0,0.
- George Gilbert
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- Gambit37
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I realise that RTC is 640x400 due to doubling the original graphics, but it's using a screen mode of 640x480. I know that you're centering the RTC screen by offsetting everything to 0,40 but if that's the case, can't a background image start at 0,0 and use the extra 40 pixels above and below to add some decorative elements?
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- Gambit37
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Who on earth uses a 640x400 display in this day and age?however it may not display on all screens
Thought I would have another look at this in v0.30.
You can specify a larger image, ie, 640x480, but it's still not possible to have it displayed at the very top left of the screen -- the image starts at the same Y position as the champions bar and the extra 40 pixels disappears off the bottom of the screen.
The strange thing is, that as I pointed out in another thread ages ago http://www.dungeon-master.com/forum/vie ... hp?t=23357 , you can do this perfectly well in the Hint Oracle and it all works. In fact, everything else seems to move accordingly.
Would it be possible to allow a full screen image at (0,-40) George?
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