Solo game adviced needed.
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- kaosthafeared
- Apprentice
- Posts: 35
- Joined: Wed Jun 04, 2003 10:03 pm
- Location: Chicago
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Solo game adviced needed.
I am soloing with the awesome Gothmog. I have been saving before level ups to re-roll his stats. So far its most impressive. Minus my vital. So far problem has been item management. I been carrying around 4 chests of items.. mostly food and water... I am starting to get to the point where its becomming a hinderance. Any suggestions on how much food and water I should carry? I am currently down at level 7 and so far so good. Not a single death. (btw I never actually finished dm1 so this makes it more fun. I solo'd dm2 2nd time around and that was beyond easy with 2 weapons)
If it moves, KILL IT!!
Personally i would carry two water flasks, and maybe a chest of drunksticks (or bread). Actually, a chest with the drunksticks/bread and waterflasks would be fine. Cheese is bad, its double the weight, and everything esle doesn't give good stats
Depends if you sleep alot, etc but i think with that amount of food in reserve you should be fine. And don't worry if one is dropping, since stamina potions mean you can have one in the yellow until you get to a stroage area.
Otherwise - create item stored where you think you might return, though DM being so linear this isn't really applicable until later - level 9 onwards. Freeze lifes, bombs, some wands are bets to stash, carry only one or two for emergencies
Chests are good, but don't overuse them, since they add 5kg empty each themselves. For someone with gothmog's strength, two is probably enough
Depends if you sleep alot, etc but i think with that amount of food in reserve you should be fine. And don't worry if one is dropping, since stamina potions mean you can have one in the yellow until you get to a stroage area.
Otherwise - create item stored where you think you might return, though DM being so linear this isn't really applicable until later - level 9 onwards. Freeze lifes, bombs, some wands are bets to stash, carry only one or two for emergencies
Chests are good, but don't overuse them, since they add 5kg empty each themselves. For someone with gothmog's strength, two is probably enough
I never carry food or water around in dm1, especially after level 7 (I wont spoil anything but ill give you a tip). Its not too hard to walk back up to an area thats easily accessible, so storing your food in a place you know how to get to allows you to walk back to that area if you are low on food and eat (even quicker once you get boots of speed! There is a great place in the rat level, a 3x3 room with a door, plenty of room for storage and even a water fountain. Store all your food there and walk back there when your hungry and you shouldn't have a problem. Also, you always find food while exploring the dungeon, so with the benefit of having only one guy to feed, that should probably be more then plenty!
I think your really going to be hurting on weight when you start getting better armor that weighs a ton, I'd stick with mithril aketon/mail, it has very good defense and is extremely light.
-rain`
I think your really going to be hurting on weight when you start getting better armor that weighs a ton, I'd stick with mithril aketon/mail, it has very good defense and is extremely light.
-rain`
- sucinum
- Pal Master
- Posts: 872
- Joined: Wed Apr 18, 2001 1:00 am
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the caster-equipment:
nerra crown, flamebain, mithril legs, boots of speed. can't have anything better (though power towers rock
).
i think, 1 chest would be enough, the storage-room was already told, i also prefer this one. so you can carry like 10 bottles, 2-3 freeze boxes, 2-3 ful/ven bombs, a rabbits foot, a weapon, vorpal blade and 3 poison darts. this should suffice for all situations. don't forget to dodge missiles by changing position.
nerra crown, flamebain, mithril legs, boots of speed. can't have anything better (though power towers rock

i think, 1 chest would be enough, the storage-room was already told, i also prefer this one. so you can carry like 10 bottles, 2-3 freeze boxes, 2-3 ful/ven bombs, a rabbits foot, a weapon, vorpal blade and 3 poison darts. this should suffice for all situations. don't forget to dodge missiles by changing position.
- kaosthafeared
- Apprentice
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After finishing the game.. Speed never came an issue.. I was always packed down. Did lighten up to 1-2 chests till most of my skull keys were used then just 6 drumsticks and 2 canteens.
As for amour. Yes I used full Lyte plate. for the way I used my toon it worked great. I could tank just bout any mob with not too much difficulty with the right stragety.
Gothmog = teh win!!1
As for amour. Yes I used full Lyte plate. for the way I used my toon it worked great. I could tank just bout any mob with not too much difficulty with the right stragety.
Gothmog = teh win!!1
Coming in late on this, but anyway-
My solution to the problem of a single Champion carrying a lot of stuff is actually the same as my normal Ninja practicing method for any sized party- Don't CARRY stuff... THROW it..!
Yes, it takes longer this way, but your Champion is never overloaded so he can never be surprised with his arms full of McNuggets and Canteens when a monster comes around a corner...
All that stuff you might be tempted to put into chests, just pile it on the floor and throw it item by item out in front of you, along your path. When you come to the stuff you threw before, pick it up and throw it again.
Not only does this take care of transporting the stuff, but it gives you lots of Ninja practice too... and more Levels is always a good thing..!
Not only that, but it's fun to watch a monster turn the corner and walk right into a stream of flying flasks, weapons, Screamer Slices and sandals. More than once, I've accidentally killed something just by having it walk into my stuff as I was throwing it along the corridors.
And when you come to the Stairs Down, just throw all your un-needed stuff down the stairs to be collected later when you finish the lever you're on.
This way your Champion has lots of stuff with him, but is never overloaded, and gets Ninja experience to boot...
My solution to the problem of a single Champion carrying a lot of stuff is actually the same as my normal Ninja practicing method for any sized party- Don't CARRY stuff... THROW it..!
Yes, it takes longer this way, but your Champion is never overloaded so he can never be surprised with his arms full of McNuggets and Canteens when a monster comes around a corner...
All that stuff you might be tempted to put into chests, just pile it on the floor and throw it item by item out in front of you, along your path. When you come to the stuff you threw before, pick it up and throw it again.
Not only does this take care of transporting the stuff, but it gives you lots of Ninja practice too... and more Levels is always a good thing..!
Not only that, but it's fun to watch a monster turn the corner and walk right into a stream of flying flasks, weapons, Screamer Slices and sandals. More than once, I've accidentally killed something just by having it walk into my stuff as I was throwing it along the corridors.
And when you come to the Stairs Down, just throw all your un-needed stuff down the stairs to be collected later when you finish the lever you're on.
This way your Champion has lots of stuff with him, but is never overloaded, and gets Ninja experience to boot...
BobR, that is the most awesome image ever. I'm just picturing that - I've done that before when playing with my sister (she likes to throw everything too) and it's hilarious. You'll be in the middle of tossing and then be like "oh wait, is that a mummy? errr, WAS that a mummy?" If I'm having a tough time of things, I'll grab stuff from my characters' offhands to throw, but lately I haven't gotten to do that much - I'm either on top of fighting, or I'm dead
Am I the only person who insists that the backrow characters both be equipped as ninjas, at least early on? I'm sure eventually I'll be able to get them some fighter levels on screamers and stuff, but right now I need Tiggy's throwing stars as much as I need Wu Tse's daggers and Stamm's axe. Maybe once she gets better with fireballs, that'll stop...
You solo people are crazy. If I can survive this runthrough with four characters, I might try my hand at two, but I don't think I could ever do it with one. I'm already doubting doing it with four...

Am I the only person who insists that the backrow characters both be equipped as ninjas, at least early on? I'm sure eventually I'll be able to get them some fighter levels on screamers and stuff, but right now I need Tiggy's throwing stars as much as I need Wu Tse's daggers and Stamm's axe. Maybe once she gets better with fireballs, that'll stop...
You solo people are crazy. If I can survive this runthrough with four characters, I might try my hand at two, but I don't think I could ever do it with one. I'm already doubting doing it with four...
Heck- the guys in the back row had better be ready to throw stuff..! Stars, daggers, rocks- whatever they can fill their pockets with..! If they can get in four or five hits on a monster before it gets within striking range, that's just that much faster they can kill the sorry thing- before it sinks its teeth into the front row guys.
Of course, once they can do magic effectively, the need for throwing stuff as weapons is lessened, but those Ninja levels still come in handy, so I don't let them slack off in their training.
You're using Tiggy now, right..?
Imagine taking her all alone through the Dungeon... that's my favorite way to play the game.
It can be a little sticky at first, because she's so weak at the start, but by the end she's got bulging muscles and can hack Purple Worms with the best of them.
Of course, once they can do magic effectively, the need for throwing stuff as weapons is lessened, but those Ninja levels still come in handy, so I don't let them slack off in their training.
You're using Tiggy now, right..?
Imagine taking her all alone through the Dungeon... that's my favorite way to play the game.
It can be a little sticky at first, because she's so weak at the start, but by the end she's got bulging muscles and can hack Purple Worms with the best of them.

funnily, i don't throw stuff normally for the same reason the back row guys never see ninja practise with me...i want all that lovely experience for fighter levels!
the faster my front guys can get their experience up, the longer they can survived a toe-to-toe fight
plus collecting floor items is boooooooring after a whileso yeah, my back guys to start with get some throwing items, don't use them, then get two potions in their hand at the first opportunity...sometimes high lvel staves take the place of one, but really two potions readily accecible and topped up so you can jump to a fighter's inventory and heal him mid thumps is just too handy
of course, my backguys tend to get wasted with later spellslingers and surprirse attacks or ambushes, but then again that's just my style of play with it's benefits and drawbacks!
the faster my front guys can get their experience up, the longer they can survived a toe-to-toe fight
plus collecting floor items is boooooooring after a whileso yeah, my back guys to start with get some throwing items, don't use them, then get two potions in their hand at the first opportunity...sometimes high lvel staves take the place of one, but really two potions readily accecible and topped up so you can jump to a fighter's inventory and heal him mid thumps is just too handy
of course, my backguys tend to get wasted with later spellslingers and surprirse attacks or ambushes, but then again that's just my style of play with it's benefits and drawbacks!
The thing is, Ninja practice can benefit the party right from the start, when most magic users still can't do much if anything in the way of spells... and it's a ways before you find empty flasks to create potions in anyway, so I have everybody start throwing stuff as soon as they leave the Hall of Champions. Pretty soon they're gaining Ninja levels, which by itself isn't a big deal, but every level up gives them higher Hit Points, which is always a good thing..!
- sucinum
- Pal Master
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- Joined: Wed Apr 18, 2001 1:00 am
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my back-guys always vorpal blade + bottles, the front pigs have weapon + shield and i change front and back after every pair of fighter levels gained. quite unique style (one of the things that makes dm so great is the fact that no 2 ppl play it the same).
but of course that is quite irrelevant in a solo-game-thread.
imho, solo is easier than with 4 ppl. of course you need good fighting techniques and you have to know what to pick up and what to leave behind, but once you know that, you will storm through with 1 man. you only need to train a bit at the start like warcrying a screamer. after that, you have enough life/mana-reserves to beat anything that comes and this state will stay, since you level very fast without having to share. if you clear properly and train a bit, you have 4*artisan at the end of the worm level and you will advance to expert during the rat-level.
but of course that is quite irrelevant in a solo-game-thread.
imho, solo is easier than with 4 ppl. of course you need good fighting techniques and you have to know what to pick up and what to leave behind, but once you know that, you will storm through with 1 man. you only need to train a bit at the start like warcrying a screamer. after that, you have enough life/mana-reserves to beat anything that comes and this state will stay, since you level very fast without having to share. if you clear properly and train a bit, you have 4*artisan at the end of the worm level and you will advance to expert during the rat-level.
oh, wizard levels tend to take a back seat to priest levels with me, so the poor wizard tends to find himself as torch caster only, going 'just one fireball? pleeeeease...that worms getting closer...'
'no! back in your corner and make me some vi potions dammit!'
i agree with the 'ninja levels are free hp' ethos, especially for the back guys - unless you play a balanced rotating party they are left too wimpy,plus like you say it's dead time. i tend to have wuuf though, which means flask (or in csb get the flask right away) plus i tend to not have the patience or feel comfortable for deliberate training
for solo, i tend to sleep (the only time) away damage until they can heal themselves...after that it's tactics and moving! i don't like to train, and i love solo for the fact you will start unprepared and ever fight or encounter is dangerous. play can become boring once you know you can beat anything too easily! the charatcer building while playing excites me more (the theme of my own dungeon, havign stamm only, with just enough man to start building up priest levels from scratch)
'no! back in your corner and make me some vi potions dammit!'
i agree with the 'ninja levels are free hp' ethos, especially for the back guys - unless you play a balanced rotating party they are left too wimpy,plus like you say it's dead time. i tend to have wuuf though, which means flask (or in csb get the flask right away) plus i tend to not have the patience or feel comfortable for deliberate training
for solo, i tend to sleep (the only time) away damage until they can heal themselves...after that it's tactics and moving! i don't like to train, and i love solo for the fact you will start unprepared and ever fight or encounter is dangerous. play can become boring once you know you can beat anything too easily! the charatcer building while playing excites me more (the theme of my own dungeon, havign stamm only, with just enough man to start building up priest levels from scratch)
Heh, I play quite like you Sucinum... I keep switching my front and back guys after each pair has leveled up in Fighter or Ninja. Front guys have weapons and shields (just for style
), back guys have a flask in the left hand and their right hand free so they can warcry and level up in Priest
I like to train my boys (and girls, I hear Wuuf is a gal) a lot, since my dream is to reach Archmaster level in at least one skill... I already achieved Archmaster wizard, but with Pendant Feral... This time I'm going for the real Archmaster rank !


I like to train my boys (and girls, I hear Wuuf is a gal) a lot, since my dream is to reach Archmaster level in at least one skill... I already achieved Archmaster wizard, but with Pendant Feral... This time I'm going for the real Archmaster rank !
- The Journeyman
- Craftsman
- Posts: 137
- Joined: Mon Nov 08, 2004 11:55 pm
- Location: Hall of Champions
@Florent
You should give RTC a shot...GG said recently, that holding up shields increases the overall armor value significantly, while the block "attack" raises it even more, temporarily.
gotta admit that i liked having shields up just for style in the regular DM as well...
P.S. wuuf's a gal?
..have you told Beowuuf yet? 
You should give RTC a shot...GG said recently, that holding up shields increases the overall armor value significantly, while the block "attack" raises it even more, temporarily.
gotta admit that i liked having shields up just for style in the regular DM as well...
P.S. wuuf's a gal?


I'm gonna sleep in the rat room.
- BloodFromStone
- Expert
- Posts: 287
- Joined: Sat Oct 30, 2004 4:56 am
I always used my shields for the Shield of Justice Strike, which would take place whenever I got in over my head or I was trying to chase something down that was fleeing. It mostly consists of me yelling "SHIELD OF JUSTICE" and then throwing my champion's shields at the enemy. It worked most of the time, but it was really just something I did to amuse myself.
Selie.. something you might want to give a try: Dungeon Master as a "2-Player Game"...
One person controls the movement via the arrow keys, and the other person controls the fighting and magic spellcasting via the mouse.
Makes for some very interesting "sessions"...
(Just be sure you don't turn and face a wall just as the other player is casting a fireball... you'll never hear the end of it... (don't ask me how I know that..)
One person controls the movement via the arrow keys, and the other person controls the fighting and magic spellcasting via the mouse.
Makes for some very interesting "sessions"...
(Just be sure you don't turn and face a wall just as the other player is casting a fireball... you'll never hear the end of it... (don't ask me how I know that..)

- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
you know BFS, I'm just corny enough to want to open up DM.. find a sheild and just try that for ammusement. I loved shouting cheezy one liners at DM monsters. it was even more amusing playing at CSB with my Friend Paul.. because he'd be in there too making his own nasty comments to them as well.
A particular favorite gaming quote : "greedy smurf" this is whenever you go for an item that leads to you being mortaly wounded or dead.
gotta try that... "SHEILD OF JUSTICE"..
A particular favorite gaming quote : "greedy smurf" this is whenever you go for an item that leads to you being mortaly wounded or dead.
gotta try that... "SHEILD OF JUSTICE"..

I did a nice solo today 
Ended up with this little guy:
http://member.webforum.nu/jockeb/ZnOOZer.jpg
Note that I wear the pedant feral in that pic so I'm just << Master Wizard
The most fun part was the Oitu chamber
. Ones I killed one there came another.
I found the Giant Wasp a reallt dungerous creature. When you meet 4 of them without shield or mana they almost always kill you if you can't run away...
Ohh, also want to ask if someone have manage to hurt the dragon more then 154 in one attack? That's my record with the hardcleave

Ended up with this little guy:
http://member.webforum.nu/jockeb/ZnOOZer.jpg
Note that I wear the pedant feral in that pic so I'm just << Master Wizard
The most fun part was the Oitu chamber

I found the Giant Wasp a reallt dungerous creature. When you meet 4 of them without shield or mana they almost always kill you if you can't run away...
Ohh, also want to ask if someone have manage to hurt the dragon more then 154 in one attack? That's my record with the hardcleave

That image doesn't load for me.
I prefer to have a double team. I think that 4 guys is too much hassle taking care of but with two champions, you can manage quite well.
The last time I defeated the dragon was years ago so I can't remember how many hits it took in one go. But I remember having to run and hide and recover very often before I finally killed him. LOL

The last time I defeated the dragon was years ago so I can't remember how many hits it took in one go. But I remember having to run and hide and recover very often before I finally killed him. LOL
The double team is a good idea, as you have the double carrying capacity, maximum weapon striking ability and all that lovely mana...but a single player is just so much fun...I like dodging, not caring asbout party order, and all that fun stuff : )
I think i got slightly more than that on the dragon...
I think i got slightly more than that on the dragon...
- BloodFromStone
- Expert
- Posts: 287
- Joined: Sat Oct 30, 2004 4:56 am
Two characters is by far the easiest, in my opinion. That was the first thing I went through with... Going back and playing 4 for my story, I'm finding they're just such a hassle to manage. One character is a lot of fun, but I have trouble managing my carrying space. I guess I never got the boots of speed in that game, though.
Ha... the FIRST time I ran into the Dragon I was peeking out from the Skeleton Key stairs into the big, open area, thinking "I wonder what's out there...???"
I turned around to go back in, just as the Dragon leapt out from behind the door where he'd been hiding, and he followed me INTO the narrow little corridor leading back to the stairs, with a mighty "Gnaarghh..!"
Scared the piss out of me, and as I turned around to see what the hell had come after me THIS time, I somehow managed to get past him and fled out the door as fast as my guys would run.
And- before he could turn and follow me back out, the door shut, trapping him in the corridor.
Problem solved..!
"Seven with One Blow..!"
Drinking and stories (and drinking) back at the pub in town, with tales of Dragons defeated.
(Of course, it meant there was only one way to get back to Lord Chaos's domain on the Level above, but my guys didn't know all that stuff, it was their first time in these parts and were just glad to be alive for a little while longer.)
I turned around to go back in, just as the Dragon leapt out from behind the door where he'd been hiding, and he followed me INTO the narrow little corridor leading back to the stairs, with a mighty "Gnaarghh..!"
Scared the piss out of me, and as I turned around to see what the hell had come after me THIS time, I somehow managed to get past him and fled out the door as fast as my guys would run.
And- before he could turn and follow me back out, the door shut, trapping him in the corridor.
Problem solved..!
"Seven with One Blow..!"
Drinking and stories (and drinking) back at the pub in town, with tales of Dragons defeated.
(Of course, it meant there was only one way to get back to Lord Chaos's domain on the Level above, but my guys didn't know all that stuff, it was their first time in these parts and were just glad to be alive for a little while longer.)
- Trantor
- Duke of Banville
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I have to admit that the idea of using less than 4 characters never came to me before I found this site. Shame on me! After reading about it, I immediately started a solo game with my favorite character Boris. I was a bit disappointed that he didn't really get more levels than he would in a 4-player-game, and a little bit surprised that I didn't really have more trouble. I certainly slept a lot more as I tend to use a lot of mana, but the only place that was really harder was the Oitu room where the Boots of Speed are. That was certainly the hardest part of the game for me!
solo advice? reincarnate your character , then just lvl up its magic first, by making potions, if its even possible for the character you choose, minimum mana you can have is 2 to even be able to make potions, otherwise, youll have to wait until you get a staff or wand or something thatll raise your mana, i use hissssa and it took me quite a bit to lvl up my mana, but paid off in the long run