Hi zoooom and thanks for testing, may I ask you to fill out the review form when you get time
as ever, here are some answers to the points you made:
1. Not sure what your .NET problem was, there has been an issue with the different versions, but I think I've fixed it to support all now. Sorry you downloaded so many, especially the 120mb v2.0 which I don't work with anyway. If you downloaded one last night it has been updated since then due to others experiencing similar problems. Sorry for any inconvenience it may have caused, but only testing can find these problems. I hope that one is solved now.
zoooom wrote:At first i had a bit of a problem to use the sword; it was in the wrong hand! So you should maybe alter the help text!
This is true, but I thought DM1 only ever let you attack with weapons in the right hand?
zoooom wrote:normally, you have kick punch ect to actually being able to attack without a sword.
This functionality would definately be on the todo list
zoooom wrote:Another way to deal with that would be the activation of the eye - tool.
as is this.
zoooom wrote:But the icon of the sword when you pick it up is too meager.
hehe I agree, i thought it looked like a stick rather than a sword. The graphics are easily changeable if you look
zoooom wrote:When i throw the sword, it flies off to nowhere and is gone.
It must have fallen down from a pit
zoooom wrote:Yeah, the stats of the champion aren´t really well visible, because only in inventory mode possible. There is no connection to the on screen display
I meant to connect the bars to the stats before release :S
zoooom wrote:
The textbox would be better to be scrollable down and upwards. I think when there is more happening, it gets a bit overflowed. and you cannot "look back"
Couldn't figure out how to get the game engine to do it, but its a point noted, I should start compiling a list of them. Make a to do list
Thanks for taking the time to point these out
Toby