beta tester(s) wanted
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- linflas
- My other avatar is gay
- Posts: 2445
- Joined: Tue Nov 04, 2003 9:58 pm
- Location: Lille, France
- Contact:
beta tester(s) wanted
Hi guys !
"Sukumvit's Labyrinth" -my first dungeon- is coming soon ! as i said a few days ago, this is a 6-levels one, with original graphics but new portraits, lots of tricks, spell book, linear/one-person at the beginning then quite chaotic !
My preference goes to a french talking person : that would be easier for me to debug all the tricks, refine characters stats, etc.
Story is based on FF gamebooks (my unique culture ) : Deathtrap Dungeon and Trial of Champions.
PM me if you are interested/have enough time for playtesting. There are probably many bugs left, so don't be surprised
"Sukumvit's Labyrinth" -my first dungeon- is coming soon ! as i said a few days ago, this is a 6-levels one, with original graphics but new portraits, lots of tricks, spell book, linear/one-person at the beginning then quite chaotic !
My preference goes to a french talking person : that would be easier for me to debug all the tricks, refine characters stats, etc.
Story is based on FF gamebooks (my unique culture ) : Deathtrap Dungeon and Trial of Champions.
PM me if you are interested/have enough time for playtesting. There are probably many bugs left, so don't be surprised
- linflas
- My other avatar is gay
- Posts: 2445
- Joined: Tue Nov 04, 2003 9:58 pm
- Location: Lille, France
- Contact:
porting the entire book would be probably impossible actually, and this is my real first dungeon : i just picked up some parts from the two books i could "convert" with the native graphics and added my own tricks.
if only i could implement the blue ray with laughing faces, the skeleton on his throne, the mimetism potion, the .... !
and errr.... sorry "de t'avoir piqué l'idée sans le savoir" !
if only i could implement the blue ray with laughing faces, the skeleton on his throne, the mimetism potion, the .... !
and errr.... sorry "de t'avoir piqué l'idée sans le savoir" !
I could use some help with playtesting the alpha version of Conflux IIk. I'm still fiddling with the last tweaks to the game, so this would not feature everything.
I already did a LOT of playtest, but the undercity is so complex that I need two or three general, long winded playtests.
The objectives: bug chasing, fights balancing, food balancing.
Expect at the very least two or three weeks of adventure.
So, any volunteers?
I already did a LOT of playtest, but the undercity is so complex that I need two or three general, long winded playtests.
The objectives: bug chasing, fights balancing, food balancing.
Expect at the very least two or three weeks of adventure.
So, any volunteers?