How to make walls that can be destroyed?
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How to make walls that can be destroyed?
I was wondering how do you go about making a wall that can be destroyed by weapon blows like in Conflux II (Iaido says this wall will crumble...).
That used to be a case of a trick wall, the right floor graphics corresponding to wall graphics, and a few chested creatures that could be killed sitting on the pressure pads - originally this was a rock monster, and given the final debris I believe it is still a rock monster and no new mechanics...I could be wrong : )
Yes, it's a trick wall with a monster on it, with teleporters keeping it prisonner.
The monster is stepping on pressure pad that would remove the trick wall if stepped off... which means killing the monster (a rockpile as everybody already guessed).
With the attack filter and the DSA, it is now possible to disable the damage from the monster. (done in confluxii k)
Once you've managed this basic mechanism you can add some flavour messing with the decorations: if the monster carries a decoration (pressure pad) like a crack on the wall, and another monster, then upon its death, the decoration appears, and the second monster is released, so the pressure pad removing the wall is till stepped on.
You can add several decorations succeeding one after the other this way.
The monster is stepping on pressure pad that would remove the trick wall if stepped off... which means killing the monster (a rockpile as everybody already guessed).
With the attack filter and the DSA, it is now possible to disable the damage from the monster. (done in confluxii k)
Once you've managed this basic mechanism you can add some flavour messing with the decorations: if the monster carries a decoration (pressure pad) like a crack on the wall, and another monster, then upon its death, the decoration appears, and the second monster is released, so the pressure pad removing the wall is till stepped on.
You can add several decorations succeeding one after the other this way.
Just a note:
Danger of endlessly increase of levels by standing in front of a non damaging monster
doing warcry or whatever, as long as you do not kill it.
(monster is everything that is no giggler, because giggler do not give xtra exp.)
I do not know if facing does matter;
if so, players could face the wall(or monster) and turn, jab the crap out of thin air and get bonus xp.
this has to be tested, though.
Danger of endlessly increase of levels by standing in front of a non damaging monster
doing warcry or whatever, as long as you do not kill it.
(monster is everything that is no giggler, because giggler do not give xtra exp.)
I do not know if facing does matter;
if so, players could face the wall(or monster) and turn, jab the crap out of thin air and get bonus xp.
this has to be tested, though.
A non damaging monster won't give extra xp, since the xp is doubled during 4 seconds after being hit by a monster, I think.
However, warcrying against a monster is more efficient than against the air...
So yes, you could train with warcrying. But Mother Nature foresaw this cheat and added a tendency to boredom in the human mind for repetitive tasks.
However, warcrying against a monster is more efficient than against the air...
So yes, you could train with warcrying. But Mother Nature foresaw this cheat and added a tendency to boredom in the human mind for repetitive tasks.
- Paul Stevens
- CSBwin Guru
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- cowsmanaut
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I sat at a door throwing rocks and daggers for an hour once to build everyones ninja levels and then proceeded for annother hour to make potions to get the preist levels up..2 hours devoted to not playing the game.. but doing inane and repetative tasks.. just for a few crummy levels..
yes... I had no life,
yes... I had no life,
- cowsmanaut
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