to indicate broken and/or poisoned so as to be like
weapons. Here is the format of the two object types:
Code: Select all
Misc Weapon Clothing Scroll
--------------------------------------------
0-6 Type Type Type 0=Open
7 Important Important Important -
8 Cursed Cursed Cursed -
9 - Poisoned Charges -
10 - Charges " -
11 - " " -
12 - " " -
13 - " Broken -
14 Value Broken - -
15 " Lit Torch - -
could use bit 10 to mean Broken. It would be easy to
display these things in the Inventory screen. But old games
may have garbage in these bits. So I will add a global
option to allow these bits to be set. If the option is not set then
the bits will be cleared when the game is loaded.
Before I do this I want to know whether we should do it
for Scrolls and Clothing. I don't want to have to invent
two global flags. The Potions have no unused bits so I
don't think we can do anything with them.