I wanted to put this subject onto Zyx`s private message board, but I changed my mind. Maybe anyone else could be also interested in this topic? So that`s why I`m putting this on that forum.
I`ve got just one idea:
Zyx, Your Conflux II is really a very, very huge game, I think it`s bigger is excellent. But while playing it`s easy to loose a way in such big dungeon. Could You give us a map (I mean, not in-game map, of course - that`s not good idea and that may kill the gameplay), but a map placed somewhere in the internet (maybe on Your internet site?) for the players to take. a map without anything, but 3 things only: walls, floors and stairs of each level (of course, without the positions of monsters, items, teleporters, pits, hidden pits, hidden walls, invicible walls, shooters, wall & floor decorations, doors etc.), to prevent the secrets of a game. I realise, that providing a map fith FULL description is not good idea, because it would kill the gameplay, but providing a BASIC map could rather help the player and make a game more attractive. A player could PRINT that basic map on a paper(s) and, during the game, mark the secrets & all stuff with a pen on the map.
Not everyone have good sense of locality, and for me for example, it`s a horror to find, where this particular doors were (which level was it and how to get there again?). I think it`s sometimes boring for the player going here-and-there for an hour to find some doors, if he don`t remember well their location.
Maybe You`ll put that BASIC map (without secrets rooms, of course, and all other things that I allready wrote) of Your next game?
BTW: Conflux II was definitly too easy for me- I want a real TERROR! Maybe in Your next game You`ll put 2 versions of the game: one for normal players and second for ILL PEOPLE (which I`m definitly on this second group!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Greetings!