DSA`s using examples (CSBwin)
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DSA`s using examples (CSBwin)
could anyone make a custom level with a few examples of using DSA? Anyone who is interested how does DSA`s works, could just load a level with those examples on the editor and see what`s going on. MAYBE (I`m not 100% sure), it would be easier to learn for the dummies, than reading about it in a forum?
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I`m asking, because I still don`t understand DSA`s mechanism, so maybe it would be easier to learn from "live" dungeon (but i`m not sure), if somebody put all these examples (from the forum) into one custom. I mean these example, wchich descriptions are allready in forum.
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If you have played Conflux II you have seen the mechanism in action though...you could put on an trace when something cool is happening to get the idea of it (I think...)
If you need a visual disagram to understand what is happenign with each input
Hopefully the plan would be, eventually, a library of standard DSA's you could import though, so you don't need to understand the whole mechanism, just customise it
If you need a visual disagram to understand what is happenign with each input
Hopefully the plan would be, eventually, a library of standard DSA's you could import though, so you don't need to understand the whole mechanism, just customise it
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
What documentation have you found and read so far?than reading about it in a forum
I don't want to start trying to educate someone who has
not yet studied what is already available as a result of
effort on several people's part. Learning is
a difficult process and, IMHO, the onus in this case
should be on the learner, not on the teacher to do the
hard work.