To create ambient, random sound effects I'm using floor triggers with the following attributes:
1) Probability 5%
2) No target
3) No action
4) A water drip sound effect
The water drip plays EVERY time the pad is stepped on. I would have thought it should be played ONLY when the probability is matched.
Can this be changed?
Or better still, add an ambient sound effect trigger....
GAME/EDITING: PROBABILITY and SOUNDS
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- George Gilbert
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I'm not sure it's actually wrong. Take under consideration a lock and lockpicks. You should hear a "click" sound each time while using lockpicks on the lock regardless the probability. The same reffers to pressure pads, buttons, etc. Maybe you should consider another approach to enable an ambient effects. It could be availible in Levels->Edit options ?
P.
P.
- Gambit37
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GG, we archived this thread after pedro argued my point was unfounded. However, if the whole ambient sounds/music thing is a massive task, as a concession, would you consider adding a trigger parameter that plays the sounds according to the probability setting? This would go some way to adding one-shot ambient sounds to a dungeon.
- George Gilbert
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