A Solo Story, The Beginning

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QBRADQ
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A Solo Story, The Beginning

Post by QBRADQ »

Hello all! I think it's wounderful that Dungeon Master still has a community of players and moders.

I have dedided to add my first-time experiance with Dungeon Master to this board as a point of interest to, well, whom ever may find it interesting. But first, I would like to tell you all of my prior experiance with Dungeon Master.

I have just started to see what an exelent game this really is. I first played Dungeon Master on the SNES (Background music rocks, BTW) but never even got past the first level of the dungeon (not counting the Hall of Champions level). My best friend at the time managed to get down to level two, but got wacked on a consistant basis by all the nasties.

I put the game down for many years, but picked it back up a few months ago, playing on an SNES emulator. I still have my origional cartrage, but alas, I no longer have my SNES *sob* Again, I couldn't even get past the first level of the dungeon. So, out of frustration, I decided to look up a walk through. The one I found was for the Atari ST version of the game, at which point I began to research it a little further.

After stumbling onto the PC-DOS version on an abandonware site last week, I started to get serious about it. I thought, "Wow! A PC native version, with REAL mouse support! Now I can kick this thing's butt!" And now, after reading over the DM Encyclopedia site (and making an offline copy of it), playing around with various parties, and reading a few pages from this forum, I have decided to go for it, with lonly, reincarnated Zed (renamed to HANSOLO, just for kicks). But, to make it interesting (seeings how Zed is such a well balanced character to start with), he never uses any item in his right hand unless absolutly necessary.

So now, here's the tale thus far (level zero through level three)

Level Zero, The Hall of Champions:

My ghostly presance stood outside the onyx doors of this ancient house of darkness. Who had built it, and what was it's purpose? I had no idea. The only thing I did know was that I didn't have a body, and I didn't like that. So, with hopes of finding some desecated corpus to use as a vessal for my un-earthly being, I pressed the large gemmed button and headed in.

As the big black doors sealed behind me, I marveled at the seemingly inexplicable light that filled this place. As I floated along the stone hallways, I came upon an inscription, saying something about "Champions". I don't know, I didn't pay that much attention.

In the chamber beyond, on a collum to my right, hung the portrait of a man. As I gazed into the frame, a subtle mist enveloped my being. Then, sudenly, a sensation overwhelmed my senses, a sensation that I had not felt in my many dissembodied years of roaving the country side: weight. Then came the sensation of cold chain-mail against my chest, the warmth of a lit tourch in my hand, and the slight pain of hunger in my belly. Unable to believe what I was feeling, I began looking around in amazement.

"There! A hand! But whose? Sweet Mother, it's MINE! It's really MINE! And look, there's another! And feet! I even have a groin! Ohh happy day, I'm back from the dead! HA HA! I can even hear myself!"

Overjoyed at having my physical self back, not even wanting to guess at what magic had accomplished this feat, I began skipping back the way I came. I ran my hand along the cold stone walls, I bit at my lips and tounge, and slamed headlong into walls. I was just so happy to be alive again!

As I neared the onyx doors, I was overwhelmed with excitement. I would finaly be able to release my wickedness upon the world again, tempered by decades of rage brought on by my troutured existance on the non-material plane.

"Oh ho ho ho ho, first thing I'm going to do is take a long bath, a truely WICKED bath! Ha ha ha! And then, prehaps some senseless slaughter and random acts of... WICKEDNESS! Muh ha ha ha ha! Umm... where's the button?"

I searched in vain for a way to trigger the doors to open. Laying the torch on the floor, I began trying to pry the doors appart, but to no avail. I strained both my body and my mind against my only obstacle to freedom untill my fingers blead, and the torch smouldered out against the stone. I was trapped. The place that had only hours ago served as my second cradle, now looked as if it would be my grave.

Wallowing in depression, and boiling over with hatred for my eternal grave, I began to roav the Hall of Champions, hoping against hope to find some other way out...



Heh, I do that from time to time. Sometimes I just have to get the creative mojo going, you know? Anyway, I won't continue with the narative unless someone likes it. The following is what I origionaly planed for this post.

Level 0:
I had experimented with using the "Ghost Trick" to loot out all of the niffty items behind the portraits, but decided that for my first time through at least, I wouldn't cheat. So, I reincarnated Zed (as HANSOLO for some strange reason), grabed all the food, and headed down stairs.

Level 1:
I used the first club to whack the first Mummy. Sometimes, this guy goes down in one wack. This particular time, I had to run back up the stairs and rest TWICE in order to get this guy finished off. Yesh, glad I didn't try this with Tiggy! (on a side note, I have done this part with Tiggy solo before. And yes, that mummy killed me)

At the first Screamer, I used Warcry to get up to Craftsman Fighter and Craftsman Priest. The purpose of this was two fold: beef up my Hitpoints, Mana, and Regeneration; and to gain the ability to make mid-level potions right off the bat. I then turned my back on the Screamer and punched the air up to Novice Ninja to give me some messure of accuracy with my punches.

Latter, in the little nitch where you get your first flasks, I trained up to Craftsman Wizard with Lo Ful spells to beef up my Mana further, and to get the ability to cast long lasting Ful and Light spells (torches take up backpack room, don't 'cha know)

Level 2:
Not much to mention here. I did decide to end my habit of stock pilling food, and only keep cheese. Then I discovered that drum sticks are better, and switched to those. I also began making it a point to eat what ever smaller bits of food I happened upon, such as apples and bread, even if I wasn't very hungry.

Rock Piles are super easy with your bare fists. The attack rate is litteraly as fast as you can click, and a bare fist does as much damage as a Melee from an Axe (I noted this on one of my preceeding "Full Group" runs down to level 3). Furthermore, those blue guys are anoying. Run up to a group of four, vaporize one with a couple bare-fisted punches, and the other three start running like wild. Ohh well, I get some satisfaction out of punching them in the back of thier heads whilst screaming profanities at my monitor.

I also ditched the RA Key and one of the spare Gold Keys I had at the stairs down, optting not to get the extra flask and what not. Don't know why really. Hope I don't need those keys later...

Level 3:
Worms really bite. Even with my trained-up character, these things take way too long to punch to death (seeming to have defense comprable to a Rock Pile) and do too much damage to take on in large numbers. At the start of the level, and being a Craftsman in every class, I was using three PA Vi potions to survive a battle against a group of two.

The one wasp on this level went up in a poof with only three punches, two of which landed. Kind of a disappointment. He was still a thrill though, as he came up on me when I was resting after killing four Worms and using up all of my potions. To top it off, when I awoke to this thing, my magic torches had worn off. First time this game managed to scare me since the first time I played it on the SNES.

Finaly, that mummy on the other side of the pit. You know what I'm talking about. Well, you know that inscription that pops up when you kill him and open the wall that reads "You'll regret that"? Well, yes, I did. By the time I got there, I had hit Adept Ninja, and had seven PA Vi potions in my inventory. Whilst fighting through all those dang Worms that pop up as a result of killing the mummy, I managed to use nine (that's right, nine PA Vi potions, two of which I made on-the-fly) and get down to practicaly no health, there were still one group of two left. After fleeing and making up seven MON Vi potions with the new priest level I got at some point on this level, I headed back. While fighting the last two worms, I hit Expert Ninja. Go HAN!

Major decisions on this level include going with lighter armor, switching from the mail that Zed starts with to some light cloth, as I came to this decision after long passing the full leather suit. I noticed only a slight increase in damage after this, which went back down to normal after hitting Expert Ninja.

Also, I started using LO Vi Bro potions after battles with poisonus creatures to conserve my pre-made PA and MON Vi potions. This is something I did not do with my prior runs, as I had four characters who could make PA Vi potions, and Mana was plentiful.



Ok, I know this has been a really long post, but that's the Q-Man's style. I like to hear my self talk, and type :lol: Tell me what you think.

Also, I am just extatic at finding a cummunity of players, modders, and developers for a game that's 18 years old. That really speaks to the gamming philosophy I encourage. In the words of Han, "Flashy graphics and tera-opp graphics cards are no match for good game play"

And finaly, I would like to say that I am NOT a big Star Wars fan, although I do enjoy the movies (in fact, I am a bit of a Treky). I just happen to like Harrison Ford :oops:

And with that, I think I'll get back to Dungeon Master. Long Live Geekdom!
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Post by Dark »

Awesome :D
CURRENTLY HAVING TO RE-DO MY ENTIRE VORTEX DUNGEON AFTER MY HARDDRIVE FAILED ON ME... I only have the Graphics to START ON... >:(
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Post by Trantor »

The syllable is called PAL, not PA. :wink:

Very interesting story, and congratulations on advancing so far! I am really amazed how much you practiced in level 1! I would probably never have the patience required to do this. I don't think you will have too much trouble from now on as your character is already VERY strong, and it doesn't get much harder from now on. Good luck, and keep us informed how it goes!
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Post by QBRADQ »

Thanks for the correction Trantor. I got "PA" from the DM Manual Scans available at the Encylopedia page, and my spelling is terrible :P

Also, about the trainning on level one, it only took a half hour for the Fighter, Priest, and Ninja levels. The Wizard levels took nearly an hour because I had to keep sleeping, and I wasn't doing it with a critter bashing me. I did all this trainning while watching Iron Cheif America and Harvey Birdman. It's all about multi-tasking baby :P

A problem that is starting to present it's self is that I am gainning no Fighter levels what so ever. I'm going to have to fix that, seeings hows Strength seems to have a great effect on hand-to-hand damage (if you want evidence of this, compair a fresh Tiggy punch to a fresh Daroou punch)

Also, a question. Currently, I am using eleven MON Vi potions in my backpack, with a twelth (empty) flask in my left hand for LO Vi Bro and the like. Think that's overkill?

Creeps back up to level 3 for some leather digs,
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Post by QBRADQ »

Ohh, yea. Something eles I forgot to ask.

Is there any way to break through doors without using a "Chop"ing weapon? I am getting tired of lugging this great big Falchion around all the time. I tried punching the first one a few (hundred) times, and got a Ninja level out of it, but the door stood firm.
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Post by beowuuf »

I recalled kick working, but that could be my imagination
On level four you get the axe, which chops and other fun things
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Post by Zyx »

BASH, HACK, BERZERK, KICK, SWING and CHOP can do the trick.
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Post by Trantor »

Mostly, a Fireball (or Lightning Bolt) will also work. And yes, those VI potions are overkill, I never carry any with me and only brew them when I need them. :wink:
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Post by beowuuf »

Destroy by fireball and choppable are actually different flags - a choppable door can be immune to fireball.

And don't listen to Trantor, he can't stand toe to toe with kniights, Oitu's and Choas! Wahaha! : )
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Post by Trantor »

True, but at least don't get killed by mummified John Travolta stormtroopers! :P

I know that choppable and burstable are different things, but most doors in DM will react to both of them or none. Apart from that, use a weapon with any attack option Zyx has mentioned.
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Post by beowuuf »

It really hurt though! *Disco stu*
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Post by PaulH »

STAYIN' ALIVE!!!!!!
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Post by QBRADQ »

Level 4:
Slimes are OK, not too tough, and not too strong. They can be a pain in large numbers, or while running away.

Those Chinese Dragon looking things hit hard, but they're not too tough.

I started getting tired of having to use crap loads of MON Vi potions, so I went back up to the third level, got into some leather armor, and picked up a shield. On my way to the Screamer room, I gained a Fighter level while punching some Worms. Damage XP rocks :P Then, in the Screamer room, I used shield blocks to get yet another Fighter level. I thought this might make me a little tougher. Alas, I saw no differance in the damage I was taking.

I am now carrying eleven MON Vi potions in my backpack, with an empty flask in my left hand for quick brews. I find this down right nessesary in large fights. In the North East corner of the map, I got trapped by a large group of Slimes and one of those Dragon things. With all that damage pilling on me, I had to quaff more than half of my potions. Had there been another Dragon thing there, I don't think I would have been able to keep up.

I also looted out the little room below the pit puzzle, and then headed to the stairs that would take me to the main section of Level 5. This is as far as I have ever been (reaching this point with one of my prior "Full Party" runs a few days ago). Now the real fun begins: delving into a part of the dungeon I have never seen before.

If things keep going the way they are, I might not be able to survive for much longer. I think I'll start playing around with Sheild and Strength potions.

Furthermore, I think I'll put the game down for now, and enjoy the cook-out.

Happy Memorial Day fellow citizens!
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Post by beowuuf »

Damage calculations are based on armour and dexterity (and perhaps charatcer level too, I forget) but it is a gradual thing - you won't notice the jump going up a few levels or going from normal clothes to maybe the first aketon, but by the end you will realise you are taking damage and givng it like you couldn't before : )

Strength potions, brewed in larger numbers, will definitely produce a noticeable effect.

Have fun with the cook out! Hav fun with the next level when you try it, it's cool
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Post by QBRADQ »

Heyas, here's an update. I'm currently in the midst of Level 7, The Cavern. It's getting funner every level, and the account is starting to become more entertainning. Normaly, I would wait untill I had completed a level before posting an update. However, this is a big level, and I just got an excitting new job prospect, like, half an hour ago. Might not be able to play DM again untill the weekend. So, while it's still fresh in my mind, here it is.

Level 5, Skeletons:

I HATE SKELETONS! Sweet Mother, they won't stop running! Very, VERY frustratting. Especialy when in a large, square room. You just can't corner them. I got so frustrated by the end of this level, I started casting Fireball spells to finish them. I find this very useful when in a straight hall. Just be carful of your timing when in one of those square rooms.

Wizard Eyes are a piece of cake, even in large numbers. They die fairly quick, and thier fireballs are not that big of a threat to a single-member party. There is one room on this level that has four seperate groups of a single Wizard Eye. I found this very amusing, as the party behind the one I was fighting would keep hitting it in the back with it's Fireball. The next-to-last Wizard Eye was even finished off by the last.

Mithral rocks. It's about as heavy as chain, but the added protection is well worth it. I think I'm going to be OK now. I also think I'll be cutting back on potions the next time I need more inventory space.

A note on inventory space. I am finding that keeping a chest full of drumsticks is getting to be an uneeded burden on me. I have never once eaten one, I just fill up every time I find food in the dungeon. There's enough food in here to easily feed a slow group of four. I am only one, and tend to barge head-long through the winding levels. I think it's time to replace my chest full of drumsticks with a single drumstick, and maybe an extra or two in my (usualy half-empty) keys-and-such chest. That should ease my load, which with the added weight of my spiffy new Mithral set, is teatering near encoumbrance.

A note on Elven Boots. With some experimentation, I have found that they only up your load capacity by a few points. However, once your stamina dips below fifty percent, they up your load capacity greatly, rather than dropping it. I supose that's enough of a reason to keep them on untill I find something drasticaly better, or get my backpack under control.

As a side note, I went back up to Level 2 to get the keys I had left earlier. I am thinking about ditching my coins though, as I find loads of them, and never seem to use more than are on a level.

Finaly, I gained a few class levels on this dungeon level. Here's my levels at current:
Adept Fighter
LO Master Ninja
Adept Priest
Artisan Wizard

Master Ninja, YEA!!! Go Han, Go Han, it's your birthday! Not for real-real, just for play-play!

Heheh :D

Level 6, Tomb of The Firestaff:

Wow, glad I went back for the RA Key. Also, in a hidden alcove is a scroll that reads "The keys to passage lie hidden deep" or something like that. Something tells me I'm going to be comming back here again. Possibly multiple times, as it did say "keys". Looks like the next door here needs a RA Key as well.

Also, I dumped my food chest by the stairs down, and kept three drum sticks. Two of those will go away if I need extra room for keys or what-not.

Level 7, The Cavern:

Ok, LOTS of Ghosts. Five or six of the buggers attacked me as soon as I got down to this level. These guys are really wimpy, if you have the right equipment. And as luck would have it, I have a Vaporal Blade :P There are two of these things on Level 5 (that I found, anyhow), and I picked the first one up. Why? For starters, it looks really cool. More importantly, it has a "Jab" attack that tends to do less damage than fists to high armor creatures (good for getting Ninja XP when you fell like trainning). The feature of most importance, however, is the "Dismiss" attack it has, whichs hurts ghosts, and hurts them good. This conserves Mana, which is a good thing, and is easier to use than a spell.

Next, we have these little winged thingys that steal stuff out of your hands (such as my Vaporal Blade from my off-hand, greatly enraged me the first time it happened). What's worse, the instant they steal from you, they start running. This is a VERY bad thing on this level of the dungeon (read on for the reasons why).

Space. There's too much of it down here! This entire level is one gigantic open space (kinda like the name "Cavern" implies, eh?) with a few off-shoots. It's very easy to get disoriented down here, especialy for me, as I left the compass on the second level where it lay. Now, normaly when I find that I have left an item that I really need, I run back up and get it. Not this time, no way, no how (again, read on for the reason why).

Pits. Lots of 'em. And more seem to open up just about every where. As soon as you step out of the little corridor with the stairs up, a pit in the mouth of the corridor opens. Looks like I won't be going back up to the Tomb of The Firestaff, at least not that way. Yesh, I picked a GREAT time to ditch my extra food. It's, like, five steps away, but I can't get there. GRR!

Teleporters. Again, lots of 'em. They don't seem to take you anywhere, they just turn you around. And with the above mentioned space and pit problems, this can get dangerous (perhaps even, "Dangeresque" hehe).

ITEM NOTE! IMPORTANT!
There's a door at the north end of the cavern that sits, seemingly useless, between two collums. Somewhere north-east of that is a Solid Key laying on the ground near a round grate. Now, I really have a burning disdane for these keys, as they blend in so well with the floor. In fact, the Solid Key on the first level is what kept me from getting any further into the dungeon for many years, I simply couldn't find the dang thing! Fortunatley, I stumbled onto this one.

I also feel that it is important to note at this point that the Mummies found on this level seem more beefy. They seem to attack faster, hit harder, start running later, and take more damage that those found on the upper levels. Maybe it's just my imagination running wild with me, maybe it's all these weak ghosts messing with my preception, but it's a noticable differance.

Wish me luck!
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Post by Trantor »

Good to see you have progressed so far, it only gets better from there. :wink:

The mummies do sustain more damage, but apart from that, they should be the same ones you found earlier. The pits that open up are not as evil as you might think... Walk around a bit and look at the floor carefully, and you will notice something. Keep the Elven Boots, they are probably the second-best boots in the game (and the best ones are still to come). You indeed found all the Vorpal Blades there are in the game. :wink: The teleporters do only turn you around, but they have another purpose - if you haven't found out yet, consider yourself lucky!
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Post by Selie »

I enjoy reading this because someday I'm going to get to these farther levels and probably be just as wordy but a whole lot less effective. Good luck! You're giving hope to people like me who haven't ever made it past a certain level! Perhaps I'll take a group of less than four on my next trip, but I'm not sure I could handle it...

Keep us updated!
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Post by Trantor »

Selie, PaulH always told me that 2 is the ideal number of a party, and I start to agree. You don't have to worry so much about food, and your characters will gain levels faster because they don't have to share the experience. Still, you keep the fighting abilities of a capable frontrow. Try it again with 2 heroes, it might be easier that way.
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Post by Selie »

I don't know. I take four people and I die a whooooole lot. With four people, at least I have four times the damage being dealt to the enemy. But perhaps I will try two. In which case, I'll have to decide on which two. Which will be its own post. Don't know if I'm ready for that yet!
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Post by QBRADQ »

Yea, I was noticing those fireballs flying all over the level. I kept thinking it was some critter I had yet to find throwing them at me from afar. Turns out that in the north-west corner of the main chamber, the fireballs shoot out of the wall, and then get flung all around the level.

After finishing the level last night, I had a look at it through DMute. Looks like every blue teleporter in the main chamber is a part of this fireball routing thing. Pretty cool :P

Also, thanks for not telling me what the best boots are. I like suprises :P

Writting a good resume takes time, and a lot of frustration :P
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