Could you implement a &SHOWDAMAGE or &OUCH operation that would call the CSBwin function displaying the damage received by a character, in the portrait zone?
No need to inflict the damage, just show it.
&OUCH (CSBwin)
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- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
The damage shown is very temporary. Is it not? It only
shows for a fraction of a second. Would it be better to
show the 'most recent' damage to a character? Maybe I
misunderstand. The &OUCH would show the parts of
the body currently injured. That should be easy. It is
part of &CHAR@. Unless, again, I misunderstand.
shows for a fraction of a second. Would it be better to
show the 'most recent' damage to a character? Maybe I
misunderstand. The &OUCH would show the parts of
the body currently injured. That should be easy. It is
part of &CHAR@. Unless, again, I misunderstand.
- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
No, I'd like &OUCH to display a damage in the portrait zone, in yellow and red.
Parameters would be index of character and number to be displayed as if it was a damage.
The reason of it is that when I decrease life of a character with &CHAR!, it is not obious for the player and looks like a bug, since normal damages are displayed when received.
Parameters would be index of character and number to be displayed as if it was a damage.
The reason of it is that when I decrease life of a character with &CHAR!, it is not obious for the player and looks like a bug, since normal damages are displayed when received.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- cowsmanaut
- Moo Master
- Posts: 4380
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada