Kill red Dragon in 1 shoot is possible

Discuss anything about the original Dungeon Master on any of the original platforms (Amiga, Atari, etc.).
This forum may contain spoilers.

Moderator: Ameena

Forum rules
Please read the Forum rules and policies before posting.
User avatar
Antman
DMwiki contributor
Posts: 517
Joined: Fri Nov 14, 2003 9:05 am
Location: Lost in TOC

Post by Antman »

In DM can chaos teleport over the square which stop monsters from leaving the room full of demons and black flames? 12,36,41 or 12,37,41 i think the square is. If so then you could make him follow you, or war cry him to the room at 12,35,31, then freeze him, then jump on his head from 11,31,31, making it impossible to win....would it work?
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

there are two sets of teleporters on bboth of the corridors, to block chaos teleporting aswell
For some reason i am sure the not used lord orders can infact jump a square further than chaos...
User avatar
PicturesInTheDark
Arch Master
Posts: 1154
Joined: Mon Aug 26, 2002 4:47 pm
Location: Vienna, Austria

Post by PicturesInTheDark »

Beowuuf, is that effect also existent in CSBwin?

Regards, PitD
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

not sure, i think some of the lord orders are moving around in that area of conflux....
User avatar
PicturesInTheDark
Arch Master
Posts: 1154
Joined: Mon Aug 26, 2002 4:47 pm
Location: Vienna, Austria

Post by PicturesInTheDark »

I actually meant the "monster on the stairs coexisting" part - some people have been writing simultaneously obviously so my answer was further back than intended.

Regards, PitD
User avatar
Toni Y
Adept
Posts: 221
Joined: Sat Feb 07, 2004 8:54 am
Location: Finland

Post by Toni Y »

As a sidenote, you can also kill the dragon in one fell swoop if you close the false wall behind the winged keyhole when he is in that square. Interestingly, you only get one dragonsteak using that method. I guess it's a really huge streak :lol: :P :roll:
Toni Ylisirniö
Author of Grave of King Millias, Return of Chaos, and DM2 dungeons.
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

lol, interesting, i always thought that the monster behaved normally! certainly starting in a false wall monsters ignore them and walk on : )
User avatar
ADDF_Toxic
On Master
Posts: 623
Joined: Wed Apr 27, 2005 2:43 pm
Location: Canada
Contact:

Post by ADDF_Toxic »

I made a dungeon with lots of teleporters in the first level after "Hallway of Champions"(That's what I called it because it was a hallway). There is a little hallway, 3 spaces long, and a hallway restricted to party beside. A screamer is here, right beside the teleporter restricting the party, also beside a teleporter destination. Sometimes, while checking it out, I'd teleport there and squash the screamer. A key would be on the ground as well as (a) screamer slice(s).
Seeyeah
8:27 PM over here.
I'm a boy, unlike my avatar.
User avatar
Demon of Darkness
Neophyte
Posts: 6
Joined: Sun Dec 07, 2003 6:23 pm
Location: Brussels - Belgium

Post by Demon of Darkness »

Level 13
Image

Level 12
Image

i play DM version 3.6 on Amiga 2000 computer , yes bug still exist ;)

have fun :P
User avatar
ADDF_Toxic
On Master
Posts: 623
Joined: Wed Apr 27, 2005 2:43 pm
Location: Canada
Contact:

Post by ADDF_Toxic »

That might work. I am in Dragon's Lair right now and I have one g box left, it might take a few tries. I could probably run fast enough, you should of seen me run when I grabbed the firestaff and the Stone Golems were released!
User avatar
ADDF_Toxic
On Master
Posts: 623
Joined: Wed Apr 27, 2005 2:43 pm
Location: Canada
Contact:

Post by ADDF_Toxic »

It was scary, I hit a wall on my way up going so fast, and I saw Chaos beside me when I was running at pit, but when I jumped down, there were steaks. Woohoooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Now I deal with Chaos and Demons.
User avatar
PaulH
Ghastly gastropod
Posts: 3763
Joined: Wed Aug 07, 2002 10:27 pm
Location: Level 6

Post by PaulH »

Thats the easy way of killing him! Stand in front of him and don't move: trade blows. It CAN be done...
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Bah, that's easy (especially if you have just one guy with lots of health potions) - try that with a four set of knights - that's harder!
User avatar
zoom
Grand Master
Posts: 1819
Joined: Tue Sep 23, 2003 1:27 am
Location: far away but close enough

Post by zoom »

Try that with a stone golem! They just smash you to pieces.. impossible
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Nah, stone golems are easier usually, they do slow damage - knights, especially a group of them, are raining blows - that's up to four hits to a golem's one!
User avatar
Florent
Um Master
Posts: 457
Joined: Sun Nov 14, 2004 5:03 pm
Location: Paris, France
Contact:

Post by Florent »

I'm with Beo, groups of knights can be very tough. Sucinum's Matrix in Imprisonned Again was <sarcasm>so much fun</sarcasm> !

PS : Hey I'm Lo Master, didn't even notice until now !
User avatar
zoom
Grand Master
Posts: 1819
Joined: Tue Sep 23, 2003 1:27 am
Location: far away but close enough

Post by zoom »

Oh. Yeah. You are right.
I remember that passageway in csb. Not nice.
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Don't worry, you are right, golems aren't much fun either...especially not certain golems *twitch* in certain dungeons *twitch* that I just killed *twitch* Bloody guardian! *twitch*
User avatar
Trantor
Duke of Banville
Posts: 2466
Joined: Wed Mar 09, 2005 4:16 am
Location: Berlin, Germany
Contact:

Post by Trantor »

I like certain invisible monsters, especially when said monsters appear in muktiples on one tile which they actually can't... :P
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

Exactly *twitch* makes them much faster in hitting and more likely to thump you one or two as you dance around!
User avatar
Simon
Artisan
Posts: 173
Joined: Sun Nov 16, 2003 1:17 pm
Location: Bristol, England
Contact:

Post by Simon »

I tried doing this to kill the dragon, I froze it and ran up and jumped, but the dragon had moved. I concluded the freeze box didn't work on the dragon.
User avatar
beowuuf
Archmastiff
Posts: 20687
Joined: Sat Sep 16, 2000 2:00 pm
Location: Basingstoke, UK

Post by beowuuf »

When? Freeze boxes don't last long, plus if you use RTC I think it might even move critters from under pits....I forget...
User avatar
Gambit37
Should eat more pies
Posts: 13728
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Post by Gambit37 »

Interestingly, Andy Jaros states that the 'landing zone' bug was fixed in later versions of DM, but I don't know which one or what the fix is. maybe it's that freeze life only applies to the level you're on, not the level you cast it on? Or maybe it automatically moves the dragon if you jump through a pit.?
User avatar
Zyx
DSA Master
Posts: 2592
Joined: Mon Jun 05, 2000 1:53 pm
Location: in the mind
Contact:

Post by Zyx »

Maybe they moved the pit to fix the bug? But then they realize they had to move the pits nearby to still allow a way through, which led to move the flames also, oh yeah and maybe the dragon shouldn't be there after all, let's put it somewhere else, yeah, and what about if lord Chaos was on the top of the dungeon indeed? yeah!, and so on until the bug fix came out as CSB.
User avatar
Florent
Um Master
Posts: 457
Joined: Sun Nov 14, 2004 5:03 pm
Location: Paris, France
Contact:

Post by Florent »

:lol: Excellent ! :lol:
User avatar
ADDF_Toxic
On Master
Posts: 623
Joined: Wed Apr 27, 2005 2:43 pm
Location: Canada
Contact:

Post by ADDF_Toxic »

Actually, refering to the conversation no one knows when because it's been a while since this has been replied to about killing chaos with the pit thing, I am making a dungeon where you have to kill Chaos. Just incase you were sleeping earlier, I will put pits in the level above for you to jump down.
I'm a boy, unlike my avatar.
User avatar
Florent
Um Master
Posts: 457
Joined: Sun Nov 14, 2004 5:03 pm
Location: Paris, France
Contact:

Post by Florent »

Nice one, you just spoiled the ending of a game that hasn't even been created yet ! ;) :lol:
User avatar
ADDF_Toxic
On Master
Posts: 623
Joined: Wed Apr 27, 2005 2:43 pm
Location: Canada
Contact:

Post by ADDF_Toxic »

Woops! :oops: :!: Actually, I am not going to do that. I just went back and read my story and it says fuse, and that is what I'm going to do. I forgot about an event earlier that is important for this objective.
I'm a boy, unlike my avatar.
Post Reply