RTC: Request to override monster attacks

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andyboy_uk
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RTC: Request to override monster attacks

Post by andyboy_uk »

Hi George,

I have a quick request for you for the next version of RTC. Could you put in a feature for editing that allows a designer to override the attacks on a cloned monster.

On the cloned line I would like to specify something like

ATTACKS=(SPELL_FIREBALL,SPELL_POISON_CLOUD,MONSTER_ATTACK_1)

or even

ATTACKS=(NULL) - To make the monster act like a monster but not actually hurt you.

Does that make sense?

To be honest, what I have in mind I would only need to have the one that removes the cloned creatures attack entirley but to over ride with others would be nice.

Also, it would be great to be able to get monsters to act like shooters for objects (knives and ninja stars, etc) then you could have ninja beasts, etc or maybe a monster with a bow and arrow (graphics) and shoots at you :)

What say you?

A
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Andy
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linflas
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Post by linflas »

RTC 0.34 already permits attacks override, i did this for a cloned GIGGLER that can hurt you :
METHODS=(ATTACK_METHOD_STAB,ATTACK_METHOD_SLASH,ATTACK_METHOD_STEAL)

and METHODS for Grey Lord have already NULL value.

for shooting monsters (nice idea!), several ATTACK methods depending on the weapon have to be implemented but you cannot choose which object is thrown... except if you do this with something like THROW=(MISSILE_FOOBAR).
the time between two shots could be calculated randomly, but depending on monster's stats like view range and maybe flip or movement.
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Post by andyboy_uk »

Ahah! Nice work Linflas, thats very helpful. Ok George, sorry about that, ignore me, unless you fancy implementing a shooting monster :)

Can you also make them silent (so the steal doesnt make the noise?)

Cheers,

A
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Andy
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Post by andyboy_uk »

Will the Grey Lord move about though.
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Andy
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Post by linflas »

yep, if you change his STATS for movement, jiggle and flip. have a look at this thread :
http://www.dungeon-master.com/forum/vie ... hp?t=24341
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