Sorry if this has been asked before (I couldn't spot similar questions, but who knows what's hidden under topics with cryptic subjects...)
I'm using RTC Editor for a change (finally it seems stable enough to be used, and the Java editor seems to create bugged txt-files), but I don't know how to make wall objects release objects? For example I want to have a floor grating, which would hide some important objects, but making the grating a trigger and choosing 'Release' does not help, as the editor still wants to have target cell etc.
So it seems we'll need an option to make "limbo objects". I tried putting the objects-to-be-released in a cell to which player has no access, but it resulted in an error. Is there a way to do this (another way than using another editor which quite possibly corrupts the dungeon txt-file; I don't like manually correcting missing fields...)
Releasing objects
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- linflas
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i don't see another way for now... but that is not so hard to do imo.
if your target to be released is somewhere else in the level, there will be a double reference in the txt file, but very easy to clean : the two lines are always following in the file, so you have to delete the line corresponding to your original object and keep the line with -1,-1,-1 coordinates (i.e. the real target of the wallitem).
if George adds a "-1" special level dedicated to all objects-to-be-released, i think the double reference error won't appear anymore.
if your target to be released is somewhere else in the level, there will be a double reference in the txt file, but very easy to clean : the two lines are always following in the file, so you have to delete the line corresponding to your original object and keep the line with -1,-1,-1 coordinates (i.e. the real target of the wallitem).
if George adds a "-1" special level dedicated to all objects-to-be-released, i think the double reference error won't appear anymore.