Editor - Weird bug with flooritem text

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Ameena
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Editor - Weird bug with flooritem text

Post by Ameena »

As I've been adding new bits to my dungeon, I've been testing them out (of course). There's a few bits of flooritem text here and there in the dungeon, nothing unusual or weird about that. But I've noticed that when I start the dungeon and the main doors have just opened, the start square (ie where you are standing before you even step forward) causes some flooritem text to appear. What is weird about this? Well, this particular flooritem text isn't even placed here in the dungeon! It's several levels below and has no connection with the dungeon entrance. I have no idea why this happens and it's not interfering with the dungeon or anything...
If you're interested in more details, the floor text in question is set up in (I suppse) a rather complicated way - you see, it is beside a teleporter at the end of a section. The aim in this section is to get a key and the teleporter sends you back to the main central area where you choose which path to go down (you have to get a key from each). I've got it so that the text only appears if you haven't picked up the key - the text is set as invisible but the alcove in which the key is found is a trigger - as long as the key is in the alcove (constant weight), the text is visible. So if you haven't seen the text and you take the key, you don't get the text when you go to the teleporter. Hmm I think I made that sound really complicated and should probably have just stuck with that first paragraph but meh :P. It's just annoying that's all, and the text does come up as it's supposed to when you step on the text square.
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Post by Gambit37 »

It would be easier for you to post your file [or the relevant chunks of it if you don't wnat to show off the whole thing] so we can see the problem for ourselves.
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Post by Ameena »

I dont have a website to upload that kind of thing to - the only uploady place I have is Photobucket and that's for pictures. And I wouldn't know which "relevant chunks" to post up since I've got no clue what is causing it. It's less of a problem than a minor irritation, really - a text message that is placed later in the dungeon appears when you first enter, even though there is nothing set which should cause it to do so.
If no-one's ever know anything like this before and it is a totally weird and new bug then it's okay, I can just tell people to ignore the message when they start the dungeon ;). Whenever I finish it...
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Post by Gambit37 »

If it's a bug, George will want to fix it. Send the file to him.
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Post by Ameena »

Right. Must be something totally bizarre though, lol. Will send to GG.
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Post by George Gilbert »

Thanks again for the file - I'll take a look at it and try to fix the problem for the next version.
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Post by Ameena »

Okies np :). Maybe it's just some kidn of freak random weirdness that happens when you do a certain comination of things. I wonder what'd happen if it was, like, a movable wall or a teleport or something ;).
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Post by George Gilbert »

When the doors open for the first time, the RTC engine starts "running" the dungeon (i.e. not when you first step forward, its a few seconds before then).

I presume what's happening is that you've got a particular sequence of triggers that means the first thing that happens is the text flooritem is activated.
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Post by Ameena »

The text flooritem is set by default to be invisible, but there is a key in an alcove down another corridor (the alcove is a trigger) set on "Constant Weight" to toggle the text to invisible, so you only see the text if you go to that spot before picking up the key.
Surely the text should only ever appear when stepped on, as it's not placed anywhere near the dungeon entrance so there is nothing to make it appear at that time. Or is that just the way the engine works?
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Post by Gambit37 »

If you have a trigger set to "operated by anything" that's targetting a text pad and the logic for controlling it is not right, it's possible the engine is matching a triggering state immediately the dungeon starts and so displaying the text. Remember, constant-weight pads don't operate quite as one might expect -- check past threads on this to see if your logic is correct.

However, I thought text from text pads only appeared when the party steps on them?

What's the expected/correct behaviour of text pads GG?
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Post by Ameena »

Yeah Gambit that's what I thought, yet obviously there's no way the party could be standing on the text pad when it's about...erm...oh I think it's eight levels down lol. Doesn't really matter anyway...I'm sure people can ignore it when they enter the dungeon (if I tell them about it first) ;).
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