
I've created an animated Vi Potion like in Dungeon Master II, where the potion fizzes in your hand. Now, in the editor, for some reason I'm not allowed to change the in-hand icon associated with a Vi Potion so I have to create a clone of it and add the animation to that. I then replace all the Vi potions scattered around my dungeon with the new clone version.
However, problem time. When the player casts a Vi spell, it still creates the old static unanimated Vi potion in his hand! So how do I change the spellcasting so that a Vi spell creates the new animated clone potion, or better still, how do I change the graphic associated with the original Vi potion?