Chaos
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Chaos
Sorry for comming with v0.27, but in DM PC fused (but not totaly caged) Lord Chaos allways teleported himself to the nearest fluxcage-free square. Now he's not.
Ussually i caged him in the corner, warping him with fuse option untill he jumped into the square closed from 3 sides with the wall, then blocked him with party, cage and finnaly fused.
I'm Playing RTC CSB now, so I'm not shure is this still happening in RTC DM.
Ussually i caged him in the corner, warping him with fuse option untill he jumped into the square closed from 3 sides with the wall, then blocked him with party, cage and finnaly fused.
I'm Playing RTC CSB now, so I'm not shure is this still happening in RTC DM.
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In CSBwin I think it works like this:
Can he get away? If not then end-of-game.
To decide, choosing directions at random:
1) Can he move one square in that direction? If
open cell or pit, not occupied by party or monster,
and no fluxcage.
2) Can he move two squares in that direction?
If no fluxcage in first cell, the second cell is
open cell or pit and not occupied. I am not looking
at the code but I think perhaps it fails to look and see
if there is a fluxcage in the second cell. If so, it should
be fixed.
I also think that it will not move Chaos into a cell
with a missile such a Fireball. This is not explicit
but I believe that this is a side-effect of the code
that moves any monster. Not too sure, however.
Can he get away? If not then end-of-game.
To decide, choosing directions at random:
1) Can he move one square in that direction? If
open cell or pit, not occupied by party or monster,
and no fluxcage.
2) Can he move two squares in that direction?
If no fluxcage in first cell, the second cell is
open cell or pit and not occupied. I am not looking
at the code but I think perhaps it fails to look and see
if there is a fluxcage in the second cell. If so, it should
be fixed.
I also think that it will not move Chaos into a cell
with a missile such a Fireball. This is not explicit
but I believe that this is a side-effect of the code
that moves any monster. Not too sure, however.
Here is how I understand it: Chaos can teleport a maximum of two squares, unless fused where he automatically teleports one square. He cannot teleport into a fluxcage. To end the game he must simply be fused in a place where he cannot teleport this one square.
Looking at the original DM, and Chaos' lair, it can be seen that the two corridors are guarded by two teleporters each to stop him teleporting out. The rest is surrounded by thick wall, at least two squares of wall. He can teleport diagonally too.
Chaos often teleports his two squares when you have cast a few fluxcages nearby but have not fused him, like an 'escape' tactic. Some versions you can hear the 'buzz'. If totally surrounded by cages, and not fused, he may simply move into the fluxcage.
Looking at the original DM, and Chaos' lair, it can be seen that the two corridors are guarded by two teleporters each to stop him teleporting out. The rest is surrounded by thick wall, at least two squares of wall. He can teleport diagonally too.
Chaos often teleports his two squares when you have cast a few fluxcages nearby but have not fused him, like an 'escape' tactic. Some versions you can hear the 'buzz'. If totally surrounded by cages, and not fused, he may simply move into the fluxcage.